POSTED ON JANUARY 2, 2023 BY JACK RUSSELL
In Ike Searing-Fang’s description, the rules were not complicated.
Wizards could activate a “skill” every night or kill someone. If he chose to kill, he would not be able to use his ability.
If two wizards decided to kill each other that night or one of them chose to do nothing for one round, it would be considered a stalemate. Neither of them would die.
Villagers could also choose to kill.
If a villager fought with another villager or if the defender chose to do nothing, a stalemate would come in; if a villager fought with the wizard or if the villager chose to do nothing when attacked by a wizard, the villager would die;
The villager could only kill a wizard if the villager acted after the wizard and the wizard had chosen to attack other people;
The first person would be the killer if multiple people kill one person simultaneously. The second person would see the body and be able to know who the murderer was.
During the day, everyone would get a one-minute speaking opportunity according to the order of actions last night;
After everyone had finished speaking, there was a three-minute private chat time. The player could press the button to select someone to initiate a private chat. If the other party agreed, he had to press the button to establish a private conversation. After hanging up, the person who made the call could not make another call that day but could answer other people’s calls.
After the private chat period, everyone could vote to execute one person within one minute. The one who got the most votes would be executed. A stalemate would put the vote invalid.
“Idol Wizards” could reveal their identities and activate special victory conditions. After the private chat period, they could choose to make a concluding speech or decide not to speak. This was because the “Idol Wizard” had a unique winning condition.
The player would choose their faction in this “game” similar to the Werewolf Game.
There were three victory conditions—
If there were a murderer who successfully killed two people and survived to the end, all those who have murdered would win. The innocent people who had not killed any people would lose;
If no one among the killers had killed two people, then all innocent people who had not killed anyone would win in the end, and all the murderers would lose.
The unique victory condition of the Idol Wizard was to use a skill after actively revealing his own identity and guess the “four identities” of two dead players and two alive players. As long as the answer was correct at the end of the game, the Idol Wizard got to win and all the rest would be counted as lost.
“Here announce the ‘spells’ held by all wizards in this round of the game:”
Ike’s voice sounded from all directions, “Prophet Wizard, get to check a person’s specific school every night.
“Edict Wizard can check whether a person has killed someone every night.
“Energy Falteration Wizard will not be affected by Soul Snatch’s or Destruction Wizard’s skills. Active use of spells can cause the designated target’s action sequence to be delayed until the end.
“The Soul Snatch Wizard can permanently silence a ‘puppet’ and control the opponent’s vote. He can also release the control at any time. But it is a ‘simulation game’ after all. The controlled person still retains his memory and will not be brainwashed. However, when the Soul Snatch Wizard has a controlled subject and chooses to kill, the murderer seen by the witnesses is the controlled ‘puppet’, not the Soul Snatch Wizard himself. When an Edict Wizard inspects the ‘puppet’, he shall remain innocent. On the other hand, when an Edict Wizard investigates the Soul Snatch Wizard, the Soul Snatch Wizard will be shown guilty.
“When a Destruction Wizard is killed, he will blow up the person who killed him. When he is voted out during the day, he can choose one person to blow up to death.
“Shaping Wizard can change into another identity. He will be given the identity and killing record that is the same as the target and synchronized. This record is valid till the end. However, Shaping Wizard will not get the opponent’s skills. If the Alteration Wizard uses his skill, he can resurrect the first person that will die that night.
“Idol Wizard has two lives. In other words, the killer can achieve the victory condition of two kills as long as he kills an Idol Wizard. However, the identification number and identity of the person who kills the Idol Wizard will be revealed in the next day’s early morning. If the Idol Wizard is killed by a puppet controlled by Soul Snatch Wizard, the Soul Snatch Wizard himself will be exposed.
“Your voice has been processed, and it won’t sound like your original voice. But when you speak, the button corresponding to the number will flash. Remember the number on the left side of the room; that is your number. The paper on the right side of the room displays your identity. Whether you use a skill or choose to kill, you just need to press the corresponding button. If you leave the seat, it will be regarded as suicide.
“Those who die in this ‘game’ will also be killed in reality. However, the loser will wait here and enter the next round of the game, and the winner… will become the real wizard!”
It was almost as he expected at the beginning.
—It was really a Werewolf game [1].
In other words, it was the “Wizard Among Us” rule formulated by “Ike Searing-Fang”!
Delicious Wind Goose suddenly thought of something. He glanced at the identity plate on his right.
Lurker… It is a villager card.
Undoubtedly, that’s the worst identity in this game!
“Tsk…” Delicious Wind Goose took a cold breath.
…Damn it, why!
Anything is fine. But, please, at least give me a wizard card!
Annan frowned slightly.
He noticed another matter.
Why is this ritual called the “Unification War”?
The commonly known “Wizard War” was an elite war that had swept the world, but it was not very large in scale. Whether it was an alchemist or a necromancer, Ice Warlock, and Silence Warlock, they all lost their legacy in that war. Instead, they merged in multiple formats of three-in-one or four-in-one and formed the so-called “school”.
Before the Unification War, varying wizard towers had only one core profession as their legacy. Professions such as Ice Warlock and Silence Warlock were not born in wizard towers but from the folks.
At that time, the mages and warlocks were not completely dependent on the organization formed by the wizard tower. Instead, the spell casters in the wizard tower were a minority.
But things changed after the Unification War.
The Eight Great Schools of Wizardry were formed during the Unification War.
After the Unification War, spell casters combined lores together. It was impossible for the Silence Warlock to learn Ice Warlock’s spells, let alone learning alchemy. However, there was no “profession” barrier at this stage. They would be able to find relevant books if they wanted to learn.
Although this was a knowledge inheritance mechanism that relied on the wizard tower, it also led to the fact that all spell casters must depend on the wizard tower to obtain sufficient training.
From a historical point of view, although the Unification War caused great chaos that year, it promoted modern magic’s prosperity.
This ritual Ike Searing-Fang held was a “Wizard Among Us” game called [Ritual: Unification War]. If the winner could become a wizard, it meant that this ritual was effective.
In other words, he really borrowed power from this ritual.
Then, the situation of the Unification War back then might be more complex than what was recorded in the history books.
…Let’s continue watching.
There will be answers to all the questions after this nightmare is cleared.