Chapter 692: Blood Evasion and Teleportation
Mages would often condense their domains to a high degree, eventually forming a fruit.
Only the gods would continue to cultivate the path of the ritual field.
Immediately.
He participated in the construction of the centaur camp for a while.
Until evening.
Matthew returned to his workshop.
Today’s planting task had been completed. Next was the daily practice of spell learning.
Regarding spells.
Matthew had never relaxed.
Especially after advancing to Tier 4, he could learn many new spells.
However, as his level increased.
The cost of learning spells was getting higher and higher. Although Matthew had the advantage of knowledge points, his time and energy were limited. He had to choose the spells he wanted to learn.
Currently, the Alliance’s view of high-level spells was that quality was the most important, followed by quantity.
The more comprehensive the spells were, the better.
However, at a higher level.
It was time to show the power of mastery.
Matthew also followed this guiding line of thought when he learned spells. He focused on domains that he was good at, and naturally, Necromancy was the main one.
In the past half a month.
Matthew had learned two Level 4 spells through self-study. They were Blood Evaporation and Teleportation.
Blood Evaporation was a spell that necromancers had to learn at tier 4.
Its effect was-
In an instant, the enemy within 30 meters of the user will be judged by their Constitution. If the immunity fails, a portion of the enemy’s blood will be extracted in an instant and vaporized into the air.
30 seconds later.
Similarly, within a 30-meter area with oneself as the centre, all living creatures will undergo a second Constitution authentication. If the immunity fails, all their blood will evaporate!
Controlling risk was also a compulsory course for becoming a high-level mage.
Apart from these two spells.
Matthew also listed the Level 4 spells he was going to learn next on the course list. They were-
[Undead Substitutes (Undead): You can choose three undeads to be your substitutes. When you are attacked, or your life is in danger, you can let them take the damage on your behalf, and you can take the opportunity to move.]
[Remark: After each substitute quota is used up, you will need half a year to recover it.]
[Clone (Undead): You can create a body that is identical to you but without consciousness. Through a specific sealing method, the body can be preserved for about 3 months to 15 years.]
During the sealing process.
The clone would also age with the passage of time.
However, his basic attributes and abilities were limited to the state when he was created.
You can abandon your original body and enter the clone body at a specific time.
However, in the process, you will lose half of your total XP!
In theory, you can create unlimited clones.
However, each clone will consume your blood and flesh. Please use this spell with caution.
[Demiplane Creation (Curse): You can create your own Demiplane.]
[Disgust/Care (Enchantment): You can make a specific race or individual feel disgusted or care for an item or life that you have injected with specific magical energy.]
This spell has extremely high priority and cannot be exempted by Will.
[Psychic Barrier (Protection): Create a sphere of light with a radius of 5 meters around you. All creatures within the sphere of light will be immune to psychic or spiritual spells.]
[Plane Travel (Curse): You can travel to other planes.]
[Mental Retarding (Enchantment): Temporarily or permanently destroy a person’s intelligence.]
Although he had tried his best to pick carefully, Matthew did not want to let go of any spells that he could learn.
Other than that.
He also planned to wait until the pine forest reached a certain scale before speeding up the production or recruitment of intermediate undead creatures.
Including the Dark Warriors, Vampires, Mummies, and Banshees.
The materials for the dark warriors were the hardest to find. Fortunately, some people from both sides died in the battle of the Moss Green Hills.