60 – Progress on the new games
After closing the store and saying goodbye to my customers, I floated off to my 'Workshop,' leaving my body behind while I focused all my mind on the tasks at hand.
Finding myself in both a dark expanse and in many games simultaneously, I recombined all of the fragments of my mind back into my central consciousness.
Feeling whole once more, I decided to focus the power of my entire mind on a single project at a time instead of having only fragments work on multiple projects at a time.
Starting with Minecraft was honestly the simplest of the bunch, as it was essentially just procedural generation. However, I found a few...problems with that approach.
For example, creating an Earth-sized world with Procedural Generation without setting forth limits was...disastrous. Imagine this: you are walking through a jungle, and everything seems to be okay until you spot a pillar of rock that sharply rises into the sky, which is only a meter in diameter. These...oddities exist everywhere, making a chaotic landscape where in one patch of land, a pillar of stone and rock could be seen piercing the heavens, while right next to it, a mile of 'Ocean.'
Sure, some players would enjoy such chaotic landscapes, but the average player would more than likely dislike it.
So, I was putting into place 'Limits' towards this procedural generation by making a sort of...template, that the players could choose.
The following, for example, were the options of generation the players could choose.
/=======+=======\
[World Name]
Game Mode: [Survival] [Creative (Achievements will be disabled)]
Difficulty: [Easy (0.25x)], [Normal (1x)], [Hard (2x)], [Hardcore (10x)]
World Type: [Default], [Superflat], [Large Biomes], [Amplified], [Chaos]
Random Seed: -
Bonus Chest: [Yes] [No]
[Data Packs]
Deciding to leave that matter for later, I focused on the last of the Games.
Elder Scrolls.
Arguably the hardest of the bunch, not just because of the large worlds and its own unique and comprehensive lore, but also because of the many different races, Et'Ada, Magic, and more. It was a high fantasy world with Dragons, Gods, and so much more.
And what better than to start with the first game in the series that I played? Elder Scrolls: Skyrim.
With this series of games, I was attempting to try a new approach; instead of going with the chronological order, what if I went with the most 'refined' games first?
Sure, with Bethesda magic, there's no such thing as a bug-less Elder Scrolls game, but those are...features.
I was half-tempted to leave such...features of Tod Howard's Magic, perhaps I would leave them in on Classic Mode. Though that did remind me of something, whatever happened with me telling Batman about Tod? Hopefully, that poor fool doesn't exist here, or he's in for a rude awakening.
...
Meanwhile, in Boston, a particular man in a black costume could be seen stalking a man in the middle of the night.
...
Regardless, it should get Batman off my back for a bit until he decides to try and 'contain' me. I'm betting the man has already started contacting the more...magic of the human population to see if he can glean any information about me. However, that does make me wonder why I have not been confronted by the more Magical population yet. Especially the strong ones, such as Dr. Fate or the Ancient One; they certainly should have noticed my presence on Earth.
Getting back on topic, Skyrim. Well. I think I made it too difficult.
You see, Dragons across the games come in a variety of sizes. In ESO, Elder Scrolls Online, Dragons are gigantic behemoths of monsters, while in Skyrim, they rival a truck in size. So, I ended up increasing the size of the dragons to be more like a school bus. After running some simulated battles between a basic dragon and Imperial Soldiers, I found that the Imperial Soldiers were always decimated within seconds by the Dragon's shouts.
Which...I guess I was accurate, seeing as Alduin was said to be a literal World Destroyer and that Dragons, at one point in time, ruled over all of Skyrim due to how strong and unbeatable they were.
After dozens more of simulated battles, I found that the Dragons were seemingly unbeatable by normal men even when limited to tooth and claw, but with access to their Thu'um, a single dragon could take on an army and come out unscathed, truly making you wonder how strong the Ancient Nords of Skyrim were to be able to take down the dragons and take back their home.
As I continued my testing and tweaking, the morning soon arose.