Chapter 14
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Phenoc Colony, Medea Island, Kalenic Sea
The Next Day
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The sun dawned like always, though there was no brilliant sunrise to observe; the usually clear blue sky was obscured by thick cloud cover. The entrance to my dungeon was crowded with parties prepared to enter. Some temporary shelters had been constructed to keep the heat off, while the visiting Guilders waited for their turn.
Some of the local Guilders had been recruited to perform guard duty. They kept fights from breaking out, kept parties from 'jumping the line' and made sure no one could sneak in early.
I'd learned plenty about the guild from the people I've 'eaten' but the small things like this always seem overlooked. According to the Guild's charter there was a waiting period imposed between parties delving into dungeons. It was only an hour, but that apparently was enough time for most dungeons to get at least a few monsters in the way of the next invaders.
This rule came about because any sooner than that, and there would be complaints of more experienced parties clearing all the monsters, not leaving any for the rest of them. It's fascinating to me, since it implies that humans get something out of killing monsters just as monsters get something out of killing humans. Humans did seem to 'absorb' a monster's mana the same a monster would theirs, but the amount was tiny in comparison. Perhaps a fifth of the monster's mana was absorbed, while the rest returned to my dungeon.New novel chapters are published on
They might only be able to absorb certain 'parts' of a monster, maybe parts that could be considered 'purer', where the rest was unusable. Either way, all the 'higher tier' Guilders I've observed so far have larger manacores. Likely from the sheer number of monsters they've killed.
I digress.
The 'sunrise' was more a constant lightening of the cloud cover, though at some point an invisible line was crossed and the guards let the first party through. These men and woman were a well-mixed party, self-professed to be Silver ranked. Three close-combat specialists, two rogues, two combat mages and one healer. Every party had been given a hastily written primer on my dungeon that included what monsters to expect, their capabilities and a vague layout to expect. This party was no different in that respect.
They entered cautiously, obviously expecting a wave of crabs to rush them in an attempt to overwhelm and kill them all.
Well, I live to defy expectations.
They encountered around seven "squads" of crabs on their way through the dungeon. All but the last lacked the new breed of monster. Each fight was intense, the Crabs proving they weren't just trash mobs to be brushed aside. The party accumulated cuts and bruises, easily healed by their resident priest.
It was when they reached the fourth cavern that I had them confronted by two squads of Brawlers and Squires, and one single... Flamer? Eh. It kind of works, but doesn't quite feel right. I'd kept her hidden behind a rock formation while the human party engaged the crab squads. It was only when they were fully committed to the fight that I brought her out.
You see, the two normal squads came from the direction of the Boss Arena, acting as obvious obstacles. With the party having reason to suspect a trap or ambush, the Flamer came around from behind their back line and got within a dozen yards of their healer. Pointing both pincers at the man, she poured fire mana into the small chambers near the joint. The fire mana converted into a teal fire within these chambers and an expression of will forced a plume of flame to erupt from the barrel of each pincer.
I'd tested their range extensively over the night, which showed in the Flamer's stream of fire engulfing the healer. The very edges of the flames turning orange and dissipating just past the man. He screamed, of course, as a man on fire is expected to do. That distraction cost one man his arm, sliced off by the Squire he'd been dueling. A second swordsman had a couple of ribs broken by a Brawler. One of their rogues found his left achilleas' tendon sliced by a newly revealed Crabssassin.
With their healer on fire, two of their melee fighters with major wounds and a limping rogue, the second rogue panicked and grabbed his teleport crystal. The white flash prompted the rest of the party to grab for their own crystals, with the burning healer the last one to disappear. These guys were certainly prepared to run at the first sign of real resistance, weren't they? At least they're not suicidal or too overconfident.
I dispersed the Flamers I'd created last night, assigning one to every other squad. I also re-arranged the squads so that the further in a party managed to reach, the more crabs they would encounter at once.
The next party, also silver, fought their way all the way to the boss arena. Now forewarned of the Flamer and reminded of the Crabssassins, they were prepared and watchful. The Crab Knight was also ordered to 'go easy' on the party. Just difficult enough to push them; to challenge their skills. She was very accommodating, accepting of the limitations though not exactly understanding why.
Why. Isn't that the million dollar question.
The first floor, by virtue of being the first floor, was going to see the most traffic of any of my floors. Higher 'Ranked' parties would plow through them almost without trouble, as observed in Isid's party. I threw hundreds of Crabs at those five, and they just breezed through them. I got lucky in ambushing them on the second floor.
So, knowing that this would continue as long as people delved me, I had to plan.
"It sounds like I'm not giving you enough work to do," she said, slyly. She collected the reports that had been spread across the desk and handed the pile of papers to him. "Here, take these back to the dungeon room. Oh! Could you bring me a drink when you come back? Something fruity. Thanks, Felin." She turned from his bewildered expression, desperately trying to keep a straight face.
He grunted, stood, and left. It was only when he had entered the guild building she let herself giggle. That look on his face!
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As the sun set on an exceptionally long day, the last silver party teleported out of the dungeon after facing the Crab Knight. Out on the beach a party had broken out, and looked like it would rage well into the moonlit night. It was mostly the Silvers comparing kill counts and swapping stories, though there were a few Golds in there listening in for anything that would give them an edge tomorrow. It may seem macabre at first, but they certainly had a reason to party.
Only a couple of them had died, in the end.
It was certainly tempting to kill more of them; My instincts were screaming at me to kill them all through the day. I mean, it would have been the quick and dirty solution, but not the best one. Just killing everyone who entered would likely end in some super powerful Guilders being called in to deal with the impossibly difficult dungeon.
Yes, these ones wanted to kill me too, but they weren't yet up to the challenge. Killing too many of them too quickly would likely dissuade the weaker guilders, but then I'd end up dealing with Gold or Platinum guilders exclusively.
Lower tier guilders will take up an hourly time-slot and are unlikely to pass the first or second floor. That will prevent parties who could penetrate farther from delving more often. Overall safer, in the end. With more breathing time between the delves of tougher guilders.
As the beach party raged on, I was also listening in to a dozen conversations through my little rat and seagull spies.
The general attitude of the Gold and Platinum parties was that the Silvers weren't trying hard enough. They thought that because of the dozen Silver ranked parties that had delved me yesterday, not one made the risky decision to delve further than the first floor boss. They listened as the Silvers recounted my monsters' weaknesses and tactics they found that worked, forming their own strategies with that information.
I already knew the Golds would be able to pass through my first floor mostly without trouble. There was just a qualifiable difference between Silvers and Golds.
Silvers were tougher than normal humans, that's for sure. Stronger, faster... but it wasn't much stronger. Not much faster. I'd call them peak human, or just past that. Golds were in superhuman territory, reacting quicker, lifting more than their muscles should allow them, swinging with more explosive speed and momentum.
If Golds were low-superhuman, Platinums were high-superhuman. They were Golds dialed up to seven at minimum, ten at the highest.
A Copper Rank does exist; they're Guilders who haven't started training, just started training, or are unaware of their potential.
The memories I'd gained were unclear on the rank beyond Platinum. They all agreed that it existed, but they must be vanishingly rare.
I'd be using the Wave strategy tomorrow. Not because I thought it would work, but because it would hopefully drain their mana and potions supplies enough that after exploring the second floor they would give up to return another day.
All through the night, my dungeon prepared.
The Crabs welcomed new members to their community, praising my name and re-devoting themselves to my defense.
The Fish fought amongst themselves. Turns out they can eat each other and gain 'experience' the same way they would if they'd killed a human. It was vastly less, but noticeable.
The Kobolds formed a third Village, this one headed by the first Shaman who could harness Lightning mana.
The Rats did as the fish did. Collectively and independently judging that the strong would survive. The weak would be food for the strong.
The Fifth floor expanded deeper under the island.
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