B007 – What Reflected in the Eyes of the Natives ❸

B007 – What Reflected in the Eyes of the Natives ❸

The next day.

A girl with short blue hair wearing a sophisticated but commonly seen ceremonial clothing can be seen walking on the street of Nerkia City. The identity of this girl, of course she was none other than our beloved Archwitch, Hecate!

"It has been some time since my last visit in this city."

Based on Hecate's memories, the last time she visited this Trading City was about a month ago. Her gaze wandered as she recalled her last visit. A lot has changed since then, the city has become busier and livelier than ever.

The Trade City, Nerkia.

An independent City not belonged to any nation that always stands on neutral standpoint, not leaning on any side during the conflict of any nations. The location of the city was also very strategic, because this city borders the four major nations and is also the only city that accepts all incoming teleportation from all sides.

It was said that this city was backed up by some powerful Native figures. Because of this, the city can maintain its neutral policy, unaffected by the pressures from other nations. Which in turn, turned the city into the current state as the center of commerce.

Of course that was just the official statement. As for the truth, nobody knows.

'Grim should have more knowledge than I do on this matter.'

Hecate shook her head, trying to dispel the unnecessary thought. In any case, politics was not her forte, and Hecate wasn't foolish enough to mix in this muddy water.

Rather than thinking about difficult things, it would be better to just enjoy the scenery of this crowded city.

"This city is always so lively... Mister, ten of these please!"

"Ai yo~! The total is

5, little lady!"

As she wandered the streets, Hecate stopped at one of the food stalls, and bought some freshly cooked sausage.

Hecate received the food with excitement. Then, she took out a single

Gold coin and give it to the stall owner.

"Thank you, mister. Here is the payment, you can keep the change."

"Ooh! Thank you, little lady! You are so generous!"

"You're welcome."

From the currency value, 1

Gold coin equals to 100

Silver coins. Which meant Hecate has given him a tip of

95.

Having given the tip, the stall owner became happy and praised Hecate. Meanwhile, Hecate just nodded without even caring about a little money. What she cared currently was just the small window in front of her.

; ; You have earned Gaston's gratitude Karma +1

Gaston's Favorability to you has increased by 1.

Earning karma points wasn't really hard. All she had to do was just do some good deeds and be kind to the Natives.

"Delicious..."

Hecate closed the window as she savored the sausages.

As for what meat the sausages were made from, it certainly wasn't beef or pork. However, the texture, smell, and taste was better than any meat she had ever tasted in the real world.

Yesterday, right after she finished upgrading her equipment, Hecate immediately sent a temporary leave notice to the guild. Of course, she also told her reason that she had a quest to personally deliver Dalmagna's letter to the Gemmerio Empire.

Moving between nations in this game, was not that simple like in the real world.

There were no cars, bullet trains, or airplanes.

The only way of transportation available for Hecate was carriages, which were driven by horses, or the expensive but instantaneous Teleportation Gate.

But, even teleportation had its own regulation set by each nation's Mage Association.

EXP Shards and EXP Crystals. (Individual selection) Soul Essences. (Type selection) Items and materials with rating 7 and more. (Rating selection) Materials, or items that made of materials worth more than

"Receptionist, I'll take this quest."

"Okay, let me see your Adventurer's Badge... Hecate - Rank C... Escort quest to Calmen Town."

The receptionist, Tiffany, who was a woman in her 20s, couldn't help but be surprised.

In the Adventurer's Guild, there are seven ranks which were in order of F, E, D, C, B, A, and S. People who registered and became an Adventurer will start their rank from F, and gradually upgrade their rank to accept more difficult quests.

This little girl that looked like a cute doll, unexpectedly has reached rank C that normally, take tens of years for Native to reach. However, Tiffany soon realized that this little girl was not a Native, but an existence called Player who started appearing since 2 years ago.

A terrifying existence from another world that gained the protection of the Goddess Norn from death!

'This girl is also a Player. Even a little girl is so powerful.'

But, even so, the girl did not cause the receptionist to be vigilant. Because she knows from her experience, even if the Players were immortal, but more than half were not high leveled and still afraid of death.

Players with rank C and below mostly belong to this type.

Since you can't die, why are you so afraid of dying?

When they were asked why, they only said about "desshupena" and complained that "the desshupena is too harsh". Nobody could understand what is this "desshupena" that they frequently said.

But, the only thing that was clear, it must be something terrifying for the Players!

From Tiffany's point of view, only Players ranked B and above should be treated cautiously. They had already proven their strength if they could raise their rank to B in the short time.

And for the rank A and above, they are more monsters than the real monsters. This kind of player at least has killed one or more disaster-level monsters. In this case, the guild directly promoted this kind of player to rank A regardless of their quest points, and if it was a solo kill, rank S. At this point, the rank will also serve as a mark.

Adventurers who were ranked A and S were treated as treasure, as well as potential danger. Their whereabouts and activities have to be reported regularly to the Adventurer's Guild main branch.

Strong and immortal!

Tiffany couldn't imagine what would happen if these Players were to cause trouble.

But fortunately, most of them were still civilized. This is thanks to the Great Laws established by the Goddess Norn. Those who do bad things and have negative karma will become public enemies. Quite a number of players even volunteered to hunt this kind of scum.

Apparently, Players who get negative karma have their "desshupena" multiplied.

Tiffany can only thanked the Goddess Norn for her protection.

However, she just didn't know, that some players were just didn't bother to do Adventurer's Guild quest nor they care about their Adventurer rank.

"Okay, this quest is authorized. For the details, please speak with the client by yourself."

"I understand. Where is the person I should meet?

"His name is Georg. Right now, he should've waiting at the North Gate."

As soon as Tiffany said the word, a quest window appeared in front of Hecate.

Spoiler ; ; <big><big>Quest Triggered!</big></big> <big>Escort the merchant Georg to Calmen Town</big>

Rank: C

Quest Details:

You have taken a quest from the Adventurer's Guild to escort Georg to Calmen Town.

1. Meet with Georg at the North Gate of Nerkia City.

Time Limit: 1 hours 32 minutes 25 seconds.

Quest Failure:

Time over. Georg is dead. Failure Penalty:

Adventurer Point -1 The trust of Adventure Guild to you will decrease. The trust of Georg to you will decrease. If Georg dies, Adventurer Point -100 Rewards:

EXP +100 Proceed to the quest's next step.

After confirming the quest, Hecate closes the window.

Apparently, the client is about to leave for his destination. Fortunately, there was still plenty of time before the appointed time. Otherwise, she could only be left behind and the quest would be failed.

"Then, I should hurry. Thank you."

"Good luck and be safe."

Hecate said her goodbye to the receptionist and left the building.

Karma -1 to -100 Death penalty 2 Karma -101 to -500 Death penalty 3 Karma -501 to -1000 Death penalty 4 Multiplier increased every -500 karma.