Chapter 694: Never give up easily (3/7)

Chapter 694 Never give up easily (37)

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Never give up easily, and strive to pursue your own way of success, this is what Aiko has always believed in.

She was a top student in high school, and she was also a leader in her grade in college.

Even if she doesn't play video games, she has successfully received invitations from at least two well-known companies in her first school year. As long as she graduates, she can immediately go to work in those two companies, and the salary is not cheap.

But that's not what she likes, she likes taking risks and she likes success.

The success of her career means nothing, she wants to do something more groundbreaking.

Video games, a completely new industry.

This is a very young category of all types of industries in human society.

Computer programming predates video games.

So Aiko looked for this industry, and she hopes to develop all her strengths in this field.

Now the feedback is that she should be somewhat successful.

But this is not enough.

She will not be satisfied with just such a little success.

She wants to go higher.

Dead Cells is the most confident game she has ever made.

It took her a lot of hard work.

In the details that are not easily noticed by ordinary people, she does not know how many brain cells are wasted for this.

Just the details of the movement values ​​that Zhu Yuxing told Aiko, she kept adjusting it at least a hundred times.

Every time she is dissatisfied, she will try her best to make corrections.

And she also followed the teachings of Take Yusei, to study the different attack actions of each weapon, and strive to make the movements of each weapon look so smooth and impactful.

In this regard, Aiko really did the best.

Take Yusei has not played the final product of the game. If he tries it, he will definitely find that the movements of the characters and monsters in this dead cell are more smooth than the original game character and monster movements.

Achieving this is really not something that can be done with a little effort.

Aiko can be regarded as a template of a hard-working personality.

"Are we going to do the expansion now? We just took a short break."

Kazuya seemed a little reluctant, she still wanted to rest for a while.

Aiko continued typing the code to modify the model without looking back, and said, "I remember you said you wanted to buy a car. Is the money you saved up now enough?"

"Hmm..." Kazuya couldn't answer the question for a while.

Wanting to buy a car and Mei have always been thinking about it.

Because she once watched a heroine TV series, the strong woman in it drove a super nice car.

And that car costs more than 20 million yen.

This price is already considered a luxury car level. If Hemei really wants to buy it, the income from the current farm defense battle and the game developed by Yinjiang is simply not enough.

Aiko immediately said in a persuasive manner: "If you create this game completely and completely, I can assure you that you will definitely be able to save up the money to buy that car, and if it's not enough, I'll help you make it up for free. ."

Kazuya's eyes lit up immediately, and then said, "This is what you said, then I'll work harder!"

Hebei has power in an instant.

She fought for him for the car!

In fact, she still enjoys designing the art of the game, as if she had finished the work ahead of time.

When the game release really meets expectations in the future, she will be able to get a car, which is quite beautiful to think about.

If it was an ordinary person, I would not dare to buy a 20 million car, but it seems that it is no longer so out of reach for Kazumi and the others.

As for Yin-chan, Aiko didn't say much. Although she didn't pursue success as much as Aiko, she didn't hate the refreshing feeling of success brought by her hard work. Anyway, the three girls are of one mind. Can't let yourself go.

Therefore, the three people who were planning to rest immediately picked up their respective tools and started the next crazy busy work.

In fact, with the original basic framework of the game, the rest of the development speed will be greatly improved.

Even if the expansion of the game itself may even exceed the original game, the cost and manpower to pay is definitely much simpler than creating a new game at the beginning.

Of course, this is based on the scale of an indie game.

If the future industrialized pipeline game is gradually formed, then the difficulty of creating any type of game will be greatly reduced.

By the way, what did Kazumi say just now?

After Aiko finished telling Kazumi and Otone-chan what to do, she then remembered that Kazumi seemed to want to say something to herself.

Forget it, ask again later.

She has started new development work since she heard the game's bad reviews before, and is desperately trying to be successful.

The three girls completely ignore the sales and dynamics of the game from the outside world.

But it didn't take long before the evaluation of dead cells began to reverse rapidly.

At the beginning of the game, most of the evaluations focused on the game progress being too high.

But players who play with a little bit of heart will gradually find that compared to the fun brought by the game, this difficulty is really nothing.

Many of these players have also played Titanfall

In Titanfall, Zhu Yuxing deliberately doubled the difficulty of the last level.

One of them is to test the current players' ability to withstand difficult games.

The result of the    experiment is that players have gradually been able to accept difficult games.

And Dead Cells is like another new test, testing how well these players can handle this type of game.

The results obtained so far are still very good.

After a week, the reviews of Dead Cells began to shift from mostly negative to mixed.

And the sales volume also reached 200,000 in a week, which has far exceeded the initial expectations of Aiko and others.

As more and more reviews, the positive reviews will continue to rise, and everything seems to be developing in a good direction.

And the movement of dead cells naturally attracted the attention of some game companies.

Dead Cells sold more than 200,000 in a week in a short period of time, which should be the basis of fame, but it should also prove that this game is really fun enough.

So many companies immediately followed up, trying to learn how to learn what is commendable in this game, and see if it is possible for them to learn a piece of it.

Dead Cells originally did not have any official community. After all, the number of independent game teams was relatively small, and it was even more impossible to recruit people to manage any official community.

However, players began to spontaneously set up relevant forums for dead cells, and then took the initiative to share various strategies and equipment of the game in it. Players' spontaneous sharing made the popularity of this game continue. Not easy to come down.

(end of this chapter)