EX1 – Hecate’s Skill Tree
Chapter 001
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<td colspan="20">Total: 231 SP used <td colspan="20">Skill Points: 42; 1 [Name: Cast Cancel Lv1
Requirement: Wizard/Witch
Type: Active/Self
Effect: Allows its user to cancel currently casted spells.
When canceled, the spell still consumed required MP.]
2 [Name: Spell Breaker Lv5
Requirement: Wizard/Witch, Cast Cancel Lv1
Type: Active
MP Costs: 10
Effect: Cancels a spell that enemy casts.
If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.]
3 [Name: Dispel Lv5
Requirement: Archwizard / Archwitch, Spell Breaker Lv5
Type: Active
MP Costs: 1
Catalyst: 1 Pearl
Effect: Cancels all magical effects on the target.]
4 [Name: Free Cast Lv10
Requirement: Archwizard / Archwitch, Cast Cancel Lv1
Type: Passive
Effect: Allows its user to move and attack while casting spells.
Skill level affects on the moving speeds while casting a spell.]
5 [Name: Fire Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Fire element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]
6 [Name: Firebolt (Not Learned)
Requirement: Mage, Fire Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a fire.
Skill level affects the number of bolts the caster can cast at a time.]
7 [Name: Fire Boost Lv10
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Fire related spells.
Current: MATK +25%
]
8 [Name: Fire Amp Lv10
Requirement: Archwizard / Archwitch, Fire Boost Lv5
Type: Passive
Effect: Amplifies MATK of Fire related spells.
Current: MATK +50%
]
9 [Name: Water Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Water element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]
10 [Name: Waterbolt (Not Learned)
Requirement: Mage, Water Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a water.
Skill level affects the number of bolts that the caster can cast at a time.]
11 [Name: Water Boost Lv10
Requirement: Wizard / Witch, Water Mastery Lv5
Type: Passive
Effect: Boost MATK of Water related spells.
Current: MATK +25%
]
12 [Name: Water Amp Lv10
Requirement: Archwizard / Archwitch, Water Boost Lv5
Type: Passive
Effect: Amplifies MATK of Water related spells.
Current: MATK +50%
]
13 [Name: Rod Mastery
Requirement: MageFịndd new updates at novelhall.com
Type: Passive
Effect: Can equip Rods, Wand,
and Staff type weapon.
Automatically learned when user became Mage.]
14 [Name: Wind Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for wind element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]
15 [Name: Wind Slash (Not Learned)
Requirement: Mage, Wind Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional slash.
Effect: Slash a target with a wind.
Skill level affects the number of wind slashes that the caster can cast at a time.]
16 [Name: Wind Boost Lv10
Requirement: Wizard / Witch, Wind Mastery Lv5
Type: Passive
Effect: Boost MATK of Wind related spells.
Current: MATK +25%]
17 [Name: Wind Amp Lv10
Requirement: ArchWizard / Archwitch, Wind Boost Lv5
Type: Passive
Effect: Amplifies MATK of Wind related spells.
Current: MATK +50%]
18 [Name: Book Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tome.
Automatically learned when user became Mage.]
19 [Name: Earth Mastery Lv10
Requirement: Mage
Type: Passive
Effect: Increase MATK for Earth element spells and reduce its MP consumption.
Current: MATK +10%, MP Costs -10%
]
20 [Name: Stone Spike (Not Learned)
Requirement: Mage, Earth Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional spike.
Effect: Attacks a target by summoning a stone pillar from the ground.
Skill level affects the number of the spike that the caster can casts at a time.]
21 [Name: Earth Boost Lv10
Requirement: Wizard / Witch, Fire Mastery Lv5
Type: Passive
Effect: Boost MATK of Earth related spells.
Current: MATK +25%]
24 [Name: Lumos (Not Learned) 28 [Name: Soul Strike Lv1 29 [Name: Gravity Veil (Not Learned) 32 [Name: Soul Drain Lv5 33 [Increase MP Recovery Lv10 34 [Name: Mana Drain Lv3 35 [Name: Mana Stone Creation (Not Learned) 36 [Name: Energy Coat Lv1 37 [Name: Safety Wall (Not Learned) 38 [Name: Mystical Amplification Lv10 ; <td colspan="20"><big><big><big> <td colspan="20">Total: 276 SP used <td colspan="20">Skill Points: 0; 39 [Name: Cast Cancel Lv1 40 [Name: Spell Breaker Lv5 41 [Name: Dispel Lv5 42 [Name: Free Cast Lv10 43 [Name: Firebolt (Not Learned) 44 [Name: Waterbolt (Not Learned)
MP Costs: 12 + 2 per additional bolt.
Effect: Strike a target with a water.
Skill level affects the number of bolts that the caster can cast at a time.]
45 [Name: Rod Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Rods, Wand,
and Staff type weapon.
Automatically learned when user became Mage.]
46 [Name: Wind Slash (Not Learned)
Requirement: Mage, Wind Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional slash.
Effect: Slash a target with a wind.
Skill level affects the number of wind slashes that the caster can cast at a time.]
47 [Assimilated Skill
Name: Extremity of Primary Elements Lv1
Requirement: Fantasy Archwitch
Not Upgradeable with current Class]
Type: Passive
Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs.
Current: MATK +100%, MP Costs -15%
48 [Name: Book Mastery
Requirement: Mage
Type: Passive
Effect: Can equip Magic Tome.
Automatically learned when user became Mage.]
49 [Name: Stone Spike (Not Learned)
Requirement: Mage, Earth Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional spike.
Effect: Attacks a target by summoning a stone pillar from the ground.
Skill level affects the number of the spike that the caster can casts at a time.]
50 [Name: Lumos (Not Learned)
Requirement: Mage, Light Mastery lv1
Type: Active
MP Costs: 12 + 2 per additional ball.
Effect: Summon balls of light with a Light atribute. Skill level affects the number of the ball that the caster can casts at a time.]
51 [Name: Soul Strike Lv1
Requirement: Mage
Type: Active
MP Costs: 18 + 4 per SkillLV
Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.]
52 [Name: Gravity Veil (Not Learned)
Requirement: Mage, Soul Strike lv3
Type: Active
MP Costs: 12 + 4 per SkillLV.
Effect: Increase the gravity of one target.
The target of this spell will receive DEF-ignoring damage set every second and its mobility decreased.]
53 [Name: Soul Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1
Type: Passive
Effect: Receive MP every time the user use a magic attack to kill an enemy.
The amount of MP received depending on the level of the enemy.
This skill also increases the user's maximum MP.
Current: Max MP +27.500
Enhanced by Mysticallurgy Lv7
MP Recovery per kill x1.7]
54 [Assimilated Skill
Mysticallurgy Lv7
Not Upgradeable with Skill Points]
Type: Passive
Effect: Max MP +7000
MP Regenerate 3.5% per 10 sec
Pearl catalyst can be replaced by a Mana Stone containing 20000 MP
Ability to imbue Mana Stone with MP
Ability to process metals, minerals, and ores with rarity < 7
Ability to process any mystical and magical object with rarity < 7
55 [Name: Enhance Radius Lv5
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1
Type: Passive
Effect: Increase the Spell launch range.
Current: Range +2000m
]
56 [Name: Memorize Spell Lv5
Requirement: Archwizard/Archwitch, Enhance Radius Lv3
Type: Active/Self
Effect: Memorize up to 10 Spells to be unleashed at later times.
Current Stored Spell: None
]
57 [Increase MP Recovery Lv10
Requirement: Mage
Type: Passive
Effect: Increase the user natural MP regeneration.
Current: MP Regen +500 / 10 sec]
58 [Name: Mana Drain Lv10
Requirement: Wizard/Witch, Increase MP Recovery Lv5
Type: Active
MP Costs: 1
Effect: Drains MP from a target
Current: Enhanced by Mysticallurgy Lv7
Drains 35000 MP per casts.
]
59 [Name: Mana Stone Creation Lv2
Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10
Type: Active
MP Costs: 10
Effect: Create a Mana Stone contained with energy equal of the MP spent.]
60 [Name: Life Drain (Not Learned)
Requirement: Wizard/Witch, Mana Drain Lv5
Type: Active
MP Costs: 1
Effect: Drains HP from a target]
61 [Name: Mana Stone Explosion Lv1
Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1
Type: Active
Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.]
62 [Name: Energy Coat Lv1
Requirement: Wizard/Witch, Increase MP Recovery Lv3
Type: Active/Self
MP Costs: 30
Duration: 5 min
Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around.
Amount of remained MP affects on the amount of damage reduced by the skill.]
63 [Name: Safety Wall Lv10
Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7
Type: Active
MP Costs: 40.
Catalyst: 1 Ruby.
Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage.
Skill level affects how much damage the barrier can block.
Current: Damage block: 10.000 HP
Duration enhanced by Mysticallurgy Lv7
Duration: 6.8 hours]
64 [Name: Mystical Amplification Lv10
Requirement: Archwizard / Archwitch
Type: Active/Self
MP Costs: 10 + 4 per SkillLV (lv10 = 50
Effect: Amplifies MATK of one of the user next spell.
Current: MATK +100%]