2.01 Into The Wild

Zoey’s skin went cold, her stomach sank, and the ground was thrown from her feet. For one never-ending second, she was torn apart, scattered to the wind like an urn emptied into the ocean breeze. Then she snapped back to coherency, reassembled in an instant.

She staggered and almost fell, if not for Rosalie’s powerful grip steadying her.

“You really are a novice,” her blonde partner said, amused.

“Woah. That was ... trippy.”

Zoey blinked around at their new surroundings, eyes adjusting to the light. They had been wandering around dimly lit areas for so many hours that having the sun back above her was an almost painful experience. Sunset approached, streaking the sky with orange-yellow rays.

They stood in an autumn forest, leaves having shed from the twisted branches to coat the ground in a decaying blanket. The foliage crunched as Zoey turned in a circle. Crickets chirped and birds sang somewhere in the background. Zoey had gotten so used to the shard’s eerie silence that the noise of a living forest caught her off guard.

The air was dry and hot. There were no landmarks in any direction. Certainly not anything man-made.

“Where are we?” Zoey asked.

“In the Fractures.” She shrugged. “Where? Who knows?”

“So we’re lost?”

“A Wayfarer is always lost. Now we seek an outpost.” She chose a random direction—or what appeared to be so by Zoey—and walked.

Zoey jogged after her. Like usual, Rosalie spared not a moment before moving to practical matters.

It made sense to get moving. They could cover ground as they talked. “Right. So, what’s the plan? How do we find ... an outpost?”

Rosalie heard the question in her voice: ‘outpost’?

“The Fractures are scattered with them. We’re hardly in a unique situation. They’re rest points. We’ll eat, sleep, then enlist a guide to aid us back to proper civilization.”

“A guide?”

“The Fractures are too numerous, and shifting, for a Wayfarer to navigate themselves. Guides spend their lifetimes wrangling even a basic understanding of their local cluster, and still struggle. But they’re more competent than we could hope to be.”

That made sense. Zoey had gained a basic understanding of how the Fractures, and shards, worked in their previous talks. Haven, at the metaphorical ‘top’ of the ladder, was safe, but was a barren wasteland, lacking resources and arable land. Wayfarers—those granted runes—ventured into the Fractures, a collection of shattered pocket-realms, accessed through scattered ‘Gates’ in Haven, to bring back resources to feed and supply their civilian population.

The Fractures were littered with threats of their own, but not nearly as deadly and frequent as those found in shards, which swarmed with monsters. Though, danger levels varied. The realms of the Fractures were rated in the same way as shards, through an ‘advancement’ score which lined up to the rune system. First-advancement shards tended to expel Wayfarers into first-advancement pockets of the Fractures, so the place she and Rosalie had found themselves in was safer, overall, than the shard they’d been in. But not safe, necessarily. They’d need to be on the lookout.

Zoey didn’t have a perfect understanding of how everything slotted together, but she had a foggy picture. It was a lot to take in.

“Okay. So, outpost, eat, rest, clean up, then set out to a bigger city. What’s our future look like after that?” They crunched along the forest floor, picking over logs and avoiding low-hanging branches. Zoey wondered how long it would be before they found hints of a path, or something else that would lead them to an ‘outpost’. Rosalie had pulled all manners of survival supplies from that chest in the dungeon, her ‘inventory chest’, so they had everything they needed for an extended period of roughing it. But Zoey would rather not be making a multiple-day hike. It sounded like Rosalie expected it to not take long.

“There’s a repeating process to an efficient Wayfarer,” Rosalie said. “Clear a shard, loot it dry. Equip what you can. Haul the rest back to a city, identify and sell it, then stock up on whatever supplies were expended. Perhaps take a day or two to rest and heal, if necessary. Then set out to an appropriate advancement zone and explore until you find a shard entrance. Rinse and repeat.” She paused. “Things complicate with parties, but I’ve been working alone.”

It would sound monotonous, if not for the implied variety in every adventure. “Why?”

“I prefer it.” She shrugged. “I’d have eventually partied up, since it’s all but a necessity as advancement raises, but for now ... I went solo.”

“Eventually?” Zoey quoted. “How long have you been doing this?”

“Not long,” Rosalie said, surprising her. “I’m only second advancement. This was my seventh trip. It’s been ... two weeks?”

“Two weeks?” Zoey had figured Rosalie some kind of extensive veteran. She carried herself like one. Clearly, it was her upbringing. She’d been prepared for this from a young age. Which brought a question to mind, “How old are you, anyway?”

“Eighteen, and two weeks,” Rosalie said, emphasizing the second part to point out she'd entered immediately on her eighteenth birthday. “Wayfarers aren’t allowed into the Fractures until adulthood. That’s when runes develop.”

Zoey had figured Rosalie older than her, for some reason. The way she presented herself, so stoic and composed. Determined. Zoey had assumed she was in her early twenties at the oldest, based on her appearance, but eighteen? Younger than she’d thought. “Huh. I’m nineteen.”

Rosalie shot her a look. “You entered late, then. I wonder why, when you were given such powerful runes.”

“No,” Rosalie said. “My family is aligned under the Deepshunters. I would suggest you don’t mention the fact. Highguild relations aren’t ... friendly.”

Zoey didn’t imagine a society composed of violent adventurers would have the most copacetic of diplomatic relations. And seeing how there was ‘territory’ associated with each, that implied disputes—of the ‘warring’ or at least ‘skirmishing’ sort. Even back on Earth, in modern society, people hadn’t figured out how to be good to each other. No difference here. “I won’t.” That Rosalie trusted her enough to tell her was flattering, honestly. “Why aren’t the Sovereign a normal highguild?”

“They have no subsidiaries. And you need to be seventh advancement to join, which is ... difficult. They have few members in comparison to the other two highguilds, and they’re loosely unified. The name gives it away. They’re powerful Wayfarers who wanted to be left out of politics.”

“So they banded together and told the other two to fuck off.” Zoey respected that.

“Precisely. Though for being allegedly ‘out of politics’, they exert their influence with annoying frequency.”

Zoey frowned. With annoying frequency. That made it sound like their interventions were annoying in a personal sense, more personal than a low-ranking member of one of the guilds might view it. Zoey was making assumptions here, but she guessed Rosalie’s family was high up the hierarchy of the Deepshunters, enough where the Sovereign’s machinations were something her family griped over at the dinner table; that was the tone she’d taken, as if she took personal offense. She briefly considered voicing this observation, but decided not to. If Rosalie wanted to be secretive, that was her right. Especially when Zoey was being so herself.

“You said you had a sister,” Zoey said instead. “Just one?”

“Two,” Rosalie said. “One a year older, the other six. You?” She grimaced immediately. “You don’t remember. I spoke carelessly.”

Zoey shrugged. She was hardly offended. Though the fact she couldn’t remember whether she had siblings was upsetting. “How are they?”

“Fine. I’d rather not talk about family.”

Zoey had seen something of the sort coming, but she’d wanted to try, regardless.

They crunched along the autumn forest.

“Think we’ll be able to sell the stuff we found?”

“The less appropriate items, you mean?”

“Yeah.” Obviously the regular equipment and items would sell fine—or poorly, whichever was the standard for low-advancement items. “It sounded like you’d never seen anything like them, so wouldn’t that mean they’re valuable?” Rare usually meant expensive.

“Likely. Though ... distasteful ... it’s possible we’ve found ourselves a trove of novelty items.”

Sex does sell. Like that tongue stud she’d claimed for herself—she was sure that would find a buyer, if she’d been willing to sell. Zoey knew she herself would put a probably embarrassing amount of her funds down on it. Because giving magically enhanced head? That was awesome. She couldn’t wait to try it out.

“How rare do you think they are?” Zoey asked. “Are they like, never-heard-of-before? Or just uncommon?”

Rosalie considered the question. “Truthfully, I wouldn’t know. It’s not a topic I’ve ever wandered on, whether shards provide erotic toys as part of their drop tables—” there it is again, Zoey thought, the seamless use of such game-like terminology, “—but they are known for having incredible variance. I’m sure there’s been similar items collected. Perhaps it just never came up in conversation, being obviously unsuitable for polite company.”

“But still rare, at least somewhat. It’ll make good money.”

Rosalie shrugged. “Sure. I don’t know for certain. Money doesn’t particularly matter, truth told.”

“It doesn’t?”

“A Wayfarer who relies on top-of-the-line equipment to advance through shards—and their runes—is hardly a Wayfarer at all. Items should be supplemental and nothing more. Doubly true at the lower advancements.”

“Huh,” Zoey said. “I like the purist attitude. How about you back your words up?”

“Sorry?”

“Let’s do the next one naked, too.”

Rosalie shot her a disgusted look, which Zoey only grinned at. “You’d like that, wouldn’t you, you incorrigible woman?”

“Very much,” Zoey said shamelessly. “Very, very much. To think I’ll only get to see you naked sometimes, now ...” she sighed.

“Sometimes?” Rosalie huffed. “That implies you will again.”

“Oh, I think I will,” Zoey said. “And I think you know that, too.”

Rosalie flushed and didn’t reply. She did, however, pick up speed, forcing a laughing Zoey to jog after her.