"So the difference is just thematic?" Emma asked, staring at the sinister looking candles she'd made. "They'll still do the job, right?"
[The outcomes should be the same; in that evil intent and alignment are dissuaded from approaching. It might take a different route to get there, however.]
"Right, I'm leaving a warning for Dad," Emma concluded.
Because she was raised in modern times, Emma preferred to do this via electronic means; the Weave was convenient for things like that. A short message that yes, those were Hallowed Candles despite looking like something out of a horror film, and lighting them would help the town's defences was quickly dictated, left in the Weave to await Noah's return home.
[6x Hallowed Candle (Demonic) stored.
1x Leftovers (Home Made) withdrawn.]
Given that she was unlikely to be able to have the chance for a sit- down meal, or to make candles in peace once she reached Blenheim, Emma decided to get as much done as she could for her Chandler class in the time left before departure. She'd been hesitant the first time around, but now, having proven the modified candle making process to be effective, she no longer hesitated to eat. The leftovers were nothing fancy, just some of the excess mashed potatoes and coleslaw in a plastic container. But it was still warm, thanks to Eden's Echo, and still a good and filling meal.
[EXP gain doubled for 1 hour.]
Tossing the plastic container in the bin, Emma cleared the table, before pulling out more wax and glass jars, to start making the next batch. It was easier this time, and faster, as her familiarity with the process grew. The limiting factor was still the writing needed for each jar; finger painting was a lot harder than it looked, at least if she wanted the end product to be legible.
[6x Hallowed Candle (Demonic) created.
50 (100) EXP gained
Level up!
Half-Demon Homunculus: Level 4 Chandler
HP: 100
MP: 100
EXP: 350/550
Select one of three options below:
Level up!
Half-Demon Homunculus: Level 5 Chandler
HP: 100
MP: 50/100
EXP: 600/850
Select one of three options below:
Ability - Candle Intent (Cost: 100 MP): Imbue any candle you're holding with your intent, granting it immense penetrating power.
Trait - Breath Control: You can hold your breath for (Level)*2 minutes without losing focus.
Candle Attribute - Blinding: Looking directly at this will cause permanent eye damage.]
"...Do I want to know why that first ability exists?" Emma asked, after reading it several times to check she hadn't misunderstood.
[That was created by an old cultivator; a formation master who was ambushed one day in his workshop, with nothing except a pair of candles at hand. He was also good with a sword, and could manifest Sword Intent. The resulting combination was odd, but surprisingly effective.]
"That..." Emma trailed off. "Cultivators are weird."
[Yes, they are.]
Her curiosity assuaged, Emma moved on to the other choices, and in the end found none of them particularly appealing. She had another form to fight in, and had no desire to be blinded, so she settled on the passive choice which might prove useful if she ever had to work with toxic fumes.
[Trait - Breath Control selected.
EXP gain returns to normal.]
All in all, a productive hour of her time.