The upper echelon of Utkal buzzed with rumors and anticipation as Daniel, a new and influential figure in the business world, set up his massive, new firm.
With grand offices towering over the skyline and an impressive number of rapidly growing workforce, Daniel's new enterprise was set to make a substantial impact on the region's economy and technological landscape.
At the core of this transformation was Nora, Aurora's newly fine-tuned AI assistant, custom-made to help Daniel.
She expertly managed the day-to-day operations, ensuring everything ran smoothly and efficiently.
Nora's presence was crucial in integrating the company's vision with practical execution. As part of her responsibilities, Nora provided a briefing to Daniel on one of the most exciting developments under Aurora's umbrella: the revolutionary VR game named Sinclair.
When Daniel took his place on stage, he let the AI take over the presentation.
A beautiful holographic woman gracefully walked across the stage, her voice beginning the narration.
This was a private presentation and was meant to demonstrate the game exclusively to Daniel.
"Sinclair is a groundbreaking VR experience," Nora began, her enthusiasm evident. "It's a massive game with thousands of pathways and various classes. Players can immerse themselves in a rich story mode where they confront global bosses representing the Seven Deadly Sins. Alongside them, the Seven Virtues act as secret allies, offering support throughout the game."
The sheer scale and complexity of Sinclair were awe-inspiring.
"Players have limitless choices," Nora continued. "You can become anything from a swordsman, archer, or warrior to a strategist, merchant, blacksmith, carpenter, or even a digger. The game is designed to cater to all play styles and interests, offering a truly immersive experience."
Thanks to Daniel's company, the VR chambers designed to bring Sinclair to life were already in production. This innovation was set to revolutionize the gaming world, drawing global attention and potentially reshaping the standards of entertainment and technology.
Suddenly, the door creaked open, and Ryan stepped into the cabin, carefully balancing a tray of dinner in his hands. His eyes immediately found Aria. "Aria, I knew you would have missed your breakfast, so look what I've bought for—"
Ryan's voice trailed off as he noticed Maria sitting at the table. His gaze shifted between the two women and his composure slipped.
Maria raised an eyebrow, her lips curling into a teasing smile. She turned to Aria with a playful glint in her eyes. "Looks like Ryan has come to your rescue. I hope I'm not interrupting something."
Aria's cheeks flushed a deep red. "It's not like that," she said softly, her voice barely above a whisper.
Maria burst into laughter, her amusement evident. "Oh, really? Well, I should be going then. Don't want to get in the way of any love missions.'"
Flustered, Aria quickly protested, "I told you, there's nothing like that!"
"Yeah, yeah," Maria said, waving her hand dismissively as she stood up. "I got it. Enjoy your dinner."
As Maria headed for the door, she paused and turned back, her expression suddenly turning serious. She leaned in closer to Ryan, her voice dropping to a menacing whisper. "Let me warn you. If you break her heart, I'll make you pay. And you should really fear Evan because your balls might not be able to survive if you mess with her."
Ryan's eyes widened in fear, his mouth opening to retort, but Maria was already walking out. He stood frozen as the door clicked shut behind him.
His legs slightly trembled, and he wiped the sweat from his brow.
"God...Evan was right...This girl Maria really is a demoness," he muttered under his breath, casting a nervous glance at Aria.
"I'd better be on my best behavior."
As he set the tray down, still trying to regain his composure, Aria watched him with a mix of amusement and concern. The tension in the room was palpable, but Ryan's nervousness only seemed to deepen the smile tugging at Aria's lips.