Chapter 605 Module Tutorial
604
"I am a researcher of the Battle.net Creative Workshop. My name is Zhuyou Xing No. 1. If you have any questions, you can contact me at any time. I will give you the corresponding answers as much as possible. If you are interested, then follow the tutorial with me, I can assure you that you will never regret watching this tutorial, it will open up a whole new world for you."
In the webpage, Zhu Youxing in a white coat stepped aside and showed the scene behind to the person in front of the screen.
This is an image of a game that Aiko quickly recognized as the already well-known competitive game Counter-Strike.
She has also played this game, but she is not very interested in first-person shooting games, and if she plays too much, she will feel a little uncomfortable, and she can't say what's going on, so she stays away from such first-person games.
But at this moment, she was attracted by the pictures inside.
Because in the last second the screen was still a very normal Counter Strike screen.
But in the next second, the camera suddenly turned **** red, and the hands that were originally holding the firearms quickly turned into somewhat scary-looking hands, which were completely beyond the reach of normal people.
At this time, Zhu Yuxing's voice sounded at the right time: "Before, did I ever think that a game will gradually lose its value after it is released? I don't think it should, some games should be able to last forever, and this kind of long-term Qing is not simply going on forever through competitive attributes, but attracting players to stay in this game through constant novel content.”
"But I'm just a person, and the creativity in my brain will eventually run out. It's impossible to guarantee that a game will always be popular, so I thought of a new way, which is to reduce the difficulty of game development on the one hand, At the same time, you can also try to see if this can make a game evergreen in another direction, which is the purpose of the creative workshop."
"And this screen is my simple modification based on the code of the original game, please take a look."
As soon as the voice fell, the picture of the video darkened slightly, and a dialog box with a seemingly complicated code appeared.
"Before, the game could not be modified at will, of course, the editable map function of StarCraft is not included, but now, I have added a brand new background to Counter-Strike, which I call the console, In this, you can master the editing of functions and gameplay through very simple learning. At the same time, we have also added a function that can be replaced at any time in the source file of the game, allowing players to replace any model in the game at will, making a game There is not only one gameplay and form, I have now made a few simple modifications to present a brand new gameplay, and this gameplay I call it: biochemical mode.”
Zhu Yuxing added the modified code and model in the tutorial to be simplified as much as possible. In order to simplify it even more, Zhu Yuxing stayed up all night and burst his liver to get it done. own play.
Zhuyouxing No. 1 started the trial experience of this new game mode, and soon Aiko was attracted by this new game mode.
This new mode is called biochemical mode. In simple terms, players are in the same faction at the beginning, but in the same faction, one or more infected people are finally determined through the countdown, and the infected people will be infected by attacking the humans around them. Others become zombies, and in the end, whether human beings succeed in winning, or whether zombies infect all human beings, all this is full of unknowns.
This is really a very novel gameplay, a gameplay content that has never been experienced in the past.
"Kazumi, Yin-chan, stop arguing, come and watch this!"
Aiko pulled the two who were still bickering apart at this time, and then asked both of them to look at the screen.
The two turned their heads suspiciously, and then saw this new game mode.
At the beginning, Kazuya and Yone-chan were still a little unclear, but soon they both understood how the game was played.
"Huh? This gameplay is quite interesting, is this a new game launched in Battle.net?" Yin Jiang showed full interest.
Kazuya was a little scared, but this game has obviously reduced the level of fright a lot.
In fact, most of the other scenes are not very scary, except for the occasional sudden transformation into a zombie.
So after watching it for a while, Kazumi also became interested in this game.
But she was still thinking about farming at this time.
Aiko shook her head: "No, this isn't a brand new game, how do you say this... This is a brand new feature launched by the platform, called the Creative Workshop, where you can freely modify the existing game content and add various features to the game. kind of play."
"Creative Workshop?" Otome-chan tilted her head, seriously understanding what Aiko said.
"Let's see first, you should understand later."
Next, the biochemical mode is just a simple display, the webpage is more about how to create your own gameplay through the creative workshop.
The simplified programming as much as possible allows people like Hemei who are not very good at programming to understand at a glance.
At least she already knows how to add her favorite models to Counter Strike to give the game a new look.
Suddenly, Aiko was thinking, it would be very interesting if some of her favorite anime or film and television characters appeared in a match of Counter-Strike.
Yin-chan is looking at it more and more attentively.
She also finally understood what the so-called creative workshop was all about.
The tutorial shown in the web page is just a simple guide. After the guide ends, the web page will be restored to static again, and several new options will appear in the web page.
《Biochemical Module Development Tutorial》
《Hide and Seek Module Development Tutorial》
《Modular Tutorial for Farming in Counter Strike》
"Module Tutorial for Creating Thousands of Large-Scale War Scenes in Counter-Strike"
A series of various modding tutorials are presented, each with a very short process.
Aiko just clicked on the tutorial of the biochemical module, and the whole tutorial was only less than an hour.
A normal person can quickly become familiar with how to develop a biochemical module through the basic game of Counter-Strike in this hour with a little attention.
And as long as you draw inferences from one case, you will soon be able to come up with more game ideas.
"Aiko, Oto-chan, this thing is so interesting, and it looks super simple." Kazumi looked excited.
Because this is the first time she feels like she can complete a game development by herself.
Although the game developed in this way is probably destined to be unprofitable, she still finds it very interesting, and as long as it is independently developed by herself, it is very fulfilling.
(end of this chapter)