Chapter One Hundred and Ten: Permanent Vacancy
Player Stats:
Player
Plot Armor
Mettle
Moxie
Hustle
Savvy
Grit
Riley
24/2
3
7
4
7
3
Antoine
21
5
4
5
1
6
Kimberly
19
3
6
4
1
5
Dina
19 2 3 4 3 7
Bobby
17 2 3 4 3 4
Players’ Tropes:
Riley Lawrence is the Film Buff.
"Trope Master" grants him the ability to perceive enemy tropes, but at the cost of sacrificing half of his Plot Armor.
"Cinema Seer" buffs the Savvy and Grit of his allies when they hear him predict cinematic and impactful plot elements.
As an "Oblivious Bystander," Riley remains untargeted by enemies as he convincingly acts oblivious to their presence.
"Escape Artist" buffs his Hustle to help enact plausible escape plans.
Drawing on his upbringing, "Raised by Television" enhances relevant stats when Riley takes larger-than-life or cinematic action inspired by TV or movies, though it often attracts a downturn in fortune soon afterward.Ñøv€l--ß1n hosted the premiere release of this chapter.
“Director’s Monitor” allows him to watch the rest of the storyline after his demise via Deathwatch.
“Flashback Revelation” allows him to communicate with allies from Deathwatch through flashbacks to his past dialogue.
"Dead Man Walking" buffs his Grit after receiving an injury or condition that guarantees his death, stretching out his last moments.
He did not equip "My Grandmother Had the Gift...," “Coming To A Theater Near You,” "I Don't Like It Here...,"“Out Like a Light,” "Location Scout," or "Casting Director."
Kimberly Madison is the Eye Candy.
"Convenient Backstory" allows her to believably change her backstory to assist with the current task, buffing the relevant stat.
"Social Awareness" allows her to see the Moxie stat of all enemies and NPCs.
"Get a Room!" boosts the odds of important discoveries when exploring with a love interest during the party.
"A Hopeless Plea" forces the captor to explicitly deny her release when she asks to be released.
"Pregnancy Reveal" buffs her Grit when she pretends that she is pregnant and buffs the father's Mettle if she dies.
"When in Rome" buffs her Grit until Rebirth if her performance matches the tone of the movie.
“Does anyone have a scrunchy?” allows her to shift Moxie's points into another stat by putting her hair up.
She will be targeted for First Blood because "Looks Don't Last," but the longer she survives, the weaker the enemies get.
She did not equip “Carousel Academy Awards,” “Breaking the Veil of Silence,” or "That's What I Said!".
Antoine Stone is the Athlete.
His "You were having a nightmare..." trope allows him to repress or heal mental trauma (he is not strong enough to use its plot-resetting powers yet).
"Gym Rat" buffs Mettle and Hustle by revealing athletic backstory.
"It's Part of the Uniform" gives him higher Mettle when attacking with sports equipment.
"Just Walk It Off" heals the Hobbled status by walking.
“Knight in Shining Armor” buffs his Mettle and Grit when defending a love interest.
"Time Out!" allows him to go Off-Screen during a fight, reducing enemy aggression.
Brandishing a weapon is “Like a Security Blanket,” buffing his Grit and soothing his and his allies’ fear, whereas swinging a weapon will temporarily halt an enemy's attack because of “Swing Away.”
He did not equip “Everyone Loves a Winner,”“The Playbook”, “Reload After Cut.” or "Bad Luck Magnet."
Dina Cano is the Outsider.
"Guarded Personality" resists all insight abilities.
"An Outsider's Perspective" alerts her to new, out-of-place, or unusual information.
"Better Late Than Never" buffs Mettle and Hustle if she waits until the Finale to assist allies On-Screen against the enemy.
"A Haunted Past" allows her to equip various tickets related to past trauma.
"Encouragement from Beyond" soothes her when stressed, scared, or in pain and may provide useful information.
"Outside Looking In" grants her the ability to discern ideal spots to linger and observe events without actively participating in the narrative.
“They Fell Off” allows her to quickly get out of handcuffs and similar restraints.
She can leave physical or mental messages in the story that her allies can detect when in the location she left them with “Pen Pal.”
Bobby Gill is the Wallflower
Background Noise
Type: Insight
I quickly relayed this to my friends.
Bobby’s final trope was a Wallflower ability called “Cattle Call”, which was a term used for the mass casting of extras in a movie. It was a scouting trope that let him know how many NPCs were in a storyline, though the insights it gave varied in utility.
This time, however, it gave pretty solid intel.
“There are only two NPCs in this storyline,” he said. He looked bewildered.
He didn’t need to take that trope into the storyline with him.
I didn’t bother with Casting Director because this story didn’t appear that complicated from that perspective. I equipped everything I needed for a run. It was time to go.
~-~
“There’s a gate down that direction,” I yelled to her. “Run.”
She looked in the direction I pointed and started to move that way. “They have another guy in the basement. My dad. Please help,” she screamed as she booked it toward the gate.
We followed her along.
When we got to the gate... we were in trouble.
Antoine had brought a pair of bolt cutters so that we could get the gate open. They were in his back pocket... until they weren’t.
The needle on the plot cycle was on Choice. Carousel had taken them away and I knew why.
The gate had a trope. The last time I had seen something like this was the Astralist’s machine, which warned of its indestructibility.
The gate, however, had a different trope.
Time Suck
This plot device cannot be used within the time frame you would like.
“Look for a rock. We’re going to have to bust the lock,” I said.
Dina grabbed the lock and started trying to pick it with what looked like a bobby pin. She wasn’t having any luck.
“Hurry!” Samantha screamed, “They’re coming!”
I looked around. We were meant to open the gate. It was just going to take a while.
“Got one!” Kimberly yelled.
I turned to look. She had found a large rock, probably the biggest rock Antoine could lift realistically.
“It’s too big!” Samantha yelled.
“No,” Antoine said, “I’m a weightlifter. Just give me a second.”
His Mettle rose 2 points and his Hustle rose 1. It had been a while since I was around for him to activate Gym Rat.
He hefted the large stone, carried it over to the lock, and struck it hard with the stone.
I was confident that this was going to work. But it didn’t work fast enough.
He struck the lock one final time and it burst open. We were in.
The needle on the plot cycle switched to Party.
“No!” Samantha screamed as two men approached her from behind. I hadn’t even seen them. They wore bandanas around their faces as masks, though I wasn’t certain they were to hide their identities. The masks were covered in dirt.
One of them, a large one with a yellow bandana, grabbed Samantha and hauled her back in the direction they came.
The other one was thinner and looked very worried. He stared at us like a deer caught in the headlights. I could see him reaching for something in his pocket, but he was hesitant.
I could still hear the sounds of dogs in the distance, but I couldn't see any.
Before he removed whatever it was, a light hit his face. A car was coming from the direction of Carousel.
I turned to look. When I looked back at the masked assailant, he was gone.
I wasn’t able to see either of them on the red wallpaper except for the title, “Grave Robber.”
I looked back at the headlights. Their yellow color was soon drowned out by red and blue.
“The cops?” Dina asked.
I wasn’t expecting that.
The very old model squad car approached the gate quickly. Soon, both doors opened, and out stepped two men.
One wore a sheriff’s hat and uniform, though the uniform was dirty. On the red wallpaper, his name was “Sherriff Randall Halloway.”
He held a gun out toward us. He was a man in his late thirties. He had a serious expression on his face. I had no doubt he would shoot us if given the opportunity.
The other man was wearing civilian clothing and a trucker hat. He brandished a gun. His name on the red wallpaper was “Deputy Bradley Speirs.”
“Get on the ground!” the sheriff screamed. He sounded wickedly serious. “Get on the ground and put your hands in the air.”
We had no chance but to comply.
“There’s a woman in there!” Kimberly screamed. “She needs help.”
“Shut your mouth!” Deputy Speirs yelled.
“If I see even one of you move, I will put a bullet in your brain!” Sherriff Holloway screamed.
He took a moment to assess the situation. I couldn’t read his face.
“You said a woman was in there?” he asked.
“She was scared,” Antoine pleaded cautiously, “She said she needed help.”
“A woman...” Sherriff Halloway repeated. “I see you breaking into property here with a rock, and you say you’re trying to save a woman? What woman? You come into my town breaking shit and then you lie to me.”
Sherriff Halloway continued trying to think. He reached into the car and appeared to grab something.
“This Sherriff Halloway down on Olde Hill Road. We got four trespassers trying to break into the old bed and breakfast,” he said.
I didn’t hear the reply.
Four trespassers? There were five of us. I looked around.
Bobby was nowhere to be seen.
“Deputy Speirs,” Sherrif Halloway said, “Please restrain these lawbreakers.”
He turned his attention to us.
“If you make me think you are going to harm my deputy if you so much as give me an inkling, I’ll be justified in shooting you. So don’t you try me, ya hear?”
I trembled at the thought. The scariest part of all of it was that the needle on the plot cycle was moving much faster than usual. This storyline was only supposed to take an hour. The Party Phase couldn’t last too long.
Deputy Speirs went around to each of us and grabbed us, twisting our hands behind our backs to put them in cuffs.
“Now you don’t have anything in your pockets that’s gonna stick me, do you?” he asked Antoine as he put the cuffs on and patted him down.
He turned to the sheriff, “He’s got a baseball bat over there against the fence, you see? We caught ourselves some perpetrators.”
Once all of us were handcuffed, lying face down in the dirt, the sheriff put his gun back in its holster. He and the deputy grabbed me and Antoine and hauled us back into the back seat of the squad car.
They then walked over to Kimberly and Dina and grabbed them up off the ground.
“What do we do with these two?” Deputy Speirs asked with demented glee. "Hey, ladies, you lost?"
“We just hold onto them until Tank gets here,” the sheriff said. “And don't hurt anybody. Your brother'll kill us both.”
"I didn't do anything," Speirs said. He slammed Kimberly back against the hood of the car. She fell to the ground. "I'm just enforcing the law."
Deputy Speirs started laughing. Sherriff Halloway joined him.
“See Randy,” Deputy Speirs said, “I told you we should have been cops.”
They continued to laugh together as the large man with the yellow bandana reappeared at the gate.