Chapter 3.16: Stabby Groves
Tresk got clever with her assassination attempt in the Dreamwalk that night. Instead of ordering her minions to attack simultaneously, she staggered them in stages. It was hard to hide intent through the Tarahek, and Theo already had a solution for that problem. His mana control in the real world was bad, but within the dream realm it was acceptable enough to not kill him instantly. When he tossed a [Reveal Construct] in the air, bathing the surrounding landscape with a pale glow, it dropped stealth on the 20 assassins shed generated.
Thats cheating! she shouted, looking over the mangled bodies of her creations.
Try again tomorrow, Theo said, patting her on the shoulder.
The Marshling only pouted for a moment, moving off to train and come up with better ways to kill him. Theo could feel she was happy about his success in thwarting her. That was the point of the exercise, after all.
The landscape Theo chose tonight was the exterior of Broken Tusk, following that snaking river off to sea. He generated his [Tunneling Potion] and decided on the best way to carve out the landscape. His first attempt ended in failure. He dug from the sea, toward the town, which resulted in the ocean rushing in to destroy the earth at the side. When the sea joined with the river, the effect was worse. This meant there were several problems.
Theos potion worked underwater, but that wasnt the problem. His team of stoneworkers wouldnt be able to move in and reinforce the walls of the harbor with marble. When he dug from the seas side of the harbor, the water came rushing in. If he dug from the rivers side that came to flood the area. Both approaches left him unable to build the stonework.
Standing over the newly refreshed landscape, Theo tapped his chin. It didnt help his concentration that he normally spent his time in the Dreamwalk training alchemy. It was a waste of time, but this was important. The alchemist dug a shallow version of the harbor from the rivers side almost the entire way to the ocean. It was a massive rectangle dug into the earth. This approach was almost workable. The flood of the river was slow, and there were solutions he could employ to empty the basin. Thanks to how low the area of the swamp was, the footprint he created was no deeper than he was tall.
The river filled the shape hed carved out, and Theo reset the landscape once again. He dug the same shape again, only far deeper this time. Deep enough to hold the boats he hoped to create. He worked the channel toward the ocean and imagined a stone wall holding in the massive quantities of soil on either side. At some point, the Dreamwalk was smart enough to know there was a water table, and he hit it. But the harbor continued out to sea, with Theo creating stone walls with his mind and applying his potion to remove dirt. The sea rushed in, but he continued digging his channel out into the bay until it was deep enough for his vessels.
Theo stood back, looking over his work. There were problems to sort out, but hed managed most of them. As long as he could remove the water from the river faster than it could accumulate, this plan would work. A massive surge from the ocean met the already resting river water, creating a brackish mix that spat sea-foam into the air. The alchemist looked over his new harbor and nodded, trotting over to the head of the structure. It would come almost all the way to the eastern gate, where the bridge used to be. In the Dreamwalk version of Broken Tusk, the bridge remained.
The system refused to allow him to expand the walls of Broken Tusk, but he could imagine it. An expansion east, perhaps a single expansion, would see the wall over the river. Instead of expanding all the way to the ocean, he could save money by creating his own harbor. A flash of pride raced through his body, content with the modification to the landscape. The only mystery left to the process was how the towns seed core would bridge the wall over the river and harbor, but that wasnt a problem for now. It had always been intelligent enough to understand the shift of terrain, automatically placing their gates in the best spot. He hoped for the best.
Tresk had suggestions for the harbor, highlighting weaknesses in the plan. Her concerns centered on Zizs ability to do the work, but conceded the point. The stoneworkers would have time to practice on the bridge, and there was no shortage of stone for them to practice with.
Whats your take on Fenian? Tresk asked, sitting on a stump and observing the strange harbor. Hes lying about something.
Little lies, Theo said, waving her away. Small things that dont involve us. For example, he didnt tell us about what ruins he was exploring. But he had to get rid of the guardian. We were just a simple solution. He knew wed be happy to get the materials.
I can live with that, Tresk said.
The Marshling had a soft spot for anyone who had done a favor for her in the past. If it didnt affect her directly, she had trouble relating to others. With time, the Tarahek would give her more of a heart. Shed get more of Theos generosity, he hoped as much anyway. Or perhaps, she was just growing as a pillar of Broken Tusk.
Whats the deal with the flooding project, anyway? Tresk asked.
The idea is to dig a channel, so we dont have to take the town to the sea, Theo said, gesturing at the large swathe of earth hed removed. We bring the sea up to us.
How does that work?
Well, the landscape rises, Theo said, making a motion with his hand to explain the point. But if we dig at, or under sea level, we can let the ocean rush in. No need to expand the town out. No need to get close to the [Ocean Dungeon].
Yeah, Tresk said, nodding. Makes sense. Why do we care about boats?
That was a decent enough question. Theo was pulled toward the idea of owning a merchant fleet since the idea first came to him. It would be costly, likely taking years to make money off of the idea. But that wasnt the point. From what he understood, Qavell didnt own a merchant fleet. They didnt have a single vessel to their name, leaving the market wide open. Without competition, they could ferry exotic goods from one place to the other and make absurd profits for just operating the fleet.
Trade, Theo said, distilling the concept down for his companion. Well move standard goods, but theres the concept of bringing in scarce materials from places where theyre abundant.
Tresk seemed to accept that answer. She nodded, motioning for him to take a seat next to her on a log. He did, and she pressed her head into his side. She wasnt nearly tall enough to rest her head on his shoulder, even if thats what she wanted to do.
Ever feel like were getting in over our heads? Tresk asked.
Never, Theo said. No, were right where we need to be. In the thick of it.
Agreed, Tresk said.
Theo felt the pull to get things done in the Dreamwalk, but this was nice. It wasnt wasted time if the time they got was extra to begin with. They just sat there, watching the ebb and flow of the imagined ocean for hours. The sounds and smells were real enough to make the experience extremely pleasant. A tingle ran up the alchemists spine, a sense of belonging that he wouldnt trade for the world. Every moment he spent in this place was worth the effort it took to keep things running. No where hed ever lived had felt as much like a home as Broken Tusk.
With the harbor problem sorted, Theo turned his attention back to alchemy. He assessed where his current cores and personal level was as he worked the stills and fiddled with constructs. His alchemy and herbalism core were on the same level now, sitting at level 14, while his personal level was at 13. That was enough to prove his idea that each core provided a third of the total experience pool wrong, but he focused on his [Governance Core]. It would hit level 10 the moment they left the Dreamwalk, he could feel it. That brought another problem.
Theo waved her off, producing the [School Seed Core] from his inventory. Got you a present.
Alises eyes glittered. She snatched the core up, mouth hung open, as she tried to form words. I just hired a Brogling! she said, finally getting the words to come out. The parents agreed to pay a weekly fee to have their children cared for. This is better!
Theo groaned. He didnt hate Broglings. He just didnt like their names. Whats his name?
Alise had to consult her interface for that one. Graplaptappin Tublubbin Grappin, she said, stumbling through the words.
The last Brogling Theo met was named something similar. He just called the man Grub. This guy would also need a nickname. Credentials?
Former researcher for a scholarly cult. Zaul, specifically, Alise said. She finally saw this as a meeting, and took a seat at the table.
The mention of Tresks patron had her attention. Zaul? Oh, thats cool. Real cool.
There he is! Alise said, waving over to the tiny man.
Broglings only came up to Theos knee. They looked like puffed-up field mice, completely with a sweeping tail and short snout. Everytime Theo saw one, their little whiskers were jostling as if they were constantly sniffing the air. The little man came over, doubling over as he bowed. He was wearing a clean black robe, and a chain hung from his neck. The amulet at the end of the chain held an image of the god Zaul.
Graplaptappin Tublubbin Grappin at your service, he said.
Do you have a nickname? Theo asked.
None, the Brogling said.
May I give you one?
By all means, mayor, he said, bowing once again.
Bob, Theo said. Youre Bob, now.
Then, Bob it shall be, he said. Im eager to work with the children. I find most small towns dont appreciate the importance of an education.
Have you seen many small towns? Theo asked.
Between here in Slagrot? Just about every small town there is, Bob said, laughing. All those small settlements between Rivers and Qavell, the plains outside the city and those mountain holds between the territories. Then the fishing villages in Veosta, the hamlets in Tarantham. Ive seen them all.
That seemed to be a point of pride for Bob. He was well traveled, beyond any of Theos expectations, which would render another service. The alchemist needed reliable opinions about other nations, and an objective one for the Kingdom of Qavell. He withdrew a single gold coin from his inventory and flicked it over to the Brogling, who caught it with surprising grace. A disciple of Zaul, indeed.
If you wouldnt mind binding yourself to a contract, Theo said, dipping his head.
Id expect nothing less from someone looking to educate and protect the children of his town, Bob said, bowing his head to meet Theos gesture.
The pair spent time writing the contract. It was extremely verbose, detailing all of Bobs responsibilities with the children. Theo made sure to put a section in there regarding the teachers knowledge, and his willingness to share with the town. Broken Tusk was willing to put aside whatever money he needed to better the lives of the children, to an extent.
Not that I dont trust your dedication, Bob said, grinning. When you come to a new town, look for the kids. Are they fat and happy? Playing in the fields? Or are they working the mines, starving? Thats a true test of a towns worth.
Theo swelled with pride at the comments. They finalized the contract, signing it with their souls. Bob took possession of the [School Seed Core], and Theo carved him out a section of land in Town Time. Now he realized how absurd the names were.
Alise had some other business for Theo to attend to, so Tresk left for her daily adventure. The alchemist explained his plans about the harbor, which she thought was a great idea. He still needed to distribute the [Stonemasons Cores] to Ziz and his men, but word got out that they were already planning on replacing the ruined bridge with a marble one.
Right, Theo said, smiling to his assistant. Ill pass these cores out. Make sure Bob has everything he needs.
Alise looked sheepish for a moment, casting her eyes away from Theos as though she had something to say. She finally found the courage to say, can I change the district names?
Keep the themes, Theo said, nodding at her. But, yeah. Change them.