I soon left the academy and headed towards the capital, which I reached before you could complete reading a single page.
INT is an attribute that is not just for casting skills but also for how you fight, and how you move. Everything changes with an increase in INT. This is why it should be remembered that even though Warriors don't use magic, they need INT or they will be defeated before they start the battle.
It is true.
If someone has low INT then they could be easily dragged into a trap using Taunt skill or other skills that work in a similar way. This is why the Berserker class is considered as a Double-Edged sword.
The Beserkar Class is considered a powerful warrior class, as their skills essentially double or triple their strength, which means their attack power also increases.
The greatest drawback of this class was that the skills essentially deplete the INT attribute while the skills are in an activated state. The skills would transfer the attributes to the STR temporarily while the skill is in use.
This would cause the person to act without thinking about what was happening around and that would lead to fall if the opponent is clever enough.
INT determines how one thinks and moves. Sure AGI is what makes us move but INT determines where to place our legs while we are moving and determines the pattern of movement for the best results.
As my INT has reached unprecedented levels, though I can't use it perfectly due to physical constraints, I can use it for purposes like this, making my movement speed improve. Even without using any skills, I can move much better than before.
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Once I reached the Capital, I bought a ticket to Racher City. The Racher family ruled the city, which they named after themselves.
I had to wait for twenty minutes before the circle lit up. In those twenty minutes, a lot of people appeared and most of them are students from the academy or adventures. I presume that they are on their way to the same place as I am.
Once we were teleported to Racher City, I simply left the city on my own. There was no need to depend on those coaches as the distance between the city and my destination was not that much, which made it easier for me to reach the town quickly.
Hmm, now that I am here, I need to find the mayor's office and register myself.
If I don't register, then I won't receive the badge and without the badge, even if I kill all the monsters, they won't be recorded as my kills and that means no points from the academy.
Yeah, in a monster tide, no one would have the right to collect the monsters except the town that the monsters invaded.
The War Badge would record the kills that the mayor's office provides us after registration. These badges would record our kills and later depending on the kill count, the rewards are allocated.
It is more than a fair way to pay as during a monster tide, one can't control the way that they could fight and could smash all the major parts of a monster that are precious. It would mean that they can't collect anything from their fight.
This is also a loss for the city too.
This is why the rewards are based on the rank of the monsters and the number of monsters you killed, rather than the type of monsters you killed.
Some monsters are more valuable than others. Usually when you hunt in the wilds, hunting certain monsters would yield more than other monsters.
The reason why anybody takes a risk was to gain riches and settle down faster away from death as much as possible. It means they have to find all the money that they can when they have the chance.
So adventurers, would hunt the monsters that are in demand, not some sewer rat monsters, whose parts are of no use, maybe to prank someone or use for illegal activities. So no one would go out their way to hunt them, unless commisioned.
This would not be the same during a monster tide. Everything changes.