Optimizing a game is not a simple thing, but a very complex project. .
their games are not only for the host computer, but also for the PC platform. The game hardware of PC platform is very different, so it is not easy to optimize.
Although Blizzard has been ridiculed as saying "I'm your father" to players all the time, they are absolutely unambiguous in terms of game quality and game optimization.
Senxia decided that her goal was blizzard. At least in terms of quality products, she felt that she should not be worse than blizzard.
The engine they used was born out of the "fire civilization" game, but after modeling optimization and texture Optimization, the whole system itself has become more fluent than the original fire civilization.
This is of course. Although there are not many people in a big eastern country who know how to optimize the game these days, and the fire civilization itself has been defeated by Karton. Of course, there are many other reasons, but the configuration is too high for everyone to play. This cool and noble game is indeed an important reason to hinder its spread.
Senxia's side is different. From the beginning, senxia thought of optimization here.
Er, well, at the beginning, Sen Xia didn't notice, but after the same tragedy of Caton, she realized that optimization should be done from the beginning.
Not only do we have these detailed optimizations, but we also have some special optimization points.
"In terms of bones, we have also made substantial changes in accordance with your opinions from Mr. shawson. The bones only go to the elbow, and the previous bones of the palm and fingers have been removed."
Bones are also very important in 3 modeling. A character can run, jump and move because there are bones in it. The bones in the game are just like the muscles in human body. Where there are no muscles, there is no way to move.
Senxia simplified the skeleton when she was doing character modeling.
Originally, the character's skeleton should be extended to the character's fingers. In this way, the character can flexibly control the fingers, so as to achieve various actions such as grasping, holding, holding chin, etc.
However, senxia also learned the great tradition of blizzard in the early days of Warcraft, that is, the bones were reduced to the elbow, while the fingers and palms were ordered by the system to fold the texture, so that the players felt that the character had made "grab" and "grip" actions, covering up, they could save a lot of resources. Although this will reduce the number of postures a character can use, and can only use a dozen preset actions, this itself is a strategic and tactical game, and the requirements for character modeling itself are not very high. It is really unwise to waste resources here.
However, in addition to the general optimization, the game also has some performance effects in other places.
The simplest part is the face that Mori has always emphasized before.
"This is our preset facial expression, joy, anger, sadness and joy"
Huang Lei shows Sen Xia the expression of the character.
"It's not natural." Senxia looked at it for a long time, but he felt that the expression of the character was still a little strange. In the picture, Luluxiu laughed as if it was a wretched and dead house.
So senxia felt that there was something wrong with the system.
"How about facial capture"
Mori feels that this technique can be used.
"Face capture" Huang Lei frowned, and he and others looked at each other, and then said, "although our system can achieve this effect itself, it seems unnecessary to express expression."
in Huang Lei's opinion, there is limited content in the picture. What's the use of making facial details so excellent
"of course it's useful." However, Sen Xia put forward a different opinion, "because in this way, we can make the characters lifelike, which can enhance the sense of substitution of players, and can also strengthen the players' experience of the whole story."
People in this era don't know what facial expressions mean for games.
Blizzard in the early days of Warcraft, a variety of optimization, that is, can castrate castration, can optimize the optimization, can shrink the shrinkage.
But there's one place Blizzard didn't castrate, on the contrary, they strengthened the system.
This is the facial expression system.
From world of Warcraft to the watchman, Blizzard's characters are very vivid, and the whole character seems to have survived.
As a typical example on the other side, Korean games put a lot of resources into the characters' bodies, so that the characters' bodies can make all kinds of 18x actions, but they have little investment in the expression system.
For example, in the CG of Blizzard real-time calculation, characters can make all kinds of expressions, while in the CG of Korean games, the faces of the characters may not change a bit from beginning to end. Some shrinking game manufacturers even dub the characters when they speak. In the game, these characters may not even open their mouthsTherefore, although the painting style of Korean games is more exquisite, in the eyes of many people, the world of Warcraft is more colorful, which is one of the reasons.
In world of Warcraft, characters are alive.
In Mori's anti reverse Lu Lu Xiu, the number of CG of various real-time calculations is not small. At this time, Sen Xia felt that facial expression was very necessary.
Senxia doesn't want the game to become a vassal of animation, and doesn't want the game itself to become mediocre, so senxia hopes to make a more elaborate performance in this way.
Senxia wants to turn the anti rebellious rufusu into a story that allows players to put their heart into it, rather than a doll play watching a doll perform. In the script, the player himself is Luluxiu, a wise Black Prince.
Well, as long as you can successfully challenge Yingko Miyazaki, you must be extremely wise.
"facial expression can not be omitted, and action capture can be available. I will ask Yi Ji to find a way to solve this problem. You can come up with a plan first. In the performance effect, the expression of the character is very important These are the key to the problem. The accumulation of 3 games is from now on. Mori hopes to walk on the fast lane from the beginning.
After finishing these things, Huang Lei and they also nodded.
They can do this, too, as long as they can purchase equipment, find actors and do a character's face capture, which is no problem.
However, at this time, they heard Sen Xia say here: "Oh, by the way, it's not only facial capture, but also action capture, which can make the character's action more natural."
Yes, it's not only facial capture, but also action capture. Motion capture can make the character's action natural and fluent. In 3 animations, this system is very necessary.
For motion capture, Huang Lei has no idea, at least compared with facial capture, motion capture is much simpler.
And senxia also nodded at this time.
It's just the first step to achieve facial capture and motion capture. What happened after mori, that is, real-time calculus animation, which is to make interactive movies like rainstorm and until dawn.
"Well, speaking of this, I remember that Shamu seems to have done a good job"
Mori suddenly thought of one of his masterpieces, which is only half finished now: Shamu.
There is a very interesting system in Shamu, which is called "QTE".
Although the QTE system is not easy to use in the anti reverse Lu Lu Xiu, it is definitely a big killer if it is put in an interactive movie.
In fact, many of the ideas of Shamu are advanced. For example, it is the ancestor of sandbox games. In the performance, Shamu is very good.
Shamu has a day and night system, real-time weather, and things on the street can interact. After World of Warcraft came out, players exclaimed that the day and night system in the game was very powerful, but in fact, it was implemented in Shamu.
And GTA, a very successful game, was also inspired by Shamu when it was developed in the third part, and its system borrowed from Shamu.
What senxia cares about at this time is the QTE system, and the name QTE is also derived from Shamu.
&The abbreviation of ieevent, translated as quick response event.
In some action games, there will be a sudden cut CG, and then the player will be prompted to operate according to the action on the screen. If the player's operation is successful, the protagonist can often kill the enemy with one stroke, but if the operation fails, the player is likely to be killed by the enemy.
QTE can be divided into two types, but in most cases, they appear in action games. In some RPG Games, there are also QTE systems.
Among them, the first type of QTE is a system to test the players' immediate response. It mainly allows players to quickly respond to the buttons on the game screen, and press the corresponding buttons on the screen, such as "oxox" on the handle or "qert" on the keyboard. The buttons that appear include single keys and combination keys.
The second is a specific or random symbol that moves back and forth quickly in a length. Players need to press the corresponding button when the symbol moves to the effective area, otherwise it will fail.
Strictly speaking, QTE actually existed in earlier arcades, but there was no perfect concept of QTE at that time.
The QTE system is very important for the interactive movies that senxia always wanted.
In interactive movies, at least one-third of the player's operations are related to QTE, such as various pursuit battles, climbing walls, evading enemies, etc. if QTE fails, the plot will be directed to Baen.
Mori has a passion for interactive movies.
Try to think about it. In this world, the game of fatestaynight is not a word AVG, but an interactive movie. It is not a very interesting thing that we can control Shiran and saber to move freely in the city of DongmuIn addition, you can also directly incarnate into brother Cheng. If I want to make a strategy, I'll go first to the
or you can enter the world of key society, and then look at guhezhu and see chunye Yangping. Although there is some suspicion of delusion, Mori thinks that if it can be realized, it will be a very interesting thing.
Of course, this kind of system has nothing to do with Lu Lu Xiu. Playing this kind of thing in a SLG game is simply "wrong painting style". Playing QTE in a round game is extremely sick. Youmu has
"Hey, wait a minute. It seems that it can be done as well"
Sen Xia suddenly has a brain hole.
"Teacher Xiasen"
Mori has just been working on a small script in her head, so Huang Lei and Ichiro kurima are both confused and do not know what happened when they see mori.
"I mean, maybe we can achieve something interesting in the game," senxia said with a smile. "We make every fight a combat like pattern, not the one you set before."
yeah, every fight is a fight. It seems interesting.
Senxia's idea comes from the game of cross dressing maze, which seems to be very interesting.
However, after Huang Lei and Ichiro kurima looked at each other, they shook their heads together: "I'm sorry, Mr. Xiasen, but if you modify our game in this way, I'm afraid our game will not be able to be listed next year."
3. Fighting games require a high sense of attack. It's not easy for anyone to come out and make a VR fighter.
Senxia, of course, is not possible.
If aniic wants to do this kind of game, the early accumulation is still needed.
"Oh, I'm sorry, I lost my temper, just because I thought of such an interesting game mode, so I think it's just great. If it doesn't work, forget it. " Senxia waved.
QTE is not used in this place, but there are many other places that can be applied. I don't need to rush for a while now.
On the contrary, we should try our best to reduce the workload at this time. Otherwise, the game can not be sold on time, which is the most troublesome thing.
"By the way, is there any problem to be solved on AI"
AI was made by hideko Miyazaki. He adopted a new production method, but this technique is not necessarily able to be used well.
Senxia then wanted to know what happened to AI.
However, at this time, not only Huang Lei and Ichiro kurima, but also other people's expressions became strange after hearing Mori's question
today's two in one chapter is not finished.
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