Curse bomb: advanced magic, level 54. Use the power of curse to cause damage to the target's whole body, damage + 6400, accompanied by heart injury and Vertigo effect, lasting for 1-3 seconds, accompanied by curse damage + 500 points, duration + 10 seconds. Exclusive skills of Oriental herring.

If there is no combat merit value, it will take at least half a year for the curse bomb to be upgraded to level 54. I didn't see the props that directly increased the level experience value. Otherwise, I'm afraid no one will kill monsters in the future, and they will all kill dwarfs. At this time, he suddenly remembered one thing, it seems that after the dwarf army appeared, there were a lot less monsters in the game.

Is it possible for him to know himself and his enemy before he can be invincible in a hundred battles. According to his past habits, he added magic power to his reward.

ID: Oriental herring

level: 65

Occupation: necromancer, dragon language mage (hidden class)

Health: 35720 Magic: 39660

Constitution: 7 + 110

Intelligence: 2406

strength: 71

Agility: 181

endurance: 50

reputation: 72300, sin: 0 culture: 299 PK: 5000 Combat merit: 0

Savvy:? Charm:? +1 lucky value:? +2

Wealth: 6440 copper plate

Free attribute point: 0

skill point: 0

mount: SKELETON HORSE

skill:

fire of Hell: fake forbidden Mantra, which releases the power of forbidden curse at the cost of death, attack damage + 100000, lasting for 3 seconds, covering 500 meters. Cooling time: 30 days.

Evil spirit: top level magic, attack + 90000, covering area of 150 meters, consumed Magic: 10000, cooling time: 24 hours, level requirements: above level 60, occupation requirements: dark mage. (Note: when HP is less than 1000, there will be a certain probability of backfire. Use magic cautiously.) Mantra: fallen creatures, at the invitation of messengers in the dark, open your mind, eat as much as you can, and eat all you can!

Dragon's Claw: Top magic, attack + 100000, covering area of 100m, consumed Magic: 10000. Cooling time: 8 hours. Grade requirement: above grade 60. Occupation requirements: occupation related to dragon nationality (Note: Dragon language magician, dragon trainer)

Corpse Explosion: level 100, lethality + 1100%. Detonate the corpse with magic elements to cause damage to the target. The explosion power changes with the level of corpse and the distance between the targets. The magic range is 20 meters. Occupation requirements: necromancer, level requirements: level 60.

Corpse demon summon: level 100, experience value 0%, summon number 100. Height 10 meters.

Sleep: intermediate magic, level 8 68%. Release magic to put the target to sleep. Success rate + 8%.

Husband and wife's heart and Virtue: bear the attack for 30 seconds. If you don't die, after 30 seconds, all the attacks will be accumulated and reflected at a time according to 150%. (Note: if the water is good, it must be performed by two people at the same time. Cooling time is 24 hours.)

Bone shield: intermediate magic, level 7, 10%, summon bone to form shield, Defense + 550. Occupation limit: dark mage.

Curse bomb: advanced magic, level 54. Use the power of curse to cause damage to the target's whole body, damage + 6400, accompanied by heart injury and Vertigo effect, lasting for 1-3 seconds, accompanied by curse damage + 500 points, duration + 10 seconds. Exclusive skills of Oriental herring.

Pestilence: intermediate skill, level 20, proficiency level 53%. Send out pestilence to attack the target within 3 meters, damage 1000 points per second, lasting 60 seconds. Cooldown time: 600 seconds. Cost 500 mana each time. Class limit: dark mage.

Seismic wave: intermediate skill, level 24, proficiency 8%. Send out seismic wave to attack within 4 meters, attack: 1250 points, 20% chance to produce Vertigo effect. Cooling time: 600 seconds, consumes 500 magic points / time.

Bone flame: intermediate skill, level 32, proficiency 36%, attack 1250, lasts 10 seconds, consumes 300 magic points / time, cooldown time: 60 seconds.

Death grip: intermediate skill, level 46, proficiency 49%, attack + 2000, ignore defense, consume 200 magic points / time, cooldown: 600 seconds.

Resurrection: level 100, proficiency 0%; resurrection number 110; resurrect corpse to fight instead of yourself, resurrect pet has 100% attribute before life, lasting for 1800 seconds, consuming 25 magic power / time; casting time: 1.0 seconds.

Fangs: level 42, proficiency 56%; summon number 42; send fangs to attack target, damage 170-175 / piece, make target lose 1000 HP / s, lasting for 10 seconds. Cost 20 mana points / time, cooling time 3 seconds. Cast time: 3 seconds.Corruptions: level 47, proficiency 11%; cast magic to corrode the target with a defense breaking effect, causing the target to lose 235 HP / s for 10 seconds. Cost 10 mana / time, cooling time 3 seconds. Cast time: 3 seconds.

Enchantment: primary skill level 20, proficiency 28%, success rate + 20%. Send out spiritual power to enchant the target, make the target obey his own command, the duration varies according to the strength of the target's mental power, and the success rate varies according to the strength of the target's spiritual power, consuming magic power 60 points / time. Cast time: 3 seconds. Occupation restriction: none.

Mind refining: refining materials with mind to improve quality (Note: only bone).

Life skills:

appraisal skill: appraisal master, experience value 59.12%. It can identify and view the property and grade of the article. The success rate of identifying items is + 30%. 5 items can be identified at one time. Consumes 10 mana points / time. Get the title of appraisal master and master aura.

Wild iron ox hide: contains a different space, and can fight against the projection of mang wild iron ox, with a cycle of 24 hours.

Master aura: reduced damage + 15%, reflex damage + 5%, charisma + 20%, deterrence + 50%, identification success rate + 3%.

Heart of the rock: the success rate of resisting hallucinations, illusions and illusions is + 10%, which requires the power of identification.

Clarity of heart level 1: identify items success rate + 10%, need to consume identification power.

Mining: primary, 96% proficiency.

Master glory: props, item identification success rate + 7%. Occupation limit: appraiser, level limit: level 50, level limit: Master appraiser and above. Location restrictions: indoor, after placement, can not be moved.

Farmer: farming.

Farmer master: planting speed + 500%, reclamation speed + 500%, crop yield + 500%. It can plant crops below grade 50. Up to 60 pieces of land can be planted.

Land master Medal: planting experience growth rate + 2%, plant growth rate + 1%, plant yield + 1%. Grade requirement: none, occupation requirement: farmer.

Pastoral space: the exclusive alien space for Oriental herring, which is carried with you, bound, and cannot be used by others, and cannot be transferred, exchanged or traded. Garden space size: can accommodate 60 pieces of land.

Purple Gold demon flower: B-level plant pet. It can make the nearby target hallucinate with the power of monster. The attack range is 80 meters, and the blood loss is 70 points per second.

"Hua Yu Shu": gather gas into raindrops, irrigate everything, plant growth rate + 50%, plant yield + 20%.

Boundary tablet * 2: built in the field, the growth rate of planting experience is + 4%.

Plough: speed of reclaiming, turning and loosening soil + 50%. Note: it needs to be used with cattle.

"Equipment":

Huang Tianzhi ring: Treasure ware, storage space + 50000 lattice, immune to weight-bearing, to protect the items in the ring from death. Health recovery rate + 1%. The durability is 300 / 300. The owner can be recognized. After the owner is recognized, it can not be dropped or traded, but it can be transferred. Equipment requirements: none.

General Hufu: the dwarf Prince holds a tiger Rune and orders an army of dwarfs. Bonus can increase 50% attribute, penalty can reduce 50% attribute, covering 500 meters. Ordinary dwarfs can command 1000 dwarves with tiger runes. Bonus can increase 30% attribute, penalty can reduce 30% attribute, covering 200 meters. Humans hold tiger runes and cannot command dwarves. Bonus can increase friendly attribute + 20%, penalty can reduce enemy's attribute by 20% (Note: only for dwarves, invalid for other races). The coverage is 100 meters.

Furnace: goldware, increasing temperature + 115%, refining speed + 25%, success rate + 3%, fuel saving + 5%.

Jedi Badge: 100% reflects all magic attacks below the top level, 3 times a day, 50 / 50 durability, class limit: none, level limit: none.

Diamond enclosure: silver ware to protect the fruits of a piece of land from insects and ants. Durability 50 / 50, occupation limit: farmer. Grade limit: none.

Bluebird Necklace: silver, instant barrier free transfer anywhere within 10 meters, level limit: none, occupation limit: none. Cooling time: 24 hours.

Spirit totem column: silver, plant growth rate + 50%. Durability 38 / 38. Occupation limitation: farmer. Grade limit: none.

Spirit magic bone staff: spirit weapon, magic power + 100% (dark spell + 150%), casting time + 100% dark spell + 150%), magic range + 100% dark spell + 150%), saving magic + 50% dark spell + 100%), returning magic + 2%, cooling reduction + 50%. Durability 100 / 100, grade limit: 51-80. Class restrictions: mage.

Green flame boots: white gold, agility + 200, strength + 10, weight - 5, magic defense + 50, fire magic defense + 100. Attached skills move instantly. Instant movement: after starting, it can instantly move to within 15 meters in a square circle, with a cooling time of 600 minutes.Shadow Cape: White Gold weapon, defence +500, agility +10, absorbs 10% of damage and converts it into magic. Stealth +10 seconds. Durability: 60/60, occupation limit: dark mage, level limit: level 50-65.

Increase bone chain: white gold, magic power +30%, return to demon +0.1%, durability 50/50, occupation limit: dark mage, level limit: level limit: level 50-70.

Fog Cape: dark gold. Magic defence +750, physical defence +600, agility +5. Absorb 50% of the light. After player equipment, visibility is reduced by 50%, night visibility is reduced by 80%, and negative magic effect of 20% is absorbed. Durability 100 / 100. Level requirements: 60-75, professional requirements: dark mage.

Honor badge *3: purchase system store item discount +6%, and kill monster experience value by + 6%. Occupation limit: life occupation, grade limit: none. (Note: cannot transfer, cannot give, cannot trade)

covering hoe: gold ware, attack: 120-150 strength: +5 land turning speed +1000%, loose soil effect +50%, wasteland level +1, physical strength +50%, durability 60/100. hidden attribute: can grow! Power limit: 50, grade limit: above 30, occupation limit: farmers.

Lucky ring: bronze ware, lucky +1, durability 28/30, status: Lord recognition, cannot be traded and cannot be dropped.

Ring of return to spring: silver weapon, return magic speed +2.0%, luck +1, durability 50/50, level limit: none, occupation limit: magician.

Treasure bag: 20 spaces. Housing *1. map - xuaniron ore

light red aura: identification speed +10%, duration 10 minutes. Quantity *10

light green halo: the success rate of identification + 10% duration 10 minutes. Quantity *1

Lavender aura: the variation of identification items was +50%. Quantity *1

br > reward and identification +2,

Earth force: 0 heaven and earth bag *1.

Mother insect essence blood: rare materials can be used to irrigate crops and increase the properties and variability of crops.

Pseudo life leaves: after taking, the life value is +100000, duration: 3600 seconds. Wear it, return to life by + 0.5%.

The flame of the earth.

The equipment has not been increased, but a lot of equipment has been removed. Those equipment with less use or available, such as pickaxe and Carmel pull flat hoe, are removed. One is less chance to use, second, the lights are in a look at money, he took the opportunity to sell. There is also the blood sucking skill, which he has kept for a long time and can not give up his hand, and he has also dealt with it.

The skill has changed greatly, mainly reflected in the attack power, and has a qualitative improvement. As expected, in the evening, situ pour sent a message, tomorrow morning at 8:00, between not rest. The 4x experience scroll can't be interrupted until 6 p.m. and the target dwarf army.

When time comes, you will not wait. If you are late or absent, you can only blame yourself.

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