Chapter 462: 462
V1.10
Patch Description
A mysterious force suddenly burst into people’s line of sight. They are powerful AI born from unless data, they are the lucky ones that survived the massacre within the system. The Four Pillars of Divinity that maintain the balance of the ‘main universe’ will be in for a great challenge.
And the internal struggle within the anomalies will slowly surface...
In the latest update, when 6 people queue up for a team scenario (limited to nightmare mode) there is a 0.2 percent chance they will run into the Anomaly. Other than the main mission, successfully killing or helping the Anomaly will earn the player extra reward after the scenario is over (regardless whether the players died in the process or not). The actions and selection of sides taken by the players in the ‘main universe’ governed by the four pillars of divinity will have a certain influence on the development in the future.
New Mode
A new mode, Free Exploration has been added. This mode has no quest system and time limitation (limitation on real life gaming hours is still in effect though), no warning of afk-like behaviour and is only available in solo mode. After activating this mode, the player will be randomly assigned into a singular universe and they can explore it as freely as they wish.
After the assignment of the universe, the players could move between the log in lobby and the scenario through the ‘safehouse’ inside the universe. If you leave the scenario outside the safehouse (This includes being killed, being forced to quit or disconnected), the players’ game Coins, Skill Points, EXP will all receive due punishment. When the players reenter their universe, they will be placed in their previously recorded safehouse. Every time the player enter the free exploration world, it will exhaust 20000 Game Coins.
If the player is not satisfied with their assigned universe or got bored after spending too long in a singular one, they can opt for a reassignment through payment of 500000 Game Coins.
Item, objects and server changes
...
Now player can buy large decors like furniture and ‘design models’ to decorate their conference room and storage. Thriller Paradise will no longer provide the service of exchanging Skill Points for Game Coins.
Self-service barbershop has been opened. Players can change their hairstyle (and even facial hair) to their heart’s content.
Other than ‘consumables’ and specific special items, all items above excellent quality (and some normal, trash, broken quality) items will have ‘bound after equipped’ or ‘bound after used’ property.
“Stamina Points Recovery Potions” have been removed from the game.Gét latest novel chapters on nov(e)lbj/n(.)c/om
Trading center for puzzle cards is now open. Players can auction or trade unneeded puzzle cards here. When browsing at the trading centre, players can directly search for possible deck combo to avoid trade for unneeded cards. The trading centre will accept a very low transaction fee.
Auction House will no longer accept puzzle cards as auctionable items.
The weapon and equipment shops have been given a new batch of itmes. In the new update, players have the chance of encountering excellent quality item in the system shop. Of course, they might not come cheaper than the ones sold at the auction house. Under the players’ strong urge, we have added various dresses into the choices of outfit but they cost slightly higher because they will be paired with a layer of short mini pants.
Regarding the request for further interaction between ‘hugs’ and ‘kisses’ and lightening of the ‘xxxx protection system’ has been permanently revoked. Here, we have to remind that part of the playerbase that... our database is directly connected to the server of the law enforcement.
Ranking Related
Player combat stat ranking and level ranking have been removed
Guild combat stat ranking has been removed
Currently the ranking in the market place are: Guild overall ability ranking and player overall ability ranking.
The ‘hidden’ function on the ranking has been removed but the player has the choice to choose to have their names completely removed from the ranking.
The double buff received by guilds who were on two rankings have been removed; gaming exp buff when queuing up with members of the same guild has been removed.
Now, when members of the same guild are gaming together (when they are in the same camp), they will get a random buff and the power of the buff is dependent on the guild’s overall ability
Adjustment to game-ability
While maintaining the authentic feeling of the gore in game, now the system will add on a layer of manga-style exaggeration. The simulation of pain will now go one step further.
...
The patch content was much longer than that, most keywords had superlink that would provide a more detailed explanation. A reading buff like Feng Bujue naturally clicked on all of them. He not only read them, he further analysed them...
Finally he concluded, the core of this new updates were as follows:
One: The game increases the ways they can take back the Game Coins from the players.
Two: The company has been prepared for this update for a long time already. The Free Exploration mode was made specifically for players who had reached top level.
Three: They have found a way to incorporate the anomalies’ existence into the game (The details about the anomalies in the superlink was basically the same as what Hwa Xiong and Pan Feng told Feng Bujue but in far less details)
“Hmm... I have a bad feeling about this.” Feng Bujue only took a glance of the skill cards’ mastery school and he had a worrying seed growing in his heart. He was a person who would always prepare for the worst so before this, he had considered several most unfortunate situations. For example... all the skill cards that he drew were all Level F.
That was not impossible... the reward detail wrote that “Players ranked from 10th to 4th will randomly obtain 3 skill cards that correspond to their highest mastery and 4 skill cards from other random masteries”. The keyword that was missing here was... it did not specify the quality of the skill card themselves. Therefore, theoretically speaking, a player could draw all 7 Level S Skill Cards or on the other hand... all 7 level F skill cards...
This rewards that was highly dependent on a person’s luck looked pretty interesting. If a person really did get all 7 Level S skill cards, then the gain he obtained would be greater than the reward received by the top 3 players. Even if 4 of the seven cards where cards that he would never use, he could trade them for money or give them to his friends. But if someone was that unlucky to get 7 Level F skill cards... then, there was nothing to be said. It was even worse than the reward given out to people ranked 100 to 51... The reward of 10 double Exp buff cards, 20000 Game Coins, limited edition T shirt was definitely much better than 10 level F skill cards. Thankfully, the top 10 still got 5000 Skill Points and that was always a gain.
“No way...” Feng Bujue put aside the four Medic and Sleuthing Skill Cards for now and started to unveil the first of the 3 fighting type skill cards:
Name: Rankyaku
Skill Card Property: Active, Permanent
Skill Type: Fighting
Effect: Unleash a slightly weak long distance slash (Cool down is 15 seconds)
Exhaust: 15 Stamina points
Learning Requirement: Fighting Mastery F
Remark: Using a high speed swing to create a slash of wind and that turns into an aerial cut. Ps. This skill is really not related to Rankyaku!
“What the fuck!” Feng Bujue roared in anger. “This is a total pirate! The exhaust is one tenth of Rankyaku but the power level is not even one tenth of the original! And this time has a 15 seconds cooldown timer?”
Indeed, this skill would need to be abandon without any consideration...
Brother Jue, as a player with level A fighting mastery and more than that, knew the actual Rankyaku had no reason to learn this pirated Rankyaku. Furthermore... a player only had 12 skill slots and Feng Bujue already equipped 11. There was no reason for him to take this with him.
“Fine! Good! One of the seven rewards is already so useless...” Feng Bujue groused. “But actually, one of three is already so useless...” He lifted his head and it was unclear who he was addressing, “Ah! And I thought someone would be watching over me... looks like I have completely misunderstood? Didn’t you want to win the bet?”
If course... no one was going to answer to his accusation.
“Hmm...” Feng Bujue waited for several seconds and seeing there was no reply, he had to give up. After all, he was only giving it a try. He turned his focus around and picked up the second skill card...
Name: below the belt shin kick
Skill Card Property: Active, Permanent
Skill Type: Fighting
Effect: Ignoring mastery level, a player can trip a monster that can be tripped in theory 100 percent and use that to taunt it to come attack you (no cooldown)
Exhaust: 500 Stamina Point
Learning Requirement: Fighting Mastery A
Remark: you look so cute falling face flat on the ground!
“Ha! Ha! Ha! Oh God almighty... no wait... damn you to hell!” Feng Bujue laughed loudly for 3 seconds. Looks like he was quite satisfied with this skill. Indeed, this was the permanent version of the 3 time-use only below the belt shin kick that he picked up at the early stages of the game. This was a typical ‘tactical’ skill. The level A standard and a high 500 Stamina Point exhaustion was enough to prove its value.
“Hmm mm...” Feng Bujue soon stopped laughing. “Calm down... I have to calm down... I cannot lose my temper due to great loss and I shan’t show too much joy from good luck either... Oommm...”
Actually, this was a strange thing about our Brother Jue, when he was around other people, he would be able to play a character to his maximum potential... but when he was alone, he would occasionally reveal his Sophomore Syndrome side. That was probably the aftereffect of him cooking too many ‘sophomore dishes’ when he was staying at home all alone.
“Okay... as long as the third one is not too bad...” Feng Bujue finally picked up the last fighting mastery skill card and placed it before his eyes.
Name: Yakyūken Lv1
Skill Card Property: Active Skill, Permanent
Skill Type: Fighting
Effect: Use both of your fists and launch a close quarter attack on the enemy who is standing right before you (can be activated any time even when there is no target. Cool down timer is one hour; the player is limited to using this skill for only 10 times in a single scenario. But the player can use this skill endlessly in free exploration mode)
Exhaust: 3 Stamina Point
Learning Requirement: Fighting F
Remark: The skill will increase in level with the increase in the number of usage. Every 60 instances of Yakyūken will increase its level by 1, there are 10 levels in total.