In the game, you can only use the same magic up to four times in one battle, but there are no such restrictions in this world, of course.
In other words, you don’t have to think about the number of times you’re going to use it, you don’t have to read your opponent’s backstory, and you can just pull out low-level Dissolution magic in a brain-dead state and have a boring battle.
But what’s f*cking boring is when it comes to game balance. There’s nothing more reliable and fun than a true fistfight.
Games are fun because you don’t die, and I’m not the kind of combat freak who enjoys life and death battles.
If I was into that sort of thing, I would have gotten into boxing or other martial arts instead of video games.
If it’s a battle of life and death and the ability to exercise any magic you want from a safe distance as much as you want, then the latter is definitely more fun, no matter how you think about it.
“Eh? Why? What happened? I’m pretty sure I shot a fireball!”
And Faruru, who could not understand why the magic she had supposedly released had disappeared, seemed to be in a bit of a panic, which was apparent from her dismay.
“Well, it was just a fluke or something, or an accidental misfire anyway.”
As the mystery of the disappearance of her fireball never got resolved, she shrugged it off as a misfire and began to release a series of fireballs against me.
The fireballs shot at me all disappeared without a trace. Every time a fireball was extinguished, Faruru’s face turned paler.
“About time you realize that the disappearance of the fireballs isn’t a fluke or a misfire. It is a skill of mine.”
“T-there’s no way that could happen! What kind of cheating are you doing?”
“That’s not cheating, unfortunately. In case you’re wondering, I can do something like this; [Level 4 Dark and Water Compound Magic: Prohibition]. The target is Faruru, and the magic to seal shall be Fireball. That’s it. This will disable your fireballs for three minutes from now.”
“You sealed my fireballs? There’s no such magic that can seal magic! I feel sorry for your bluff! Hm? Arey? Arerey? Why is there no fireball?”
“As I told you, I disabled it for three minutes.”
This [Darkness/Water Compound Magic: Prohibition] was one of the most powerful and high-end magic. So much so that the basic strategy was to use it as a bluff and force the opponent to use counterspells and win by locking whatever potential spell they had left.
[TLN: Some kind of anti-aggro strategy used in the videogame: Magic the Gathering]
The Dissolution Magic and the Prohibition Magic… I feel nostalgic as these two were the signature magic that represented my youth.