16 – A Wasteland ‘Hero’

16 – A Wasteland ‘Hero’

[A/N: Just before yall get to reading, just letting yall know that I do have a Patreon and that the lowest tier is literally just a dollar a month, every bit helps, also, on my Patreon I'm writing three other stories that I won't be publishing for a while if you're interested. Patreon/Unholy_Student]

[A/N: For my scribble readers, I forgot I was posting on here lol, here's all the chapter to catch back up]

Not long after Diana reached Shady Sands, it didn't take long for her hero senses to kick in and she started to do all of the tasks and quests the village offered.

She helped with the tato, which was a hybrid of potatoes and tomatoes(which no longer existed), Corn, and Mutfruit(mutated fruit) farm by helping harvest and plant crops.

She helped build a second water well, build a windmill, hunted with the village's Guards for meat, and attempted to clear out the Radscorpian cave twice.

Yes, she had done all the tasks above again twice after dying each time.

Each time she died, I sped up our, the spectators, time in the game, allowing us to speed through all the traveling and repetitive tasks Diana redid to get back to where she was.

"How long?" Batman briefly asked.

"How long, what?" I replied.

"How long since the bombs dropped in this world?"

"Hmm, about Eighty-Four years," I replied with a hum, needing a moment to think about it.

"And the world still looks like this?" Frank asked, horrified.

"It will probably take many more years before the world gets back in shape..." Firestorm seemed to off-handedly quote.

"You know, you never did answer my question? Who's riding co-pilot with you?" I asked, thinking that more than likely, it would be Professor Martin Stein due to his expertise.

Settling my gaze onto Firestorm, it appeared as if he was having an internal argument for a few moments before he sighed, and answered, under the gaze of Batman and Frank, "Professor Stein, how did you know?"

"He was the logical choice, especially since he knows the consequences of too Atomic Bombs being used in a short span of time all across the world."

"That's not what we meant," Firestorm informed me, giving me a stern glare that paled in comparison to the one Batman gave me at the moment.

"Hmm," humming in response, I wondered how I should reply.

She was forced to learn how to fight like a mortal, to fear that even minor injuries could lead to death, how bleeding could be a death sentence, how you have to watch what you eat and make sure that you get plenty of sleep or feel tired for the entire day.

And while most would definitely feel overwhelmed or panicked from all of this, Diana actually seemed to be having fun and seemed to quite like the experience, due to what I can only guess to be her Amazonian bringing.

The Amazons are a race of women hidden away on an island named Themyscira that were essentially a race of warrior women who use swords, shields, spears, bows, and various other cold weaponry and armor to fight. They were all stronger than typical humans and do not age on Themyscira, meaning they are essentially immortal while on the island, yet can still die to weapons and other means.

I watched with rapt interest as Diana roamed the waste, following the plot to get the Water Chip, from having no rope for Vault 15 and having to search for some, to traveling to the Hub and purchasing Water for her Vault and obtaining the whereabouts of Necropolis.

When she first saw a non-feral ghoul, she nearly took its head off with the Hunting Rifle found in Vault 15, and the Ghoul was undoubtedly not happy afterward, giving her a piece of his mind for a good hour or two.

And from there, she was allowed into Necropolis, under the watchful eyes of the Ghoul Guards, of course.

Ghouls were Irradiated Humans that looked more like zombies, with decayed bodies that made them resemble Zombies in both appearance and smell. And even though they certainly don't look too good, their immune systems, lifespan, and vitality made them much better survivors than other Humans.

Not to mention that Feral Ghouls won't attack them like they would other humans.

Just how good was a Ghoul's vitality and life span, you may ask? It's not known just how long a Ghoul can live, but from the other games, Ghouls can live up to centuries, with some Ghouls from the latter games of Fallout even being alive since before the Great War and when the bombs dropped. Ghouls even have the ability to absorb radiation to heal themselves, although too much radiation would quite literally rot a Ghoul's brain, turning them Feral, and therefore hostile to anything alive other than their fellow Ghouls.

Necropolis, as the name suggests, is home to a large gathering of Ghouls, and also, quite radioactive for those who are not Ghouls or those who are not taking a dose of Rad-X daily, a radiation suppressant drug that moderately lowers the amount of radiation being absorbed into your body.

And at the Necropolis, she began helping the inhabitants living in the rundown city.

Helping herd Feral Ghouls into a barn so they don't hurt anyone, cleaning and rebuilding some buildings for habitation, and helping clear some sections of the city of Molerats, Giant Rats, and Radroaches(Giant cockroaches), earning her quite the amount of caps, specifically a few thousand.

And as soon as she went down into the sewers of the city, her time ran out and I pulled all of us out of the game and back into the shop.

Looking over to Kyle, I noticed he was still deep in his session, and checking on him with one of my minds revealed that he actually beat the game, and was now on Fallout 2, seemingly choosing to ignore the continuation feature for now.

This was probably a good thing, since those that chose to do the feature, were granted a save at the end of their playthrough, and the time acceleration would increase by five times as compared to the normal one the players experienced while in the game.

Meaning, while playing the CF the player would experience 500 total days, while only an hour passed in the real world.

There were a few problems with such an insane time difference. The player could easily lose touch with reality, becoming more in touch with the world of Fallout than the outside world. They could live full lives in Fallout, perhaps living longer lives than they have outside.

Yes, that would also mean any dedicated player could live countless lives through the games, basically giving the person centuries of life experiences and memories if they worked for it, who knows, just an average man could become mentally and spiritually the oldest being on the planet if they lived long enough.