Chapter 240: Never let your guard down (7/10)

Chapter 240 Never let down your guard (710)

Because of the rapid expansion of Yuxing Electronic Entertainment, Hayakawa Zhito was vigilant for a while. Later, seeing the release of those games, Hayakawa Zhito finally felt that it was probably more because the game itself was more difficult to make.

If you want to stay in the industry and develop multiple types of games at the same time, you must increase the number of employees.

He has seen the development trend of future games from 3D Racing and 3D Sun Knight before.

The number of employees will increase rapidly with the complexity of the game.

The development teams of   3D Racing and 3D Sun Knight have been expanded to about 130 people respectively.

Compared to Yuxing Electronic Entertainment, each game development team is still maintained at less than 100 people, which is actually an acceptable number.

But now listening to his father's words, he thought about it again, and felt that things were really not that simple.

"Never underestimate your enemies, unless they are really dead." Hayakawa Kentaro said seriously.

"Then, father, do you mean that they have been hiding their strength as much as possible? But their employees have always been very relaxed."

Hayakawa Kentaro shook his head and said, "To be honest, I don't quite understand this, but I think things won't be that simple based on my many years of personal experience, so don't relax your vigilance against Yuxing Electronic Entertainment, of course. I'm not saying this to urge you to work harder, I'm just trying to keep you on your toes."

Hayakawa Zhiren nodded: "I understand, I will be more vigilant and won't relax easily."

Hayakawa Uki's relationship with his father used to be quite normal, neither particularly good nor particularly bad.

And he could hear some of the words his father taught him sometimes, so he also began to think seriously.

This Zhu Yuxing is indeed a very threatening person, and he has not stopped since he started the video game industry.

Now, you really shouldn't relax your vigilance against Yuxing Electronic Entertainment.

As my father said, unless that company is dead.

Returning to his department, Hayakawa Ueto immediately arranged for people to pay more attention to the investigation of Yuxing Electronic Entertainment.

See if you can find some clues from some clues.

However, not long after he made his decision, Yuxing Electronic Entertainment announced something to the public in the afternoon.

They will be developing a brand new Metroid game, which is already progressing rapidly, and is expected to be officially logged in the following spring.

Originally, Metroid was only a sequel of Yuxing Electronic Entertainment, and Yuxing Electronic Entertainment had been launching sequels before.

But because of his father's reminder, when Hayakawa Ueto learned the news in the afternoon, he paid special attention.

Then he noticed that this was another video game development led by Take Yusei after a few months.

Every time there is a video game led by Take Yusei, none of it is simple.

And he also specially noticed that there seems to be about 60 people in game development, and it seems that there are some additional temporary outsiders who join from time to time.

In this case, they will guarantee that the game will be officially released next spring.

This is already a bit difficult given the current scale of game production.

The code that a game needs to write now is terrible, and it is not easy for a hundred people to make a game in a few months.

It seems that this is really a game that Yuxing Electronic Entertainment intends to show its strength. He has to pay special attention to it, otherwise he may be caught off guard.

If he remembered correctly, Metroid was a so-called Galaxy City game.

This Galaxy City game is still specifically named after Metrod, which shows the pioneering significance of Metrod itself.

If such a game that creates a new type of game is smashed, it will seriously affect the company's reputation. Youxing Electronic Entertainment may not dare to take risks easily.

On the side of Take Yusei, the development of Metroid entered the middle of the game after the arrival of October.

The game itself is basically complete, but the sound effects of the game have not been done. That is because Zhu Yuxing had no time before, and now he can finally start planning and preparation.

Because of the special training of sound effects producers by Take Yusei, there are now more than 20 people in the company who can act as sound effects producers, and everyone has formed their own proud style.

As long as Zhu Yuxing gives a general direction, then they can write the sound effect program.

Well, this time the sound effects are obviously more complicated.

In Street Fighter games, in addition to accumulating huge action data, game developers have actually made great progress in sound effects.

Because the battle of the action fighting battle game is changing rapidly, the sound effects will also be very confusing.

If the person who writes the sound effect program is not careful enough, the sound effect of the whole game will be greatly reduced.

Don't underestimate the impact of sound effects on a game.

Sometimes good sound effects can increase players' game input by at least 30%.

But a bad sound effect can make the player feel sick immediately and even give up the game.

At this point, Zhu Yuxing doesn’t want to step on the pit.

So Zhu Yuxing simply temporarily transferred a few people who had participated in the sound effects development of Street Fighter games.

Then lock them all in a small dark room and teach them one by one, telling them how to show the sound effects of the game more perfectly.

This time, Metroid won't be much less complex in sound effects than Street Fighter.

"I need at least 30 kinds of sound effects for the Mitrod cub. Don't look at the few appearances of the Mitrod baby, but it is also very important, and Samus himself, in different stages of injury, there are different In the strength stage, I need to have different sound effects, and I need to progress layer by layer, which is a big killer to further improve the feedback of game players, but don’t underestimate the difference in sound effects, players will love the game because of it.”

Take Yuxing explained to everyone involved in sound production, so that they could fully understand their own ideas.

This is basically equivalent to telling them all the experiences that he has learned in later generations, and some things are even more than ten years ahead.

Because it was originally planned to make performance enhancements on the cassette, some things can be made more bold and radical.

Otherwise, I would be so sorry for all the preparations.

(end of this chapter)