Chapter 310 Face-to-face meeting (5)
"Everyone, this is the gift I prepared for this face-to-face meeting, and I think it may also be the ultimate choice for players."
This time, Zhu Youxing did not sell any more, he simply opened the gift box and presented the brand new GS1 game console to everyone.
This is a boxy black machine.
The overall appearance is very similar to the previous PS2.
On the front of the fuselage, the large GS1 abbreviation occupies one-fifth of the area.
"It turned out...really made a game console...but how is this possible?"
Some people still can't believe it.
But now the complete look of this machine has appeared, and there have been at least three first-party games, Mario 64, Need for Speed 3, and Dragon Quest 7.
These are the major killers of Youxing Electronic Entertainment.
Just by looking at the previous promotional screen of Need for Speed 3, they already understood the performance of this machine.
For Zhu Yuxing, the picture of Need for Speed 3 is actually not very eye-catching, and its picture quality effect is roughly equivalent to the game picture quality level of about 2003, which is equivalent to the picture quality of Need for Speed 7.
Need for Speed at this time is completely a 3D game with simple textures.
However, under the rapid effect, people ignore a lot of details on the screen. As long as the material of the car itself is made excellent enough, people can largely avoid people being picky about the picture quality.
As for the characters, it's a bit appalling.
At this time, the 3D characters of the characters are still very bad. It is not easy to show the basic shape of the characters just by being able to see the state of the humanoid creatures.
Technology is progressing. If you want to shape the characters better in the real machine demonstration, the price and time you need to pay now will inevitably be longer.
And in order to catch up with the progress of game development, this is also inevitable.
However, this is the game that Zhu Yuxing is critical of with the eyes of someone who has come before.
But current players don’t think so at all.
They now think that this is the game with the best picture, and this is the most realistic picture scene.
"My God, what did I see, the newest game console, the GS1, is really the thing I've been dreaming of!"
"Dad, I tell you, I must have this as my Christmas present this year! Otherwise I'll ignore you!"
"Hehe, son, don't say you want such a Christmas present, your father also wants it, but it depends on your mother's opinion."
The father turned his head to look at his wife, who was busy with the housework behind him, and the wife also looked at her husband with a heart-to-heart.
"I don't care, you can decide."
The wife directly threw the ball back to her father. She didn't want her decision to make the child ignore her.
"Hey, as long as you give money."
When the TV player Take Yusei took out the GS1, the screen of this game console was continuously enlarged, and then took up the entire screen.
Then the game machine began to rotate 360 degrees without dead ends, the purpose is to show players the complete appearance of this game machine.
With the 360-degree rotation, there is also dynamic music to match.
Then, after showing for about three or four minutes, Take Yusei's picture reappeared.
"Let me show you the full performance of our latest GS series first-generation consoles in person."
He took the host to a platform and put the machine down, and then a huge screen gradually emerged.
Take Yusei raised his hands, and a brand new handle appeared.
The appearance of the handle is also particularly eye-catching.
In the previous SFC and FC game consoles, the game handles were boxy or rounded.
But the new handle this time has changed the previous image and has become a handle that is more suitable for holding.
This is also the most popular handle style in later generations.
Hands can be comfortably held at the two handle positions, and then the thumbs naturally rest on the buttons.
The index finger and **** also fit perfectly at the shoulder key position.
Just looking at this handle gives a tailor-made feel, as if a human grip was born to do so.
This is the ergonomics as the handle is known later on.
The appearance of this handle is very similar to the XBOX handle in Zhu Yuxing's memory, and he copied it according to this image.
Then, after continuous fine-tuning of details, the best grip feeling is determined.
The research and development investment in this grip feeling alone exceeds more than three million US dollars.
This was developed on the basis of having a rough image in my memory. If there is no such image in my memory, I am afraid that this R&D investment will be doubled several times.
It is said that Microsoft in the previous life spent a full $100 million to develop an XBOX handle that is most suitable for human grip.
Microsoft has a lot of money, and then they really found the optimal solution for the human handle, and it is almost impossible to find a handle that is more suitable for this form.
And Zhu Yuxing naturally hopes that his game machine can have the best.
Even in the details of the handle, we must strive for perfection.
Take Yuxing attaches great importance to this point, and he himself is very concerned about the quality of the game machine itself.
But ergonomics can only be felt after people actually experience it.
And now the biggest impact to players and peers is the button layout on the controller.
This time, the handle on Zhu Yuxing’s hand has two sets of shoulder keys, which are more than the previous ones, but they don’t give people a complicated feeling at all.
And even more shocking are the two rockers on the front of the handle.
Before, the joystick handle appeared.
That is a game peripheral launched by Lierda Games.
Originally, this peripheral was actually prepared for a realistic airplane driving game that they launched.
At that time, Lierda also swore that this realistic driving game would give people the most realistic feeling.
It's just... This thing is so real, so real that players can't understand those complicated aircraft terms.
In addition, the picture quality at that time was the best picture quality of 16-bit, how could this picture quality completely show all the details of all the planes?
The players were dumbfounded when they played, and the game died violently from then on.
Completely realistic games are not mainstream after all.
In addition to this game, no one has thought about what to do with a joystick.
But this time there is a joystick on the handle of the GS1, and there are two joysticks at one time.
This is very surprising.
They couldn't even imagine how the two joysticks should be used.
But next, Zhu Yuxing will show you the real usage of this joystick.
"Next, I'll show you how to play Mario 64."
(end of this chapter)