Chapter 111: Cinematic Narrative Final Fantasy

Chapter 111 Cinematic Narrative Final Fantasy

Dragon Quest is a Japanese national game.

FINAL FANTASY that is a world class game.

I can't tell the exact reason, but foreigners are indeed more accepting of Final Fantasy.

Maybe because the story background of Final Fantasy is mixed with some technological elements that conform to modern aesthetics.

For example, a style similar to steampunk, or a super-era technology background with modernity and magic.

In the era of greatly improved culture and technology, this sci-fi style game may be more pleasing.

But the style of Final Fantasy 1 is not like that, it only changed later.

If Dragon Quest is a big reunion story about the legend of the brave, then Final Fantasy is often a little darker, which also makes Final Fantasy more adult, and indirectly expands the audience a little bit.

In the past life, Final Fantasy was the last gamble of its company Square at the time. If it was unsuccessful, the company was estimated to be dissolved at that time.

So they were a little bit like breaking the boat at that time, wanting to break the routine, and finally tried their best in the first game to become a game style called cinematic narrative.

It sounds incredible to realize a cinematic narrative on FC. Of course, it certainly cannot be a picture that really looks like a movie, and even the ancient animations can’t compare.

But it was also a start, setting one of the benchmarks of Final Fantasy.

There is another one, that is, the protagonists in Final Fantasy are no longer perfect, but flesh and blood souls.

They have their own suffering, such as suffering from darkness and light, or their own character flaws, etc.

This is completely different from the current role-playing games where the protagonists are gods and dumb.

In the current role-playing games, people in this world are still imitating their own Dragon Quest and The Legend of Zelda, and subconsciously set the protagonist as a dumb and near-perfect role.

The courage is unparalleled, with a strong physique, can go forward in the face of any enemy, hardly flinch, just like a real god.

But from Final Fantasy onwards, the protagonist has more character and also really talks.

In fact, such flesh-and-blood characters are easier to remember, which may be one of the reasons why Final Fantasy is popular in the world.

Then, there is the classic game painting style, and the classic crystal overture music that can no longer be classic.

No matter how the later generations change, there will always be music with a unique charm.

There is such a saying in Japanese TV dramas.

The theme song of the 7-point TV series.

If the theme song is pleasant enough, it can also attract the attention of the audience, and let the audience go to watch the TV subconsciously.

Then the TV series with the passing line of seven points can get extra help and increase the revenue.

Video games have a huge demand for music, but unfortunately, the performance of the red and white machine itself is there. If you want to make some good music, it is a problem. In the end, you can only use 8BIT's unique music composition method to help. The game console played.

But when the Super Nintendo SFC comes along, this much-improved console will be able to do so much more.

Take Yuxing has just formed the fifth game development team, and immediately asked them to find a good enough musician and a well-known painter.

As for the preparatory work for the game, you can put it aside and wait until the artist and musician are found.

Zhu Yuxing doesn't know enough about the world. He can still think of ways as an artist, but it's really hard for him to say what kind of musician is suitable.

But he transcribed the composition of the Crystal Overture ahead of time, as well as the Chocobo song, two of the most iconic elements of Final Fantasy music.

No matter what, these two pieces of music are absolutely indispensable.

With the task arranged by Zhu Yuxing, the members of the game development team were like the protagonists who accepted the task in the game, and began to run out to find the suitable artist and musician in their hearts.

Then, Take Yusei once again threw himself into the development of Metrod.

Now after more than a month of development, the game has been basically completed, the rest is debugging, and try to make the game as a whole as perfect as possible.

For example, let’s see if we can increase the action attack attribute of the game itself, and see how we can make the protagonist have a more visual sense and strength during the battle.

This kind of blow is sometimes very unclear, and it is difficult to say what is the best, you can only keep testing and trying.

Zhu Yuxing in his previous life was a coder and knew a lot about games, but in Huaxia, the sense of game attack was actually a bit weak, but he remembered that the Japanese had been trying for years to test the sense of attack.

Every time I fine-tune the data, I will test it for a long time to see if it matches the imagination of the blow in my heart.

If it doesn't match, then modify the data again, and test again, until you reach the most perfect imagination of the blow in your heart.

It is this continuous testing that has accumulated over many years, and finally Japan is unrivaled in fighting games, action games, etc.

In the previous life of Zhuyouxing, Capcom, a company known as Action Tianzun, also listed the code in it as a company secret, which must not be easily spread, and it has become something that many companies are very envious of.

Zhu Yuxing also intends to follow suit. Sometimes some things really only depend on long-term attempts, and there is no shortcut.

Even if you know a lot of program codes in this area now, you can only solve temporary problems. In the end, you must let people in this world embark on the road of continuous testing and modification.

"Bamboo Tour, this is today's test data."

Tsukino Aya came to Zhu Yuxing's office and put more than 200 pages of paper on the table with densely recorded program codes.

Tsukino Aya also looked a little tired.

This kind of work is really boring, but it is the only way to go.

Zhu Yuxing directly ignored the hundreds of pages of code. If he read it himself, he would probably see the Year of the Monkey and the Horse and the Moon.

This is the result of the efforts of all programmers in our own exclusive game production team.

After putting those papers on Take Yusei's desk, Tsukino Aya sat on the seat a little lazily.

"I'm a little tired. If it doesn't work, take a break. This thing can't be rushed, just test it slowly. In fact, the current game is already very good, and the last remaining is the test of the game itself and small modifications."

Tsukino Aya shook his head: "It is you who said that constantly testing the code can make the game more perfect, I will not give up."

Zhu Youxing smiled: "But don't be in a hurry, it's a good thing to pursue perfection, but as the saying goes, no matter how you pursue perfection, you always have to eat, and when necessary, you should release the game."

(end of this chapter)