81 – Unprecedented Growth
While I left Joshua to the poor bastards who decided to take his lessons, I greeted every new and old customer who visited the Cafe. I even saw Poison Ivy return, apparently successful with whatever she was doing.
"So, you plan on making a backup plan for the planet and all of the Flora and Fauna that call it home?" I asked Ivy, curious.
"Yes, Swamp Thing and I have spent the last week focused on gathering as many samples and seeds as possible. However, I've run into a few issues," Ivy began.
"Like?" I asked.
"The main issue is supplies. If we want to guarantee or significantly raise our chances, we will need to build dozens of these Vaults, but just making a Geck is...expensive," She answered, making me chuckle. "I bet I never would have guessed you would have managed to reverse-engineer the technology so quickly, but this Earth is nowhere near the level of Nuclear Technology that Fallout was at. My suggestion? Ask the League for help. Sure, you might have a bad history with them, but if you explain and show off what you are doing and explain why, they'd likely actually help you," I suggested.
"And let them ruin everything? No," She spoke seriously, making me shrug.
"Understandable, they certainly are not good at keeping secrets," I spoke humorously.
"I'm guessing you are going to dive back into Fallout and continue your research?" I asked, getting a nod. Then, I suggest you look into more vaults across the Fallout Games. There are many vaults that ran interesting experiments that would help your cause, and there are many Pre-War companies and groups that were researching and developing technology that would no doubt be useful to you," I suggested.
"Any hints?" She asked.
Based on the way some of these figures moved, talked, or reacted, I figured that I had the League of Assasins', led by Ra's Al Ghul, attention now. If I had their attention, I probably had the Triads, Hydras, and the other evil organizations' attention as well. I had no doubt that their use of my products would cause me problems later on, but it's not like I'd stop them from purchasing the goods. For example, while Lex Luthor was a villain and had a serious hate boner for Superman, his best interests still lay with humanity.
That does make me wonder why I haven't been approached by any of them. The only one who had was Fury, though he had not approached me himself yet and instead used two of his agents, Hawkeye and Black Widow. I also noticed that the number of his operatives visiting my cafe every day was increasing. By my count, around a dozen SHIELD agents were visiting my cafe daily.
However, I wonder how Fury will react to the new games coming to the store.
Those games? Subnautica, Gears of War, and Diablo.
The first Subanautica game features one Ryley Robinson. Ryley is the sole survivor of a spaceship crash on an Aquatic alien planet with very little landmass above the water. This means most of the playthrough involves the player exploring an aquatic environment. It would certainly be a unique experience for the players, though that would mean quite a few players will likely get thalassophobia and fear of the ocean due to the creatures calling the ocean home. Meanwhile, Subantuica Below Zero, features another character finding themselves on the same planet two years later. I had three clones already working on the two games, and I planned to expand them and refine them to a realistic detail.
The second set of games was none other than a series of games that I played throughout my childhood and teenage years, Gears of War. An Earth-like planet named Sera was filled with unusually strong and muscular people who were nearly exact in appearance to Humanity. These Serans were hardened by war and violence, and with their planet's higher gravity, many of their warriors resembled bodybuilders than normal people.
Other than that, the planet had another intelligent race of mutated humans hidden below the surface called the Locast Hoard. These humans were mutated by the planet's unique power source, Imulsion, and foreign DNA. In the first game, the players watch as D-Day occurs, and the Locusts invade the surface for seemingly no known reason. There are plenty of secrets and lore of the world that the players will find as they play, but due to the linear path of the story, I did not have to worry much about the world outside the story. However, I still wanted to create an entire world outside of the campaign for those who beat the game on the hardest difficulty as an added bonus.
The last game series, is one I had never played before, but I knew to be loved by many people in my old world. As far as I knew, Diablo was your typical roguelike action RPG game though one with a story.
I had a bit of work ahead of me, but it should prove to be an interesting experience.