NOT A Chapter – NOTIFICATIONS COMPILATION – SKILLS AND LEVEL
Skill Category Skill Name and effects Dates skill learned or upgraded Notes Alexis's Hamadryad Body [Hamadryad Body - Developing]. The body is made from the nimble wood of a soul tree, and the soul that lives in this body derives energy and life support from the soul tree. So, the body will die when the soul tree does. Year 76 Month 7 ARTIFICIAL SOUL UPGRADES [Unlocked special tree type. Root-Brain Complex. Requires special minerals to grow. Special minerals required are 10 x Blood Crystals, and 50 x fresh animal heads] Year 75 Month 3 AURA - DEMONSUPPRESSION [Obtained skill : Lesser demon suppression aura] Year 72 Month 5 AURA - MAGIC SUPPRESSION [Skill obtained : Magic suppression : All hostile magic abilities below tier 3 are absorbed] Year 74 Month 8 Week 3 Autopilot Autopilot Year 1 Month 0 BIOLAB [Secret hideout - biolab upgraded. Autopsy table and precision tools obtained. Pods increased to 10] Year 74 Month 2 Week 1 BIOLAB [Biolab leveled up] [External Biolab unlocked. Customisable Branches can now create biolabs!] Year 75 Month 11 Week 2 BIOLAB [Biolab upgraded. Additional lab tools obtained] Year 75 Month 3 BIOLAB [Biolab upgraded three times! Biolab resistance to attack increased. Biolab modification options increased! Soul-forge-linked abilities increased!] Year 76 Month 4 Week 4 BIOLAB [Biolab upgraded - post-mortem equipments, death sensors, death-delaying equipment and body preservation added!] Year 77 Month 8 BIOLAB [Biolab upgraded. Biolab now has multiple extra rooms, functioning as a 'toilet', 'bathroom' and others for collection and harvesting of biological wastes] Year 80 Month 1 Biolab / Secret Hideout [Secret hideout - Biolab upgraded] Year 73 Month 1 Biolab / Secret Hideout [Secret hideout - biolab, upgraded. Additional pods now available.] Year 73 Month 1 Week 3 Biolab / Secret Hideout [Secret hideout - Biolab upgraded] Year 73 Month 2 Week 4 Biolab / Secret Hideout [Secret hideout : Biolab upgraded. Pods increased to 5.] Year 73 Month 8 Week 3 Communication / Visual [Limited Telepathic Communication] Year 55 From Indra Communication / Visual [spirit vision] Year 55 From Indra Communication / Visual self awareness Year 58, Month 1 Communication / Visual [calming voice] and Year 70 Month 8 Communication / Visual [Local rootnet access] Year 71 Month 5 Communication / Visual [Create Rootnet Node]]. Year 71 Month 6 Communication / Visual Local rootness access upgraded Year 71 Month 8 Communication / Visual [Symbiotic extension unlocked] Year 72 Month 12 Week 4 Communication / Visual [Basic Tree-Eyes obtained. Limited to 10 selected trees. Place on trees to obtain multidirectional vision. Can actively look through two sets of eyes at any one time, view limit can be increased with root-brain complexes.] Year 79 Month 5 RESEARCH SKILL Communication / Visual [Skill upgraded : Symbiotic extension] Year 79 Month 5 CROPS & PRODUCE [Customisable branches : Harvestable Products obtained. Options are : Cotton, Maple Syrup, Oranges, Olives. Expanded options will be available with higher levels, or when new types of fruits are studied in the biolab] Year 73 Month 5 Week 2 CROPS & PRODUCE [Harvestable crops : Apples] Year 74 Month 12 CROPS & PRODUCE [Timber-farm] [Produce average quality timber, at a much faster speed] Year 74 Month 5 Week 3 CROPS & PRODUCE [Harvestable products upgraded. Papaya and grapes obtained]. Year 74 Month 6 CROPS & PRODUCE [winter resistant crops] Year 75 Month 11 Week 2 CROPS & PRODUCE [Warm Winter Fruit obtained. A fruit that helps to keep the body warm] Year 76 Month 1 CROPS & PRODUCE [New crop species unlocked - Wheat, Jackfruit, Light Corn, Blackpotato, Rye, Red hops, Blueberry, Fireberry] Year 78 month 1 CROPS & PRODUCE [New Tree type unlocked : Common herbal bushes. Bushes containing a wide variety of herbs. Herb varieties appear at random] Year 78 month 1 CROPS & PRODUCE [Crop variety - Garlic] added. You can now produce essences of garlic and garlic flavored woods, fruits and saps. Year 78 Month 12 CROPS & PRODUCE [Crop variety - Ginger] added. You can now produce essences of ginger and ginger flavored woods, fruits and saps Year 78 Month 12 CROPS & PRODUCE [Milk coconut and brownwood gourds] Year 78 Month 5 CUSTOMISABLE BRANCH [Obtained skill : Customisable branches] Year 72 Month 10 CUSTOMISABLE BRANCH [Customisable branches options expanded] Year 73 Month 2 Week 4 CUSTOMISABLE BRANCH [Customisable branch option unlocked : Shield Generator] Year 73 Month 3 Week 2 CUSTOMISABLE BRANCH [New customisable branch option : Web-trap spider nests. Home to 3 web-building spiders.] Year 75 Month 10 DEFENSIVE [Ironbark], Year 55 (estimate) not specifically mentioned, but familiars have similar skills DEFENSIVE [Defense], Year 55 (estimate) not specifically mentioned, but familiars have similar skills DEFENSIVE [Wood shield] Year 55 (estimate) not specifically mentioned, but familiars have similar skills DEFENSIVE [Wood shield upgraded. Year 73 Month 2 Week 4 DEFENSIVE Steelwood barrier obtained] Year 73 Month 2 Week 4 DEFENSIVE [Skill : Defensive dome obtained] Year 73 Month 3 Week 2 DEFENSIVE [Skill : Reinforce defensive structures obtained] Year 75 Month 5 DEFENSIVE [Shield generators upgraded] Year 77 Month 8 DEFENSIVE [Cactus defense system] Year 78 Month 5 ENCHANTMENT - HOLY [Obtained skill : Lesser Holy Enchantment] Year 73 Month 2 Week 1 From RAJJIV NUNG ENERGY STORAGE [Tree ability : create tuberous storage] One tuber for every [customisable branch]. So for a total of 40 potatoes, given that my main body grown and has 10 customisable branches now, and 30 for each of the subsidiary trees. These standard sized potatoes is also now my standard unit for energy. Year 73 Month 4 Week 2 ENERGY STORAGE [High density tubers unlocked. Tubers will be naturally upgraded] Year 77 Month 1 ENERGY STORAGE [Tuberous storage upgraded.] Year 77 Month 1 ESSENCE [Essence harvesting obtained] Year 70 Month 11 ESSENCE [Essence collection upgraded. Essence mastery and generation obtained. Customisable branch options now include "Essence generator"] Year 72 Month 12 Week 4 ESSENCE [Essence collection upgraded] Year 73 Month 12 Week 1 ESSENCE [Essence infusion unlocked. Essence-infused fruits, leaves and barks now available. Essence-infused subsidiary trees now available] Year 73 Month 12 Week 1 ESSENCE [Essence collection upgraded. Extraction rate and speed improved.] Year 73 Month 8 Week 3 ESSENCE [Memory collection] [from Soul Forge - Black] [Using the dark arts, a small % of memories of the dead will be converted into skill essences] Year 75 Month 8 FAMILIAR [Familiar Contract]. Year 52 FAMILIAR [Tree Familiar abilities upgraded] Year 73 Month 3 Week 2 FAMILIAR [Familiar contracts upgraded - skill salvaging chance increase!] [Youve witnessed death as it happens in the inner realm] Year 77 Month 8 FAMILIAR [Special skill obtained - Possession of the devoted] [A special familiar contract with a chosen devoted believer. Limited to 5 at any time] [Lausanne has accepted the special familiar contract. 50 star mana consumed. 1 star mana will be consumed per month]. Year 78 MOnth 4 FAMILIAR [Skill learned : Minder-Familiars. Maximum Minders, 20] Year 79 Month 5 FAMILIAR [Aspect contracts are limited to Level divided by 10. You are allowed up to 13 Aspects] Year 80 Month 4 FAMILIAR [Druidic Aspects can be awarded to druids, herbalists, farmers and gardeners (and variants). Can also be awarded to Treefolks, with no job class requirements.] Year 80 Month 4 FAMILIAR [Four druids have each entered into a non-cancellable Druidic Aspect contract with you] Year 80 Month 4 FAMILIAR [New familiar contract type obtained : Druidic Aspect Contract. Year 80 Month 4 Germinate Germinate Year 1 Month 0 Haunted Tree [haunted tree]] Year 70 Month 8 Haunted Tree [Skill : Haunted tree upgraded to haunted forests.] Year 74 Month 7 Week 4 Healing [Healing fruit] Year 56 Healing [Nourish] Year 69 Month 10 Healing [Healing powers upgraded] Year 72 Month 12 Week 4 Healing [Healing fruit upgraded] Year 72 Month 3 Healing [Healing vines upgraded] Year 72 Month 3 Healing [Solar-healing] Year 72 Month 3 Healing [Nourish upgraded. Year 72 Month 9 Healing Life support unlocked. Year 72 Month 9 Healing Suspended animation unlocked] Year 72 Month 9 Hibernate Hibernate Year 1 Month 0 Illusion [Camouflage & illusions upgraded] Year 70 Month 11 Illusion / Defensive [Mist] Year 76 Month 9 Inspection [inspect] Year 56 LEVELS Level 14 (+13 level) (From Indra's death) Year 55 LEVELS Level 15 (+1 level) Year 56 LEVELS Level 16 (+1 level) Year 57 Month 11 LEVELS Level 17 (+1 levels) Year 58 Month 1 LEVELS Level 18 (+1 level) Year 58 Month 6 LEVELS Level 19 (+1 level) Year 58 Month 7 LEVELS Level 20 (+1 levels) Year 59 Month 1 LEVELS Level 23 (+3 levels) Year 59 Month 4 LEVELS Level 35 (+12 levels) (from death of 3 familiar-contractees) Year 59 Month 9 LEVELS Level 36 (+1 level) Year 65 Month 2 LEVELS Level 45 (+9 levels) (from death of Andy Schulon) Year 67 Month 11 LEVELS Level 47 (+2 levels) Year 69 Month 10 LEVELS Level 48 (+1 level) Year 70 Month 1 LEVELS Level 63 (+13 levels) - Destruction of Freeka Village Year 70 Month 11 LEVELS Level 64 (+1 level) Year 70 Month 11 (next few days) LEVELS Level 50 (+2 level) Year 70 Month 8 LEVELS Level 65 (+1 level) Year 71 Month 3 LEVELS Level 66 (+1 level) Year 71 Month 4 LEVELS Level 71 (+5 level) Year 71 Month 5 LEVELS Level 86 (+15 levels) - Defeat of Demon Champion (assisted) Year 71 Month 8 LEVELS Level 92 (+3 level) Year 72 Month 10 LEVELS Level 100 (+8 levels) - defeating the demon giant centipede Year 72 Month 12 Week 4 LEVELS Level 87 (+1 level) Year 72 Month 3 LEVELS Level 89 (+2 level) Year 72 Month 9 LEVELS Level 101 (+1 level) Year 73 Month 1 Week 3 LEVELS Level 116 (+1 level) Year 73 Month 12 Week 1 LEVELS Level 104 (+3 level) Rajjiv Nung's death Year 73 Month 2 Week 1 LEVELS Level 110 (+6 levels) vs 3 Demon Champion Year 73 Month 2 Week 4 LEVELS Level 114 (+4 levels) Death of Demon King Andraas + Familiar EXP of heroes Year 73 Month 3 Week 2 LEVELS Level 115 (+1 level) Year 73 Month 7 Week 1 LEVELS Level 117 Year 74 Month 5 Week 3 LEVELS Level 121 (+4 levels) (soul forge unlock) Year 74 Month 8 Week 3 LEVELS Level 122 (+1 level) Year 74 Month 9 Week 3 LEVELS Level 124 (+1 level) Year 75 Month 11 Week 2 LEVELS Level 123 (+1 level) Year 75 Month 5 LEVELS Level 129 (+1 level) Year 76 Month 12 LEVELS Level 128 (+4 level) (slaying Alexis's demon form) Year 76 Month 4 Week 4 LEVELS Level 130 (+1 level) Year 77 Month 4 LEVELS Level 132 (+2 level) Year 77 Month 8 MAGIC - WOOD [Bind] Year 71 Month 10 MAGIC - WOOD [Bloom] Year 71 Month 10 MAGIC - WOOD Wood magic & creation - A wheel pops up in my mind, at the center of it a leaf shape. There is a lot of greyed out skills and menus that grow out of that wheel. Year 71 Month 8 Materials Roots - Volcanic mineral harvesting - stage 2 - Year 79 Month 5 RESEARCH SKILL Materials Roots - Volcanic mineral processing - stage 1 - Year 79 Month 5 RESEARCH SKILL Materials Materials testing - stage 1 Year 79 Month 5 RESEARCH SKILL MINERAL EXTRACTION [Mineral extraction upgraded.] Year 73 Month 8 Week 3 Offensive [Root strike]. Year 70 Month 1 Offensive [constrict] Year 71 Month 2 Offensive [Root strike range extended] Year 71 Month 4 Offensive [Poison field] Year 71 Month 5 Offensive [Rooting field] Year 71 Month 5 Offensive Root strike range and quantity upgraded Year 71 Month 8 Offensive [Obtained skill : Super anti-demon root-strike] Year 72 Month 10 Offensive [Fruit-attack] Year 72 Month 4 Offensive [Root Surge] Year 72 Month 5 Offensive [Constrict significantly upgraded] Year 73 Month 2 Week 4 Offensive [Absorption significantly upgraded] - via vines/biolabs etc Year 73 Month 2 Week 4 Offensive Corrosive Fruits Year 73 Month 3 Week 3 Offensive [Skill upgraded : Root surge. Covers a wider area and use limit increased] Year 74 Month 8 Week 3 Offensive [Poison field upgraded] Year 74 Month 9 Week 3 Offensive [Constrict upgraded! Vines now are able to drain mana and lifeforce! Vines now able to ensnare magical creatures] Year 76 Month 4 Week 4 OFFENSIVE Fruit bombs - increased range and power - completed Year 77 Month 12 RESEARCH SKILL Offensive [Poison field and rooting field upgraded] Year 77 Month 8 Offensive [You gained a new skill : Serpentine Rootstrike] Year 77 Month 8 Passive [Mineral augmentation obtained. You may use the metals obtained to strengthen your [subsidiary trees], and [insect warriors]] Year 73 Month 8 Week 3 Passive - Environment Tree - volcanic adaptation stage 3 - Year 79 Month 5 RESEARCH SKILL Passive - Tree [Minor winter-resistance] Year 59 Month 1 Passive - Tree Rhizofiltration - This is a passive skill. Will extract minerals and other items via roots, and automatically filter out negative effects in the ground. Year 71 Month 8 Passive - Tree [Winter resistance upgraded] Year 74 Month 12 Passive - Tree [Winter resistance upgraded] Year 75 Month 11 Week 2 Passive - Tree [Winter resistance upgraded] Year 76 Month 1 Passive - Tree [Winter-resistance aura obtained. All trees connected via rootnet are more resistant to the effects of cold and ice. Beetles and webspiders also gain some winter resistance] Year 76 Month 1 Passive - Tree / CONNECTION BASED [Gained a passive buff. Connected to an enchanted forest. Herb effectiveness increased by 50%.] Year 80 Connected to enchanted forest in Ransalah ROOTS [Achieved long distance connected roots. Unlocked new skill : Far-reaching roots] Year 75 Month 2 ROOTS [New ability obtained : Heat transmission root systems] Year 76 Month 4 Week 4 ROOTS [Skill upgraded : Local rootnet access upgraded. Longer distance between subsidiary trees unlocked] Year 79 Month 7 ROOTS / SPECIAL TREE - ROOT RELAY [Special trees type obtained : Root Relay Trees] [Max Quantity of Relay is Level x 5] [Root Relay are special trees with the dedicated purpose of expanding your root network. A single root Relay can create a simple root network that extends 10 x the diameter of a regular subsidiary tree. Does not have other functions. Looks like any other tree. Appearance is customisable] Year 79 Month 7 Secret Hideout [Secret hideout] Year 69 Month 10 Secret Hideout [Secret hideout upgraded] Year 70 Month 11 Secret Hideout Secret hideout upgraded Year 71 Month 8 Secret Hideout [Skills upgraded : Secret hideout - healing chamber adaptation] Year 72 Month 10 Secret Hideout [Secret hideout upgraded. Extra rooms, special purpose rooms and hideouts unlocked. Customisable branches option now has "External room"] Year 72 Month 12 Week 4 Secret Hideout [Your following skills have been upgraded : Life support chamber] Year 72 Month 12 Week 4 Secret Hideout [Secret hideout upgraded : Childcare corner obtained]
[Childcare corner produces a special infant friendly syrup, similar to baby and milk formula. Infant-syrup can be further upgraded with various kinds of materials and minerals, if available]
Year 73 Month 11 Week 1 Secret Hideout [Skill upgraded - secret hideout has unlocked - Tree-asury] Year 73 Month 7 Week 1 Secret Hideout [Secret hideout upgraded! Hot water now available] Year 76 Month 9 Soul & Spirit Collection [Spirit Collection upgraded] Year 70 Month 11 Soul & Spirit Collection [Soul absorption upgraded. Soul realm unlocked] Year 72 Month 12 Week 4 Soul & Spirit Collection [Obtained passive skill : soul grading] Year 73 Month 2 Soul & Spirit Collection [Soul Tree range greatly expanded] Year 73 Month 3 Week 2 Soul & Spirit Collection [Soul forge : Blue] is active. [The power to repair, mend souls. To strip souls apart, and put them back together. The ability to add souls to your abilities, familiars, items, trees. The ability to push souls to their limits, and beyond. The ability to rank up a soul. The ability to fuse soul fragments whole, and create artificial sub-souls from ordinary soul fragments] Year 74 Month 8 Week 3 Soul & Spirit Collection [Soul forge : ForgeTree. The physical realms link to the soul forge] Year 74 Month 8 Week 3 Soul & Spirit Collection [Soul forge annex added : Mana soaking facility, and compatibility tester.] Year 75 Month 3 Soul & Spirit Collection [Additional repairs of damaged souls now possible] Year 75 Month 8 Soul & Spirit Collection [Creation of Soul Harvesters now possible] Year 75 Month 8 Soul & Spirit Collection [Nightmare collectors] [A special ghost type that steals nightmares] Due to the presence of two colors, the following fused abilities are now available. Year 75 Month 8 Soul & Spirit Collection [Soul Forge - Black allows for the conversion of undead spirits back into regular soul, reversing the effects of necromancy, and the removal of the dark energies of a soul] Year 75 Month 8 Soul & Spirit Collection [Soul Harvesters] [Some call them the grim reaper, some refer to them as valkyries, these are travelling collectors of souls. They extend your soul harvesting reach, and can be directed to specific places, such as battlefields, graveyards to collect souls. Souls collected are of a higher chance to contain transferable experience] Year 75 Month 8 SOUL CONTRACTS [Spiritual Contract - Judgement]. Its essentially a soul contract, but in the form of a judgement. Demons, devils and the dark gods get a lopsided version known as [Unfair Contracts], which is unfair, but, less robust as a result. It has also sneaky abilities like concealing terms and conditions, but all of these result a reduction of the ability grade to a lower-tier (relative, of course). Comes with Soul Forge SPECIAL - MANA [Natural Mana Overwhelming] Year 73 Month 2 Week 2 used to capture woodhound SPECIAL - MANA [Natural Mana Overwhelming upgraded!] Year 76 Month 4 Week 4 SPECIAL BUILDINGS - ROOT DUNGEON [New structure obtained : Root Dungeon] Year 75 Month 8 SPECIAL BUILDINGS - ROOT DUNGEON [Root dungeon, leftovers of a dungeon that happens to be stabilised by the roots of a tree spirit. Does not spawn monsters or loot.] Year 75 Month 8 SPECIAL PROJECTS - OUTSTANDING [The Grand Mind Tree - significantly boosts tree-related research output, and grants wider understanding of soul magics. Gains additional psychic-type magical abilities] [Requires 10 x root brain complexes, and 1 ton of gold and 1 ton of quartz crystals. Once all prerequisites are complete, construction will take 1.5 years] Year 76 Month 11 OUTSTANDING SPECIAL TREE - CLIFF BONSAI [Special Tree-type obtained : Cliff Bonsai] Year 79 Month 6 SPECIAL TREE - DREAMER'S TREEHOUSE [Special tree type obtained : Dreamers Treehouses] Year 79 Month 5 SPECIAL TREE - GINSENG PLANT [Cultivating ginseng will slightly increase monster spawn rate] Year 73 Month 12 Week 1 SPECIAL TREE - GINSENG PLANT [Ginseng does not work on Trees] Year 73 Month 12 Week 1 SPECIAL TREE - GINSENG PLANT [Ginseng plant does not share any defensive or support buffs of the main tree.] Year 73 Month 12 Week 1 SPECIAL TREE - GINSENG PLANT [Magical ginseng plant] [Ginseng plant is limited to 3 growing plants at any one time (can be increased with level). The qualities of the ginseng depends on the age of the root, overall health throughout its life, essences infused, mana infused, materials infused, the environment, astronomical conditions etc. Ginseng roots, when consumed, give permanent boosts to various stats, resistances, skills, mana or abilities. Permanent Effect diminishes with subsequent use.] Year 73 Month 12 Week 1 SPECIAL TREE - GINSENG PLANT [Specimen is Low-grade ginseng root, 2 years of age. No special enhancements. Provides small permanent boost to disease-resistance and stats] Year 73 Month 12 Week 1 SPECIAL TREE - TREE OF PRAYER [Special tree unlocked : Tree of Prayers] [Tree of Prayers has a calming, relaxing effect on its surroundings. Has the ability to passively soothe and comfort. Comes with a naturally calming background music of rustling leaves and wind] Year 75 Month 4 SPECIAL TREE - VOLCANIC BATH [Hot volcanic bath obtained!] Year 76 Month 9 SPECIAL TREES - THREETREE OF MANA [ThreeTrees of Mana] [Created when one subsidiary tree couldnt handle to energy of a leyline, so three of them merged. An artifact of the leyline, this structure serves as the conduit of the leyline, so protect it, as it is your connection to the leyline, in place of the dungeon core. Serves no other function] Year 75 Month 8 SPECIES UPGRADE - ANCIENT SOUL TREE [You have evolved into an Ancient Soul Tree. The next evolution rank up is at Leve 130, if conditions and materials are met. You can still gain levels without ranking up.] Year 72 Month 12 Week 4 SPECIES UPGRADE - ANCIENT SOUL TREE Level 100 and the rank up brings change, and a lot of benefits. One of the key changes is a UI change, as my interfaces become much more organised, and menus expanded. There are more tooltips as well, and information about my skills improved. Year 72 Month 12 Week 4 SPECIES UPGRADE - MAGICAL TREE [You have unlocked the next species change, upgraded from spiritual tree to magical tree] Year 70 Month 11 SPECIES UPGRADE - SPIRITUAL TREE Evolved from normal tree to Spiritual Tree Year 59 Month 9 SPECIES UPGRADE - STARSOUL [You have now transformed into the starsoul tree.] able to tap and access to the wisdom of the past, from exposure to ancient bones and fossils Year 77 Month 4 SPECIES UPGRADE - STARSOUL gains access to a special type of leaf able to collect starlight and produce star mana in small quantities (maximum amount of leaves capped), also gains access to a star mana storing organ and special star-mana abilities Year 77 Month 4 SPECIES UPGRADE - STARSOUL Soul management and access rights and restrictions unlocked Year 77 Month 4 SPECIES UPGRADE - STARSOUL stats improved, various collection, various skills upgraded Year 77 Month 4 STAR MANA Star mana. I have 300 star mana at the moment, thats the maximum number of star-mana storage organs I have, and with the current maximum number of star-leaves, I produce 30 star mana a month. Year 77 Month 4 SUBORDINATE [Obtained skill : Summon insect warriors] Year 72 Month 10 SUBORDINATE [Armored beetles upgraded to warbeetles] Year 73 Month 8 Week 1 SUBORDINATE [You obtained a beetle commander, each tree with [insect warriors] has expanded to 5 beetles per tree.] Year 74 Month 9 Week 3 SUBORDINATE [Insect warrior variation unlocked : Web-trap Spiders] [Web-building spiders have little direct combat abilities except for their poisonous fangs, but are able to build webbings between your trees, laced with paralysing poisons and build trapping cocoons] Year 75 Month 10 SUBORDINATE Beetle winter adaptation stage I - completed! Year 76 Month 8 RESEARCH SKILL SUBORDINATE Large beetle pods - completed Year 77 Month 12 RESEARCH SKILL SUBORDINATE Enhanced interior structures - completed Year 77 Month 12 RESEARCH SKILL SUBORDINATE Beetle volcanic battleform - complete! Year 77 Month 3 RESEARCH SKILL SUBORDINATE Beetle volcanic defensive armors- complete! Year 77 Month 3 RESEARCH SKILL SUBORDINATE Beetle - basic magical lances Year 77 Month 9 RESEARCH SKILL SUBORDINATE Enhanced exoskeletons Year 77 Month 9 RESEARCH SKILL SUBORDINATE [Carrier Drone. After a soul is merged with an object, skill or person, it can choose to become a deployable egg. The carrier drone will then carry the egg within it to the desired location, where it will spawn into the merged structure! But beware, the carrier drone is vulnerable, and destruction means death to the cargo as well.] Year 79 Month 2 SUBORDINATE Beetle - anti-magma armors stage 3 Year 79 Month 5 RESEARCH SKILL SUBORDINATE [New beetle species unlocked. Dungbeetle] Year 80 Month 1 SUBSIDIARY TREE [Subsidiary tree limit increased to 90] Year 73 Month 10 Week 1 SUBSIDIARY TREE [Some of your stored iron materials and essence of nature has been consumed. Six inner circle subsidiary trees upgraded. They are now able to support 3 external rooms each.] Year 73 Month 10 Week 1 SUBSIDIARY TREE [Obtained Tree ability : Subsidiary Tree] (30 trees) Year 73 Month 2 Week 4 SUBSIDIARY TREE [Subsidiary tree limit increased to 40] Year 73 Month 7 Week 1 SUBSIDIARY TREE [Subsidiary tree limit increased to 60] Year 73 Month 8 Week 1 SUBSIDIARY TREE [Subsidiary tree limit increased to 120] Year 74 Month 2 Week 1 SUBSIDIARY TREE [Subsidiary tree leveled up. You can now have 180 subsidiary trees] Year 74 Month 4 Week 1 SUBSIDIARY TREE [Skill upgraded : Subsidiary tree increased to 250] Year 74 Month 8 Week 3 SUBSIDIARY TREE [Subsidiary tree limit increased to 700] Year 75 Month 11 Week 2 SUBSIDIARY TREE [Subsidiary tree limit increased to 400] Year 75 Month 2 SUBSIDIARY TREE [Subsidiary tree limit increased to 1,500] Year 77 Month 3 SUBSIDIARY TREE Subsidiary Tree limit increased to 4,000 (During Starsoul evolution change) Year 77 Month 5 SUBSIDIARY TREE [Subsidiary tree limit increased to 6,000 Year 78 Month 5 TRAINING TREE TYPES Training Treehouse - Training treehouse improves experience gain, skill gain chances, and reduces injuries significantly Year 76 Month 12 TRAINING/LEVELLING/TEACHING [You obtained Learning Aura] Year 71 Month 3 TRAINING/LEVELLING/TEACHING Dream tutor - May use dreams to learn, and to teach. Requires a collection of spirits, memories and objects to unlock more Dreams. Essences can be used to bestow certain skills via dreams. Target must be sleeping for the ability to kick in. If sleep is interrupted, learning may not be effective. Year 71 Month 8 TRAINING/LEVELLING/TEACHING : [Powerleveling I] Year 72 Month 1 Week 4 TREE ABILITIES [tree-rebirth]. Year 59 Month 9 TREE ABILITIES [Growth surge] [Creates patches of normal trees, shrubs and grasses. Affected by weather and seasons] Year 74 Month 6 Week 4 TREE ABILITIES / HEALING [Tree saps & extracts upgraded] Year 72 Month 10 TREE ABILITIES / HEALING [Tree extracts & saps ] Year 72 Month 9 TREE TYPE - LABS [Biolab - Beetle unit research tree obtained] [This massive tree allows research and development of various beetle types, such as flying beetles, armored beetles, poison beetles, firebeetles, waterbeetles] Year 76 Month 2 Week 1 TREE TYPE - LABS Magically attuned materials Stage 1 Year 79 Month 11 RESEARCH SKILL TREE TYPE - LABS Tree-lab varieties - stage 1 Year 80 Month 3 RESEARCH SKILL TREE TYPES [New tree variant obtained : Carnivorous plants] Year 76 Month 4 Week 4 TREE TYPES [New subsidiary tree type unlocked : Treefolk Incubation Pods. A subsidiary tree filled with multiple pods, used to incubate and nourish fertilised and germinating external seeds] Year 78 Month 2 Week 3 TREE TYPES [New subsidiary tree type unlocked : Treefolk Nursery. Makes sapling-friendly nutrient rich foods. Can also make special sap for pregnant treefolk mothers or females to boost quality and health of their fetus or eggs] Year 78 Month 2 Week 3 TREE TYPES [Tree Lodge] [A tree with a whole lot more space than it looks! Each tree lodge has 10 rooms, a restaurant, a cozy lounge, a reception, and a kitchen, all while looking no bigger than any other tree! Needs to hire workers to work] [Limited to 5, and each lodge must be a distance away from the other nearest lodge] Year 79 Month 2 TREE TYPES [Tree-type obtained : Cave Trees] Year 79 Month 6 TREE TYPES [Plant-type obtained : Deep Moss] Year 79 Month 6 Tree Types - Root Tunnels [New skill obtained : Root-tunnels] Year 75 Month 8 Tree Types - Root Tunnels [Root tunnels, as what the name says, are tunnels made out of roots. Good for smuggling, transporting, and various tunnel things.] Year 75 Month 8 TREE-HEART [The Trees Heart and Spirit-Lantern], this is the heart of the tree, adorned with the fragments of 67 heroes, it gives the tree 3350% increase in experience gain, 670% extra damage against midtier demons, 335% extra damage against elder demons, partial demon armor-negation, immunity to lesser demons, damage reduction against elder demons and significantly reduce damage from fire. Year 72 Month 10 gets stronger when there are more fragments WOODCRAFTING Wood creation Year 71 Month 8 WOODCRAFTING [Woodcrafting upgraded] Year 72 Month 1 Week 1 Announcement
TreeTree didn't gain levels for the past 2-3 years XD
I feel TreeTree's skills are limited. Alot of it is... upgrades.
And wood magic. I think I really somehow ignored that part.