31 – New Projects underway
[A/N: Larger than usual chapter, will have a bunch of lore, that I got from the Wiki, so for those unaware of the...projects, perhaps the lore would explain a bit, as well as your fellow readers, so feel free to ask questions, let's get educated in here lol]
[2 Days Later]
Humming a song in my mind, I glanced to my right to see a particular Bat staring at me for little to no reason.
Looking back to my computer, I continued humming as my now 11 other 'Minds' worked on my newest projects.
"Every time we lie awake,
After every hit we take,
Every feeling that I get,
But I haven't missed you yet,
Every roommate kept awake,
By every sigh and scream we make,Fôll0w current novÊls on n/o/(v)/3l/b((in).(co/m)
All the feelings that I get,
But I still don't miss you yet.
Only when I stop to think about it,
I, hate everything about you,
Why do I love you?
I hate everything about you,
Why do I love you?"
Humming and singing 'I hate everything about you by Three Days Grace' seemed to cause Bruce's eyebrow to rise in confusion.
It probably sounded creepier than what I intended due to my voice, but I certainly didn't care, the song was good, whether Bruce liked it or not.
I had no idea what thoughts were going through that paranoid man's brain, but I wasn't even going to bother trying to figure it out, though I was willing to bet it was related in some way to learning more about me, finding my weaknesses, or some other similar form of information gathering.
And although he stared at me, he was also glancing at the other customers, who all came in today at around the same time.
Ivy, Harley, Selina, Volkov, and his buddies, Kyle, and to my surprise, Frank.
Of course, his Assaultron was standing in the other corner of the cafe from Batman, and its eye seemed to be focused on his figure, ready to fight at a moment's notice if Bruce decided to attack Frank.
All that was left, was one empty computer, all of the others were occupied.
And it seems Batman was questioning whether or not he should explore the Game Worlds.
Personally, of all the games, Infamous would probably be the one that spoke to him most, especially since Killing wasn't a requirement.
Well, I guess in the other games you don't have to kill either, but you'll be in for a hard time if you didn't kill.
I mean seriously, being a pacifist in a world like Fallout would be putting the player on a difficulty so hard, that it would probably be on the level of Dark Souls.
"Hey bats, why don't you take a crack at Infamous? I have a feeling you'd enjoy it somewhat since you are a cape and all," I suggested.
"A cape?" Batman asked.
"Hero, as you like to call them, though not all heroes should be even given the honor of that name, hence, Cape, a term that will embody any super that wants to be a 'Hero,' or Justicar," I explained.
The ARKs' strange quirks do not stop at their animal populations. Their builders discovered a hidden part of the brain called an 'engrammic matrix', which stored information in some human bodies even after years of decay. Personalities and memories were recreated for people who had been dead for centuries or even millennia. These people were set loose in the ARKs with no idea of where they were, or how much time had passed.
Every human that is on the ARK has a strange implant in their left wrist in the shape of a prism. This implant somehow acts as a medium between two languages by translating the speaker's language to the listener's language so the listener completely understands what the speaker is actually saying.
On each ARK, there are obelisks, the very objects that power the ARKs.
These Obelisks, after gathering a sufficient amount of materials and trophies, would allow the Survivors to challenge Bosses that would not only grant a trophy but also Tek blueprints and Element to make the Tek.
Once all of the Trophies were gathered, the survivors would be able to challenge the ARKs Guardian, and upon success, allow the Survivors to travel to other ARK stations.
It was basically a challenge of the Survival of the Fittest, with the best warriors and survivors being able to advance, while the rest remained trapped on their ARK stations until the planetfall of the ARK stations.
[Bioshock]
Bioshock, on the other hand, is situated on Earth..only it's much more...strange.
BioShock takes place in 1960, where Jack, the sole survivor of a plane crash in the middle of the Atlantic Ocean, discovers the entrance to the recluse underwater city of Rapture, at the end of a civil war that left most of it in disrepair.
Finding himself trapped in a strange and dangerous dystopia, and with only a mysterious man called Atlas helping him, Jack has no choice but to fight for his survival against Rapture's mutated and monstrous denizens, using all types of weapons and genetic enhancements, as he searches for a way to return to the surface.
Rapture (also known as the North Atlantic Project and the Rapture Colony) is a massive underwater city forged from the personal dreams of Andrew Ryan to escape from the political, social, and religious constraints of a post-World War II world. It was first established on November 5, 1946, and construction of the city itself finished in late 1951. Rapture was located within the northern Atlantic Ocean, approximately 433 kilometers west of Reykjavik, the capital of Iceland.
Andrew Ryan named his city after the goal he set in mind: to create a paradise free from the influence of those he deemed "Parasites"; a place of true rapture.
In terms of its philosophical underpinnings, Rapture can best be described as a "gulch", (a term derived from Galt's Gulch in the Ayn Rand novel Atlas Shrugged), which is a localized underground economic and social community of free-minded individuals. It differs from a commune in that it is uniquely freedom-focused and so upholds individual and property rights, but does not operate by the rules of a collective community.
The original goal of Rapture was to create a laissez-faire society free of religious and government interference of any kind, where any citizen could prosper for their own gain, without being hindered by the needs of others.
The "world's best and brightest" would be granted freedom of will and choice in Rapture, unrestrained by government, religion, and other such established institutions. Instead of abiding by the traditions and moral systems imposed by those institutions, values such as ambition, scientific reason, and free thought were to guide the inhabitants in their pursuit of achievement.
This would-be utopia had its flaws. In Rapture's purely capitalistic society, there were no public services; everything within the city was privately owned and hence came at a price. This included the city's food, healthcare, sanitation, and even its oxygen supply.
Even police and fire departments were subscription-based private companies such as Poppadopolis Police Department and Fontaine Fire Fighters. With no restrictions on businesses and labor, there was nothing but competition and customer choice. This allowed many industries to flourish at first but also led to unscrupulous, dangerous business practices.
This system alienated Rapture's less fortunate citizens, who, as their situation deteriorated, began to resent Ryan's society as cold-hearted and elitist. Andrew Ryan's hostility and growing paranoia towards "Parasites", and others he suspected of undermining his vision kicked into motion a chain of events that would ultimately lead to his downfall and that of his city.
Some of the notable creations and discoveries of the city were the discovery of ADAM, the creation of Plasmids, EVE, Big Daddies, Little Sisters, and so much more.
ADAM is a volatile genetic substance that has the ability to rewrite genetic material, allowing the user to alter their body, their genetic makeup, and their natural abilities without any direct limits whatsoever aside from their imagination.
ADAM does this by supporting the formation of potent stem cells that have the ability to differentiate into any cell type, including a variety of unnatural ones. This type of cell formation, however, is also often compared to a benign form of cancer, as the chemical slowly destroys native tissue cells and replaces them with unstable stem versions.
Through ADAM, Plasmids came into being.
Plasmids are special serums made from processed ADAM that introduce modified stem cells into the body, allowing for genetic modification and mutation, giving the user what some might call "superpowers". Active Plasmids require EVE for use, while passive Plasmids, called Gene Tonics, provide an effect merely by being equipped. Plasmids are powerful, but excessive use of them leads to physical and mental addiction and instability. This was a major factor in the eventual downfall of Rapture society.
So, during the events of the first Bioshock Game, the Player must traverse the city of Rapture, fight its crazed and insane inhabitants, and do whatever is necessary to survive.
[Stardew Valley]
Then there was Stardew Valley, the most peaceful of all of my games so far.
The player starts the game by arriving at a quaint farm they inherited from their grandfather that was in a great state of disrepair, with overgrowth, logs, and rock being spread out everywhere.
The farm was just outside a small town by the name of Pelican Town.
The player can farm, mine, fight monsters, fish, and interact with the townspeople.
It was a small game but had a surprising amount of things that the player could do, whether it be romancing a particular townsperson, collecting every artifact, or decorating your farm, there seemingly was an endless task of things to do.
It would probably be the most relaxing game I'd have in stock for a while, something that would desperately be needed for some of my players in the future who couldn't handle being in the other games for too long.