Chapter 990 Linear Trigger
990
The second-phase project of the theme park is arranged as Final Fantasy, and the third-phase project is still in the voting process. In addition to the theme park, there are also some relatively small-scale parks built by multiple IP combinations. The divisions of these parks will Smaller and faster to build.
If there is time, such a paradise may be officially launched within one to two years.
Among them, there are already Street Fighter Fighting Arena and Dragon Quest Theme Pavilion in the plan.
After completing these planning arrangements, Zhuyouxing re-entered the state of game development.
The park will be managed by a dedicated person. He only needs to continue to create more game IPs and sequels, and leave some things unrelated to game development to professional people.
The game item that needs to be kept an eye on now is the chapter of GTA Liberty City.
Now about 90% of the main storyline and content have been completed, and the sidelines and a series of stories have also been produced. Most of the remaining work is the performance test of the game itself.
The developed chapter of GTA Liberty City has come to a new era of next-generation games, which is almost equivalent to the game screen of the PS5 era in the original world.
The new game console that is expected to be officially released in 2017 is also a new next-generation game console that faces this world.
Zhuyouxing has arranged to add some extra features to the new game console in the future.
The linear trigger of the handle is a very good idea, and it is not particularly difficult to implement.
The advantage of the linear trigger is that it allows the player to have different force feedback when pressing the trigger button.
Among them, this kind of linear trigger is very suitable for simulating firearm shooting, bow shooting, driving of racing cars, etc.
This kind of linear trigger will be applied to the chapter of GTA Liberty City for the first time. Players can directly feel the different combat reactions of the characters in the game through the linear trigger.
GTA4 will have a very rich vehicle, and there will be quite a lot of different firearms, and you can also make compound bows, crossbows, etc.
These things can maximize the use of the design of the linear trigger.
However, it seems that there is no need to schedule a linear trigger in the future.
Because Hayazawa Airi happily came directly to Takeyusei's office, and put a handle of an engineering sample on Takeyusei's desk.
"Zhuyou, take a look at my latest achievement! The linear trigger you want is done!"
"Is this done?"
Zhu Youxing was still a little stunned.
The design of this linear trigger was just a concept before. He wanted to add the function of linear trigger to many vehicles in the game after the game of GTA Liberty City was basically completed.
However, Hayazawa Airi is obviously very concerned about the idea proposed by Takeyusei at the beginning, so after Takeyusei briefly introduced the function of this linear trigger, she led her team to come up with it. A finished product came out.
"This is the engineering team you have cultivated for more than 20 years. We can definitely do our best to complete the functional design of any game console you want."
Hayazawa Airi is very proud, and Takeyuhoshi's accident made her feel that she finally has a unique sense of accomplishment.
The engineering version of the linear trigger handle placed on the desk at this time still looks a bit rough.
The appearance is only supported by a relatively simple 3D printed shell, and there are still some plastic burrs that have not been cleaned, so the hand feel will definitely be worse.
But this is not a big problem as an engineering prototype.
Zhu Youxing doesn’t care about that little experience, and there is definitely no need to worry about the appearance of the real product.
"Can I directly experience the function of the linear trigger on the computer?"
Zhu Youxing is a little eager to try.
Another game console function that I didn't have the opportunity to experience too many times in the original world was realized by myself.
In the original world, linear trigger games with very good application effects were really rare.
Mainly because most of the video games at that time were not particularly able to understand the fun of linear triggers.
But Zhu Youxing thinks that the linear trigger is definitely one of the best ideas of a game.
With this linear trigger, the player's experience of realism can rise in a straight line.
So, now that the linear trigger has been created, maybe the real vibration effect can also be studied?
The real vibration effect can make the player holding the handle feel as if he is in it.
If the game environment is a desert environment, then if the character walks on the desert, the controller can have that kind of rustling vibration feeling, as if the controller is also walking in the desert.
If you are swimming, the vibration of the handle will tend to be long and soft, just like the feeling of a swimmer when he strokes the water wave again and again.
Of course now, the priority is to experience this linear trigger first!
"Of course, this is a demo of the linear trigger. You can have a good experience. If you think it's okay, I'm now connecting with several game development departments so that they can use this function earlier."
"Yes, this function was given to the 2077 development team earlier. The GTA development team also needs this new function, and many subsequent games can use it."
Hayazawa Airi's action has already made Takeyusei start planning the new work to be done next.
Let’s not talk about future third-party games, at least for first-party games, let me apply this linear trigger first.
Of course, Linear Trigger will also disclose the development code to third-party game developers, so that they can use this function as much as possible.
Only when this function is popularized, players will feel that having a linear trigger is a matter of course.
And in this way, it may be possible to form an absolute dominance in a short period of time.
Game companies such as Surui Electronics, which do not have a linear trigger in a short period of time, will be half a beat behind.
Hayazawa Airi inserted a USB flash drive into Takeyusei's computer, and Takeyusei clicked on it to run a game test program.
This program is very simple, it is a first-person shooting target laboratory in a venue.
"By the way, I suddenly remembered that this demo demo has another function, that is, when you switch between different weapons, the handle will also send out a relatively crisp vibration feedback, telling the player that you have just switched to another weapon. Weapons, members of our engineering team have begun to study whether this vibration can be processed more finely, so that different weapons will have different vibration feedback functions when switching."
Zhu Youxing listened, and the movements of his hands also paused.
Huh? Have you already thought of this?
Although this idea is still at a very preliminary stage, and it is only possible to think of using this vibration function to achieve more real feedback, it is already a good start.
Zhu Youxing immediately took advantage of the situation and said: "Then we can also dig into the function of this vibration. For example, if the character is in an environment where the wind is howling, the vibration may produce a vibration feedback similar to being blown by the wind, or The character is in the desert, and when walking in the desert, the controller will feedback the vibration feeling as if walking in the desert, what do you think?"
"Hmm... Hey, that's right, Zhuyou, you are right, you can indeed do this!"
When Airi Hayazawa was reminded like this, she immediately became excited.
"You still have a brilliant mind, Zhuyou, and you can always come up with more interesting details. Before, my team and I could only think of using the diversity of the vibration function of the handle to switch weapons."
(end of this chapter)