So, family-style players usually buy pieces of land to build houses that serve as the main anchor point for family members to come and go.
This place is usually the most heavily guarded area in that town or city, depending on their standings in the world.
It is typically guarded by someone of Grand Elder level, who is usually the strongest or second strongest person, depending on the family dynamics.
These Grand Elders are usually the middle to top dignitaries of an Empire-level force if they are subdued, or else they have their own Empire, but the level of it is not high.
Finally, there are the top-level families. These families are created using tokens of Galaxy, Universal, and Mythical rank.
They are usually the leaders of the world and make decisions that can affect the whole world.
This is why tokens of these ranks are hard to find and are only available after a world has been upgraded to a high-level world.
Even then, they are hard to find, especially the Mythical Rank tokens, as they can determine who controls the world.
Similarly, the top-level tokens have the five basic elements and time and space laws fully loaded.
In addition, these tokens also have some special laws that are not found in any of the other lower-level tokens.
These special laws are part of the main seven elements but are more powerful, like the snow-type law, which is used by cultivators who practice snow-style cultivation and combat methods.
This also leads families of these ranks to focus on these special laws as they are much more powerful than the basic five elements.
However, every token has different laws, with some of them having more than one, but they are rare.
Players cannot figure out what laws the tokens have until they use them and then communicate with the family stele to know the details.
Yes, family steles are sentient. In medium-level and above-ranked tokens, the sentient beings are called Family Guardians.
But this is not a luxury for the world Xu Qianghua is in, as the highest family this world had in his life was a high-level family who only had enough resources to control an Elementary-level Empire.
Empires, Sects, and the Chamber of Commerce are divided into stages such as the Elementary, Intermediate, and Advanced stages.
There are more stages, but Xu Qianghua is not sure what they are called. However, each stage has requirements before they are fully qualified.
The elementary stage is the first stage as it only needs a token. However, the next stages need players to complete requirements before they upgrade.
But Xu Qianghua does not know the requirements as different ranks have different requirements.
And Xu Qianghua, who has a Chaos-level token, is an outlier as these kinds of tokens are the rarest type of tokens in the void as they are the most powerful.
This is because the materials used to make these tokens are the most powerful and rarest type, which is why these kinds of tokens are never in any category and instead are on their own level.
So right now Xu Qianghua can practically control more than one sector due to the Chaos-level token as the laws in the token are abundant enough to make the semi-conscious laws give his family the highest attention.
This will lead to his family having the highest level of talent who will later become one of the support pillars of his family.
He is also able to support all of the branches as he has enough manpower due to all the Family cards he received from the system and also including the ones he will buy from the game mall.
As for the adventurer-style player, they do not have many branches that will grant them a huge force unless they use a Family token or one of the other tokens, which will remove their adventurer status.
Adventurers are usually free-spirited, leading them to be by themselves or with a few companions, forming a party of sorts.
However, they are instead under the jurisdiction of the Adventurers Guild, which has branches all around the world.
This guild is controlled by the World's Will, which gives adventurer-style players missions that can be exchanged for resources needed to either cultivate or upgrade their armaments.
The missions themselves come from either the family-style player who controls that part of the territory as adventurer-style players are cheap to employ.