"Oh, I see the way"

Day 7 after leaving the cave that was behind the woods.

I was finally able to get to a place where I could see the village road.

Mr. Druid seems quite happy.

Were you so anxious in the woods?

"In the meantime, we need to find out where we are."

Mr. Druid takes the map out of his magic bag.

"Find out if there's anything to mark."

"Oh, please"

In order to determine the location on the map, it is necessary to look for landmark objects.

Ideal for large rocks that are characteristic, rivers, lakes, etc.

Other than that, rare flowers and fruity giant trees are also used as landmarks.

Look for a promising place to check around.

I try to move the place a few times, but I can't find it.

Could there be anything?

"Mr. Druid, there's nothing there."

"Right."

Tilt your neck to Mr Druid's reply.

I don't think the location can be identified by current information, but I don't feel a particularly impatient or troubled atmosphere.

What are we going to do?

"Here or here? No, it's too far out here, isn't it?

Wow, my info narrows the place down to a few places.

Looking at the map, Mr. Druid's fingers point to three places in turn.

And I'm saying something bumpy.

Hmm, too small to hear.

Looking at the locations I pointed to, they all look like places with nothing on the map.

There is no information written about the landmark stone or the river.

I see, did you look for an unmarked place?

"I narrowed it down to two places, but I don't know which one"

I wonder how you narrowed it down to these two places?

"I think it's probably closer to Alle Town on the village road. Distant places are hard to find, given the distance."

Check the Alle town on the map to see the two locations indicated by Mr. Druid.

If it's a village road close to Alle Town, it's probably a position to come at leisure.

The other village road I pointed to is a slightly impossible position, given the number of days since I left town.

"Both roads seem to have landmarks if you walk a little"

They say there are rivers on the nearby village road and giant trees on the far village road with strange flowers blooming all year round.

"Shall we walk down the village road and look for landmarks for now?

"Right, I just want to make sure I keep track of the place, so shall we?

Mr. Druid will bag the map.

"Okay, let's go"

To Mr. Druid's words, Ciel changes from Adandala's appearance to slime.

When I walked down the village road, I asked you to think about what would happen if you were seen.

"Thanks"

"Nya-yay."

Slime to Adandala's pretty voice.

Don't make me feel a little uncomfortable yet.

Explore signs of people around.

Minor signs of demons, but no sign of people at all.

I wonder if I need to bag the Solas if this is it.

Speak to Sola and Ciel, then go for the village road with Mr. Druid.

Check around again when you get to Village Road.

There was still no such thing as a landmark.

Walk towards the village of Hatau.

It's still easy to walk down a well-maintained road.

Sora and Ciel also seem to jump easily and play all the time with two of them.

I tried to wake Flem up, but I repeated the big yawn a few times and went back to sleep.

Wouldn't Flem get sick from lack of exercise?

I'm a little nervous.

About 3 hours after walking out of the village road, time to start getting a little darker.

There's a big giant tree in front of me.

Besides, there are flowers in bloom that I've never seen.

"... flowers, not rivers"

"Oh, when did you travel that distance?

I was thinking of stopping by from All Town to this flowering giant tree for 25 days.

Today is the 18th day since I left town.

"Well, you've been able to confirm the location for now."

"Right."

This place is just halfway between the town of Orr and the village of Hatau.

Half the journey.

"Well, it's time to find a bunk"

Sora over his head rocks happily at Mr. Druid's words.

"Sora, don't go wild. It's not safe."

Stop swinging at Mr. Druid's words and jump right off Sola.

Keep it up, jumping pimps around us.

I'm in a good mood.

"Sora, can I ask you to look for a bunk?

"Puffy ~"

Sola starts looking for a bunk in a good mood.

As always, there is no stray.

"Well, let's go before we lose sight"

"Yes."

Follow Sola, who jumps more intensely than usual because of her mood.

Sometimes I jump too far and crash into a tree, but is it okay?

"Hmm? Sola, wait! There's a dump."

Move your gaze from Sola to Mr. Druid's words in the direction Mr. Druid is looking at.

There is certainly a dump of considerable size.

"That's a dump for adventurers. I didn't know you had a fool to make it in a place like this."

Mr. Druid sighs loudly.

"I've seen quite a few dumps in the woods, can't you?

Well, I guess I can't because I'm throwing it away without permission...

"You can't. Build dumps as close to towns and villages as possible. It's important."

With that said, there were also many dumps built by adventurers near villages and towns.

There was also a dump in a completely different place.

"A lot of stuff would be thrown away in the dump, wouldn't it?

"Yes."

Come near the dump and see what you're throwing away.

Indeed, there is a wide variety of discards.

Well, it's more overwhelming the waste that adventurers put out because it's far from towns and villages.

"That, you know what I mean?

View the direction given by Mr. Druid.

A torn magic bag is discarded.

"It's a magic bag, right?

"That's right. There's a small amount of it, but the magic is knitted in the thread."

The power to move magic items is magic.

That's one piece of information that will always be in your ear if you're traveling.

"Yes. I know"

"Even if it's torn, magic still exists over there"

If it's braided in yarn, I guess so.

"There are demons that absorb that magic."

What do you mean, demons that absorb magic?

"Doesn't every demon absorb magic?

"Hmm? Oh, like Grubbal?

"Yes."

"There was so much magic that any demon could absorb it. If there is little magic left, it cannot be absorbed by normal demons."

Yes, it is.

There's still a lot you don't know.

"It's no problem if you just absorb magic, but it can be violent or mutating."

"Like a grubal is ferocious? And a mutation?"

That's scary.

"Oh, it's the mutation that scares me especially. Even though he is a known demon, he is doubling his powers, changing the magic he can use, and it can take time to deal with it."

"Such power in a garbage magic bag..."

"Even so, it doesn't mutate with the magic in one of those bags. I'll be gathering garbage."

Will ferocity and mutation require considerable magic?

"So an uncontrolled dump like this is dangerous"

Indeed, there is a considerable amount of debris in this dump.

If everything contained a small amount of magic, and you could absorb it all, it would be quite a lot of magic.

"How much magic gathers, does it mutate?

"It looks like a lot of people are studying it, but I don't know the details yet. So even in the guild, I'm on guard at the dump. Sometimes the villages were destroyed in one day by mutated demons a few years ago."

Did that happen?

"When you sign up for the Adventurer Guild, you should be properly briefed. Huh."

If you think that no one has seen you, you can choose an easy way.

That's why there's a dump here.

Though I didn't know, I've also dumped trash in dumps built by adventurers.

We need to be careful from now on.

"Ivy, do you have something to mark? I want to report to the guild in the village of Hathau."

Look around and discover the river a little further away.

Mr. Druid writes information about the dump on the map.

Looks like there's a river a little further away.

"Thanks. Hmm? Sounds like Sola's on the lookout for a dump problem."

Following Mr. Druid's gaze, Sora is happily devouring the sword.

As always, it's a way to eat that looks like a sword stabbed in the head.

"Okay, I could write. In the meantime, do we secure food for the Solas?"

"Yes."