Chapter 168 I refused at first
In the beginning, Oda Chong actually refused the game of Pokémon, even if he bought the game immediately.
But like a male game network review said, this game is not exciting.
Now players prefer more exciting games.
Even if it is a role-playing game like Dragon Quest, it will give you a routine to save the princess at the beginning, and let you substitute it first.
But the purpose of Pokémon itself is not strong at the beginning, which makes people have no sense of expectation to explore.
However, sometimes it seems like you just need a little patience.
When you have a certain amount of patience to persevere to a certain level, you start to slowly feel that this game seems...not so bad?
This is not one hour or two hours, but more than ten hours of play time.
Murakami even got the game ahead of time, but because no one other than him has exchanged Pokémon with him, this is equivalent to missing one of the greatest joys.
Collect, develop, exchange, and battle.
The fun of Murakami is more concentrated in the process of collecting and fighting. Development and exchange are not his food, which also makes him unable to fully describe the greatest charm of this type of game.
In the past life, Pokémon also suffered the same treatment.
The initial game evaluation also gave only a passing score.
Because this game is incompatible with popular games in every way, the difference is too great.
Oda Chong was not particularly interested in this game at the beginning.
And his improvement on this game comes from another companion who also owns GB handheld and Pokémon games.
That was his childhood friend, of course not the guy who asked him for Pokémon just now.
That friend's favorite thing to do in his life is to take risks everywhere. He is really like an adventurer in video games. Whether it is jungles, hills, caves, or other areas, he always likes to explore.
He would disappear almost every year during the holidays, and then excitedly took out a lot of messy things after the school meeting.
There is a huge unicorn specimen, and a collection of beautiful stones, which he will be very happy to share with Oda Chong.
During school, his friend naturally didn't have the opportunity to venture out and explore in the countryside.
But at this moment, the game of Pokémon appeared.
The moment appeared, his friend was out of control.
The regret of not being able to take risks during school has been made up for in this game. He is immersed in GB's Pokémon almost every day, and he makes new discoveries every day. Fun found in Pokémon.
And in this situation, he also felt that he should give it a try.
Then when he began to play patiently, the child's instinct to explore, collect and develop was released.
This seems to be something every child especially enjoys doing.
Gradually, he also became addicted to it. The two shared an adventure in the Pokémon world, and the two also exchanged the Pokémon in their hands. This was an unprecedented experience that was completely unprecedented in video games before.
The first-generation Pokémon made by Take Yusei is the same as the previous life. It has two versions, red and green. It just happens that the cassettes of Oda Chong and his friend are different, which also increases the desire for mutual exchange between the two parties.
In the early years, such a dual-cassette version was not to make money, but really wanted to encourage players to have the courage to interact and exchange with strangers or friends, which could also enhance feelings invisibly.
It didn't take long for Oda Chong to act as a small sailor, and began to highly recommend Pokémon among children, hoping that they could play together, so that more Pokémon exchange opportunities would be available.
At the same time, among the children, there are eyes and ears arranged by Take Yusei.
They receive benefits from Yuxing Electronic Entertainment. They only need to play Pokémon patiently and recommend them with their companions to be eligible for a brand new game for free.
This is a great temptation for children, and under such attraction, the recommendation of children is better than that of adults.
Then, it's like the proliferation of cells.
One spreads two, two spreads four, four spreads eight…
Slowly, among the children with GB, if you haven't played Pokemon, it seems to have become a symbol of misfit, and this kind of publicity effect has really been achieved.
And the charm of the game itself is really released.
"President, it's really effective. The three restaurants we have opened are now nearly full of customers every day. Every player in the Pokémon restaurant will be happy to exchange with each other, and the game sales are also promote!"
Natsume Yasushi, who was in charge of marketing, was a little excited at this time.
What themed restaurant, inserting small undercover games among children to recommend games, or encouraging players to play patiently through bounties and rewards, these are all new publicity methods that have never been done before.
Zhu Yuxing threw it all out in one go, it can be said that he was really heartbroken for Pokémon.
And this time, it really did not live up to the expectations of Zhu Youxing. Under the effect of this series of promotions, the sales of Pokemon are very gratifying
It's been almost a month since the sale of Pokémon.
From the initial sales of more than 200,000 in the first week, it plummeted to 50,000 in the second week, then rose to 100,000, and returned to 200,000 in the fourth week. The total sales of the game have reached 600,000, and the overall result is very good. good.
And the sales of GB handhelds are also on the rise, and the monthly sales have exceeded one million. This is also the first game console that can sell one million units in a month.
is still selling fast, no matter when, people are more welcome to play mobile games anytime, anywhere.
Now the overall sales volume of GB has approached 2 million, the red and white machine has just exceeded 5 million at this moment, and the SFC is also hovering around 2 million. Now it can really be said that the basic disk of Japan has been stabilized.
As long as there are no unexpected events, Yuxing Electronic Entertainment's position in Japan will be unbreakable.
"How's the sales data this week?" Zhu Yuxing asked calmly.
"It's the fifth week from the launch, and this week's sales: 300,000."
Natsume Yasushi is very excited.
He knew that Yuxing Electronic Entertainment had also had a successful marketing before, which was to make Dragon Quest popular through the linkage of comics, but after all, he had not experienced it directly. The game that was optimistic about turned around by promoting the counterattack.
"Posting this good news on the Internet is equivalent to boosting morale, letting everyone know about it, and then we can take advantage of the situation to announce our plans to expand overseas."
"Okay, I'll go!"
(end of this chapter)