Chapter Sixty-Nine: Subject of Inquiry
It was another day before we finally went to the diner we had been hearing about since we arrived. If you heard someone talking about the diner, it was usually because they were talking about where Arthur had run off to. He spent a lot of time there.
It wasn’t a long walk to get there by Carousel standards. It was on the western edge of town. If you traveled any further, you might start running into the minefield of Omens that plagued downtown.
We went there late in the evening. The veterans had spent all day researching Secret Lore. Better them than me. I just had to watch. They had become obsessed.
Roxie, the Bowlers, Lara, and Sam had gone with us. Sam was an Adventurer Archetype who, amusingly enough, went out jogging every morning, a rare hobby in Carousel. That was most of what I knew about him.
Before we went into the diner, we first stopped off at the missing persons' board. It was attached to the wall of a brick building. I don’t know what it looked like normally, but multiple boards had been added until it covered much of the wall.
The boards were full.
Poster upon poster had been pinned to them. They were posted in chronological order from left to right. I could tell because the old posters were yellowed and faded, while the posters on the far right still had much of their original coloring.
Roxie pointed to one of the posters. It showed a middle-aged man wearing a smoking jacket. His dark hair was slicked back and he had a finely-groomed curly mustache.
MISSING
Name: Ethan Jacobs (AKA Winston Ashwood)
Plot Armor: 42
Place Last Seen: Munger's Salvage, October 2016.
Occupation: Psychic (Seer Aspect)This chapter made its debut appearance via N0v3lB1n.
Reward: 600 Dollars
Along with him, there were dozens upon dozens of missing posters, more than I could count. Some of them went back over twenty years. If I understood the timeline right, that meant they had been there even when rescue tickets existed. For some reason, they weren’t rescued.
“There are so many,” Anna said. The sheer magnitude of them had almost brought her to tears.
“You know, players used to be able to use these posters to rescue teams that had died in storylines,” Sam said. “If you took someone’s poster and went to the story they died in and beat it, they would be revived.”
“What?” Antoine asked. He had mostly been quiet up to that point.
“Yep,” he said. “It was before my time. One day, it just stopped working. No one knows why. Now we get this.” He gestured toward the wall of missing posters.
Roxie flashed me a glance. We both knew why the rescue tropes were gone. As the others discussed the topic, I stayed out of it.
I noticed that the most recent group of people to wind up on the board had been wiped out just two weeks before we arrived. No one mentioned them. People rarely mentioned specific dead players. We could add that to the list of things the veterans rarely mentioned.
The missing board was a hallowed place. The gravity of all those posters stole your voice and sobered you up just by looking at them. They smiled in their pictures. You might think that they would be screaming, but they weren't. I think the smiles were scarier.
The restaurant across the street was a welcome reprieve.
It was just called "Diner." There was no horrific pun in the name, save for the letters "N" and "R" which flickered off on occasion.
The diner was wrapped in shiny aluminum siding. Most of the building was visible through large wall-length windows. The floor had a black and white checker pattern and the seat upholstery was red, blood red—perhaps the only clue that the restaurant was in Carousel.
As we entered, we heard the clinking of metal tools on the flattop grill. An NPC waitress read off an order for the cook at machinegun speed. The order was all in lingo like diners used to do years ago.
"--side of hashbrowns smothered, sliced, charred, and slayed."
I didn't know what that meant but the food looked normal.
The place was full when we got there, but several tables of NPCs just happened to finish their meals as we arrived, leaving us with just enough room to sit. I found it funny that Carousel would script that.
A short-order cook and two waitresses made up the staff, along with the owner, Gloria, who did a little bit of everything. She was firmly in her late thirties. An NPC of course. Nothing unusual level-wise.
Arthur was at the Diner when we got there. We waved at him. He and the owner were having a conversation, I don’t know what about, but he seemed to be enjoying himself. That was a rare sight.
The Diner had all manner of breakfast food. I got a waffle.
The conversation revolved around Secret Lore. Grace had developed a wealth of knowledge on the subject in the last few days.
“We were told Secret Lore was only found in high-level storylines,” she explained. “I’ve been going through the records from back then—what’s left of them anyway—and they had discovered four storylines with Secret Lore. All of them were over level 60.”
“What do you mean 'What’s left of them'?” Anna asked. “What happened to the records?”
Anna had inadvertently found a subject that Grace could lecture about for hours.
Monitor and analyze security footage from various areas of the research facility.Report any suspicious activities or anomalies.Maintain logs and records of surveillance activities.Collaborate with the security team to ensure the safety and security of the facility.Minimum of 2 years experience in security surveillance.Excellent attention to detail and observational skills.Ability to work independently and make quick decisions.Strong communication skills.Security GuardResearch ScientistTherapist for Test SubjectsTest Subject Manager
A woman wearing a suit stood outside one of the gates and made eye contact with us.
She was an NPC with 3 Plot Armor named Nancy Cartwright. I could see that to trigger the Omen for the story, all we had to do was approach her with the job flier. The movie poster for the storyline was the same as was shown when we first picked up the flier: security monitors splashed with blood. Subject of Inquiry was written across the top of the poster.
My scouting tropes showed me the following:
-I don’t like it here: “This is scaring me”. On the difficulty scale, I would rank that pretty high, but it wasn't high enough to make the trope fail.
-Location Scout: All of the shooting locations were in the building. Some had titles like: "Corporate Mess Hall" and "Control Room". None of them were called "Torture Chamber" or "Execution Room" or anything like that. There were rooms called "Secure Patient Room" which sounded a lot like a cell in an insane asylum, but I couldn't have expected it to be all sunshine and daisies. There were a lot of hallways, conference rooms, and laboratories.
I told the others this information and we approached the NPC that was waiting for us.
Nancy Cartwright turned around as we approached and began walking through the gate to get into the compound. I found it funny, as she walked, she took the “Omen” with her, as triggering the Omen required us to get to her with the job flier.
She led us past several figures wearing those big decontamination suits you see in movies and further past a team of doctors examining random NPCs, none of whom had any visible injuries. I heard people grumbling as they lined up to be examined. A baby cried somewhere.
I wasn’t sure what had happened there.
“Oh, don’t worry about that,” Nancy assured us as we walked past the medical tent. “KRSL does emergency medical treatment for the city of Carousel. We’re happy to be able to help the community that our facility calls home.”
“What happened here?” Anna asked.
Nancy turned her head a bit and pressed her lips into a smile. “We can’t really talk about it until the people in charge give the go-ahead. Don’t want to cause a panic. Plus, it’s not like they tell me anything.”
She laughed a fake, folksy laugh.
Nancy was a big-city woman. She stuck out in the suburban landscape that was Carousel proper.
“Just follow me right this way,” she said, waving a security badge over a black box on the side of the building which opened the automatic door into the facility.
“This is building security,” she said. “I will meet you on the other side after you’ve been checked out. Security is quite rigorous, don’t be alarmed.”
She turned and passed through security, flashing her badge as she went.
Now it was our turn. We still hadn’t even triggered the storyline yet.
“Alright,” Anna said, as she walked forward through security. “See you on the other side.”
The security line was a maze of curtains and x-ray machines where they checked all of our identities and asked us all sorts of questions. I handed them my driver’s license, but I could have handed them anything at this point. I doubt it mattered. Any prop would do.
The staff was very stern. They stood with their backs straight and moved their eyes around the area looking for security breaches. They reminded me of soldiers. Maybe they were ex-military. Whatever they did at this facility must have been important.
I was asked to put all of my metal belongings in a tray. I put my Walkman, sunglasses, and headphones in. The guard at that desk examined them to make sure they were not contraband. I joked, “I have a permit for that,” as he was pressing the buttons on my Walkman, but he didn’t laugh.
After I had proven that I was not carrying a landmine anywhere on my person, I was allowed through to the other side with my things.
We still hadn’t triggered the storyline, though leaving now would be awkward.
As Antoine came out to the other side, I noticed something was missing. He had a confused look on his face.
“They take your bat?” I asked. He had a trope that should have allowed him to bring a sports implement into a storyline as a weapon, but perhaps that was a bridge too far for this storyline. Trope or no trope, bringing a weapon into a secure facility was not going to be believable.
He shook his head in amazement.
“It just disappeared as we walked in,” he said, showing his hands. “Just disappeared right out of my hand. I thought I dropped it at first.”
He seemed to be doing okay. For now.
“Come this way please,” Nancy said to us.
We did as she asked. As we did, we finally triggered the storyline. The needle on the Plot Cycle switched from Omen to Choice to Party.
Anna, Camden, and Kimberly followed. Dina still hadn’t made it through security.
“Congratulations,” Nancy said. “You’ve made it through the interviews. You are now a part of the KRSL family.”
I don’t remember any job interviews, but I supposed that was not a part of the movie. Easiest job application process I’d ever had. The job-wanted flier was no longer in my hand.
“Now, it’s time for employee orientation!” Nancy said with a distinctively corporate enthusiasm. “I will come to get you individually for a quick meet and greet with your department heads momentarily."
Dodged the interview only to get stuck in new employee orientation.
This really was a horror movie.