Chapter 520: Behind the scenes of game development

Chapter 520 Behind the Scenes of Game Development

519

"Look, this is a big 3D world. From the player's point of view, the world is very interesting and everything is so fascinating, but in fact, from the developer's point of view, the purpose is to deceive the player's eyes and make them believe the world's authenticity."

On the floor of a certain game development team, Take Yusei himself acted as a lecturer to explain the basic principles of the game to the three girls who suddenly visited.

There are not many people who can make Aya Tsukino pay special attention.

And Zhu Yuxing also seemed to have some kind of spiritual resonance with Tsukino Aya. When Zhu Yuxing saw that Tsukino Aya was particularly fond of these three girls, he also realized that these three girls seemed to be the same as the general public. people are different.

That turned out to be the case.

The three girls have begun to show full interest in game development, but at the same time they are a little bit withdrawn and feel that they are not good at developing games.

This is normal. Now, with the gradual establishment of an industrialized system for video games, the development of games is no longer something that can be done by just one or two people. Of course, independent games must be excluded.

Just like the film industry, what really attracts thousands of people is big productions. Independent films with small costs and small productions can be a blockbuster at a certain time, but there are almost no works that can arouse the common response of the world.

These three girls are video games that came into contact with in an era when the game industrialization system had matured.

The games they play are almost all games that require large-scale collective participation in development, which makes them somewhat withdraw.

It is not easy to have a few girls who are interested in game development, and Zhu Yuxing does not want these three girls to shrink from game development just because of a misunderstanding of game development.

So he took the initiative to act as a lecturer, or a teacher.

Now it is a very rare thing to have the opportunity to let Zhu Yuxing explain the guidance in person.

People in the same industry, even if they are competitors, if they have the opportunity to get the guidance of Zhu Yuxing, they will definitely come over without hesitation, no matter what the cost is worth it.

Then, Zhu Yuxing took the three girls to the office area of ​​one of the game development teams to speak to them.

Take Yusei sat directly in front of a computer and presented the development interface of The Legend of Zelda Ocarina of Time to the three girls.

In the development interface, the great world of Hyrule, which originally seemed to be endless with day and night changes, became a thin layer of textures.

Through the adjustment of the program, the protagonist Link can run wildly on this thin texture, or ride a horse to gallop.

"It's not that we can't make a more realistic scene, but it's not necessary, and it's a very extravagant act to waste resources where the player can't see it at all, and the performance of the current game machine can't be fully expressed. The real big world, so we can only compress resources in all places as much as possible, and give precious resources to those places where they should be used."

Among the three girls, Aiko and Ome-chan stared at the screen almost intently, with countless waves in their hearts.

Before they really had no one to teach game development skills.

So far, the books related to game development are not perfect, and they are more to teach others how to use simple assembly language or other basic programming languages ​​to develop some ordinary 2D graphics style games.

The development of 3D games is still a very fashionable and novel thing in this world. There are very few game studios and companies capable of doing this. There are only three people and only three girls in high school. There is no chance to get in touch with the details of these developments.

But Zhu Yuxing unreservedly presented the characteristics of these game development to the three girls, which made the three girls immediately have a new understanding of game development.

It turns out that game development doesn't seem to be that difficult, at least it's not what they thought at the beginning.

"But don't underestimate this very thin layer of texture. In order to prevent the character from running out of the texture due to some program loopholes, causing players to have a bad game experience, we must do our best to make this world There are a lot of restrictions, including the so-called air wall, which is where the player can't get through at all."

"Well, the air wall can only be regarded as a very low-level means of preventing players from exploring everywhere. Now we have a more advanced method, such as this game."

Take Yuxing clicked on another game, which was the Final Fantasy 8 game, which has not been released yet. The three of them should be the first outsiders to see the real content of the game.

However, Zhu Yuxing must still keep some secrets, and it is impossible to show the whole game to these three girls.

He just manipulated the characters in the development interface to a marginal area.

"Here we set up an automatic destruction countdown function. Once the player crosses this limit, the automatic destruction countdown will be reminded immediately. When the time reaches zero, the player will be instantly killed without reservation, no matter what equipment is not available. Using this method combined with the world view is very reasonable, making it easier for players to accept it than the air wall."

"That's it, it does feel easier to accept. I just thought about it, can it be blocked by higher mountains or some terrifying biological threats to prevent players from running outside the map?"

Aiko Bingxue is smart, and soon realized the setting of the air wall like Zhuyouxing.

Although this is just a very inconspicuous detail, sometimes the game is so charming because of this countless details piled up.

Zhu Youxing smiled and nodded: "You are very good at inferring others, yes, anyway, as long as the player thinks it is reasonable."

At this time, Kazumei was silent for a long time and finally asked: "Then Mr. Takeyou, I want to ask how difficult it is to develop a game like this? Does it still require a lot of talents?"

Zhu Youxing nodded: "That's right, because enough details require enough people to collaborate, the richer the details, the more effort you put into this game, and the world is an equivalent exchange after all. The world isn't it?"

The three girls nodded together, and then Kazumei said in a low voice: "But there are only three of us, and we may not be able to develop such a game world at all."

Zhu Youxing was stunned for a moment, then smiled and said, "Game development is not something that can be accomplished overnight, it's very good that you already have the idea of ​​developing a game. What you should do next is to finish your studies first, and then try to make some relatively simple games. , for example, a very ordinary little game made by Wario, I would like to call this simple game 4399."

"4399?" The three girls questioned in unison.

However, people in this world don't understand this stalk, which makes Zhu Yuxing add a touch of mystery to the naming of this game.

On the other hand, Aya Tsukino has long been accustomed to it, and Zhu Yuxing can always suddenly say some strange game types, and 4399 is not unusual.

(end of this chapter)