Chapter 1028 Complex System
1028
The details of GTA5 are not disclosed much, because the game itself has not done much, and the preview is just an advance display.
And Cyberpunk 2077 has more content.
According to the plan of the marketing department, Cyberpunk 2077 will continue to carry out high-frequency announcements throughout the year.
According to Zhu Youxing's guidance, the marketing team took the initiative to find some joint activities of the brand.
And then at the same time getting ready for the Electronic Entertainment Expo this summer.
The key promotion of this electronic entertainment exhibition will also be Cyberpunk 2077
And at the Electronic Entertainment Exhibition, players will see a fully playable demo DEMO.
But even if it is just a trial demo, the capacity has reached an astonishing 10GB, all because of the terrifying content and information contained in the game.
The development team will not be idle during this period. The game still needs final testing work, and we cannot relax simply because the game is finished.
Before the game is released, all the work is meaningful, especially the work of detecting game loopholes. Even Zhuyouxing himself goes into battle and personally tests the game's loopholes. From this, it can be seen that Zhuyouxing How much attention is paid to Cyberpunk 2077.
This is Yuanzhu Youxing's own incomplete dream.
Thinking back in the original world, he regretted the incompleteness of this game.
Obviously, if you have patience and the experience of the development team is rich enough, this game is qualified to be the best game of that era.
The foundation of the game is really good, but it's a pity that everything is lost to the interference of reasons other than the game.
But in this world, these interferences no longer exist. As long as Zhu Youxing is around, no one will be able to interfere with the smooth production and release of this game.
Zhu Youxing manipulates the protagonist in the game to walk in the city of Night City.
At this time, he switched to the third perspective of Cyberpunk 2077.
Some unexplainable reasons in the original game kept the game in the first-person perspective.
But such a perspective will directly dissuade many people.
These people are players with 3D vertigo.
Because of the perspective and action effects of the first person, even now it is difficult to easily solve the problem of some players being too dizzy when playing.
And if the perspective is switched to a third-person perspective, the 3D vertigo will be greatly alleviated.
In the original world at that time, the first-person perspective of Cyberpunk 2077 was also criticized for a long time.
Later, some people tried to manually adjust the perspective to the third person, and then saw a character who looked like a strange species running and fighting on the ground, which was very funny.
But if you are driving a motorcycle or other vehicle, you can still switch to a third-person perspective to drive. This means that the original developer of Cyberpunk 2077 has considered a third-person perspective.
The reason why the third-person perspective is not used may be technical reasons, financial or other reasons.
But what is certain is that one more perspective can definitely increase more audiences.
And what I have to do is to add some more investment and technical support.
This is not a problem for Youxing Electronic Entertainment at all.
In the third-person perspective, the scenery of the entire Night City is obviously very different from the general scenery.
The third person can enjoy a wider view at one time,
"President, how do you feel? Can you meet your requirements?"
The head of the third development department, Hitomi Kitada, looked at Takeshi with full expectation.
The team he leads focuses on the programming of Cyberpunk 2077.
He is most afraid of any unexpected situation during the game of Zhuyouxing, the game crashes and so on.
But up to now, Zhu Youxing has been playing for more than two hours, and there have been no game crashes or major loopholes, which is quite a relief for him.
Zhu Youxing concentrated on playing the game and said at the same time: "Very good, you are doing very well."
This is a very rare repetition in Zhu Youxing, which is very good.
Hitomi Kitada immediately showed a happy smile. It is very gratifying to be recognized by the boss for his work.
Moreover, he also likes this game very much.
The only thing he and his team have done in the past few years is to continuously create a stable system for this game, so that enough content and gameplay in the game can be integrated without problems.
The problems brought about by the increase of gameplay and functions in the game are not simply one plus one, but very complicated.
Sometimes a very simple fishing method will inexplicably conflict with a certain gameplay function system of the game.
If the player inadvertently touches the contradiction between the two gameplays, it will lead to the collapse of the game as a whole.
If it is more serious, it may also lead to the loss of the game archive, and the game content that the player has played for a long time will also be burned.
The more content in the game, the more complex problems will arise.
He remembers two years ago when he and the team got stuck on a custom rearview mirror charm for an in-game car.
This is a very inconspicuous thing, and the players themselves may not notice it at all, but it was this little thing that directly led to a major loophole in the logic of a set of racing gameplay they developed at that time.
The function of a small pendant will produce an anchoring effect, which will fix the car in the racing game in place and cannot move.
If you forcibly modify the code, it will lead to a series of other chain effects.
This problem has tortured them for more than half a month. Hitomi Kitada, as the minister, didn't think about tea or food for a few days, but he couldn't figure out what caused the problem.
In the end, he mustered up the courage to report to Zhu Youxing to see if he could apply to cancel the pendant function of the car rearview mirror in the game. As long as it is cancelled, the entire system can operate in a relatively stable manner. .
But at that time, the Stanford Legion, who was good at solving technical problems, was also helping, and they immediately started to solve the problem after learning about it.
Finally, this trouble was solved with the joint efforts of both parties.
During the entire game development cycle, problems like this, big and small, pop up in an endless stream.
The trouble on this side is solved, but a new problem pops up on the other side, which is really annoying.
This kind of thing cannot be avoided when the game scale is too large.
It also owes to Unreal Engine itself's strong support in game development.
Otherwise, let alone three or four thousand people develop this game together.
Even if the number of people is increased by two or three times, the development of Cyberpunk 2077 cannot be done.
"Take this as a trial demo, we are going to participate in the game exhibition together."
(end of this chapter)