Chapter 689: unique style

Chapter 689 Unique Style

688

I didn't expect to see the latest game released by the benefactor early in the morning.

He still has a fresh memory of this mysterious netizen's first game work.

Stardew Valley He was really addicted to it for a long time.

Obviously this game looks so rough, but it still has extraordinary magic.

Not only him, but even a large number of people in his company have been conquered by this game.

Later, he launched a game called Cycle Hero. The gameplay of this game is also quite unique, and it has the same magic power as Stardew Valley. It can make the game more perfect.

Then, the mysterious benefactor netizen launched a game called Witch's House.

How to say this game, he doesn't really like it too much, the plot is a bit too sad, and it has horror elements, it is destined that there will not be too many people who like it, but he also noticed that the people who like it really like it, not at all. Any fake, which also leads to polarized reviews of this game. On the game review page, you can see that the most people who give one-star negative reviews and five-star positive reviews are the most, and those in the middle have the least ratings.

So the game has a certain audience, but not everyone likes it.

This also made Murakami realize that this mysterious netizen who used to be of great help to him and considered his benefactor was also very talented in game development.

He even saw a little bit of the shadow of the game **** in this mysterious netizen.

However, the God of Games is obviously more powerful in game development, and the games developed by this mysterious benefactor netizen will have a bit of a unique personal touch, which will also make it difficult for the game itself to become a popular mainstream game.

And finally, almost two years later, the mysterious benefactor netizens once again released a new game.

Um? Was it co-developed with someone else?

This is a bit different from his previous development style.

Before this mysterious benefactor, the netizen had been fighting alone.

This time, we suddenly found a cooperative team to develop the game together, which is very unusual.

The game is priced at 1900 yen, which is relatively high for an independent game.

Now, most of the indie games on the Battle.net platform are below 1,000 yen. If you look carefully, you can even find indie games that cost only 50 yen.

1900 yen is already considered the top price of independent games now.

If this game is released by a little-known ordinary independent game developer, he estimates that most players will ignore it directly.

However, apart from the mysterious benefactor netizens this time, another game production team co-developed is also a well-known game studio. It was a game development team formed by three female college students. He had the honor to interview once, yes The development strength of the three people is very recognized.

This should be considered a powerful alliance.

Thinking of this, Murakami no longer hesitated and decided to buy it.

After the purchase is complete, the game starts to download automatically.

And the capacity of the game is about 400MB.

This is much larger than the current average independent game capacity.

If the capacity is relatively large, it means that the content in the game should be quite rich.

No wonder the mysterious benefactor netizens will choose the way of joint development. If you want to complete this kind of game alone, I am afraid it will be very time-consuming.

It didn't take long for the game to be downloaded.

Dead Cells, um, a game about constant death?

is quite novel. Some screenshots of the game on the game homepage seem to be a horizontal version of the action game, and the category is classified as a Galaxy City game.

This type of game is now the most famous of the two series of Metroid and Castlevania.

Is this time the mysterious benefactor netizens want to break through themselves?

He entered the game with anticipation.

The first thing that catches the eye is an ancient castle building, which is an ancient castle drawn in pixel style, and has a unique charm in it.

In this environment where various types of games are pursuing high-definition, it is quite unique that a game suddenly returns to the original and makes a pixel game.

Of course, there may also be insufficient funds?

Just click to enter the game options, and then the cutscenes officially begin.

The Prisoner's Cell, this is where the game all starts.

Under the movement of the camera, it came to a position like a pipe, and then a mass of blood and flesh rolled down from it, and then fell to the ground with a clatter.

In the background of the ground, Murakami saw a corpse that looked like a giant sitting on the ground, which made Murakami start to reverie.

Who is this giant? What happened here? And what happened to this mass of rolling flesh?

The flesh and blood quickly came to a lying corpse, and then quickly drilled into the corpse, allowing the corpse to move again.

At this point, the game officially started, Murakami stared blankly at the screen.

This game... It's really unique, and it's still the same strange trend as always.

General games will never develop games like this, because it looks very weird.

But on independent games, on the mysterious benefactor netizens, everything seems so reasonable.

According to the guide, Murakami quickly learned some basic operations, jumping, advancing, and rolling.

Then he manipulated the character to run forward.

He immediately found that the overall action of the game is very smooth, which shows that the developers are very attentive in the adjustment of the action of the game characters.

Just some action values ​​that come with Unreal Engine are not enough to make such smooth and silky action effects.

Unless the mysterious benefactor netizens have internal channels of Yuxing Electronic Entertainment, they can obtain the exclusive action value data from Yuxing Electronic Entertainment.

After simply performing actions such as jumping, running, and rolling, the character came to a gate.

A shield and a short bow are suspended in front of the gate, and a woman dressed like a warrior seems to be waiting here for a long time.

Through the conversation with this female warrior, Murakami has a general understanding of the entire world view.

Now his character seems to be a strange, spooky creature that doesn't die itself.

The principle of    immortality cannot be explained, but in short, as long as you fail in the game, the protagonist will not directly GAMEOVER, but will return to this cell to regenerate, and then continue to the next reincarnation battle.

Constant death cycle? Wouldn't this be a bit boring.

Murakami pondered, and always felt that this game was not as interesting as he imagined.

But Murakami is very patient. His job is to play games and evaluate games. Naturally, it is impossible to judge the overall quality of a game just because of the performance of the game at the beginning. In short, play it first.

(end of this chapter)