Altreenate Realities
Year 217
Its emerging! One of the Treefolks Lord could not control his excitement as a treefolk grew out of its little shell from the specially-fertilised ground. From the ground, a charcoal-colored treefolk emerged with a natural magical presence.
The treefolk was small, the size of a small pot, but the fact that it survived was great. The Valthorn researchers watched in admiration, and then got their gear. Its amazing
A void mage made the first contact, as he approached the young baby-treefolk as it stretched. He yawned, and stretched his super tiny dark-wooden limbs. The Treefolk Lord immediately reminded him to be super gentle. It looked so frail, so tiny like just a finger could easily snap the twig.
They touched him with the most gentle of touches, and it looked, its eyes hazy and blurry. Then, it followed.
The baby treefolk could walk from birth, but it was uncertain and wobbly. The void mage nodded to the treefolk lord, I think its safe.
The treefolk lord immediately approached and extended a finger to the youngling. Decades of experimentation with life, led to the birth of the first void-sensitive treefolk. The goal, eventually, was to engineer a void mage stronger than Stella, so this first young void-treefolk would not be the strongest, because we would get better at it.
But the fact that we could, made me really happy. Ive mostly devoted the application of my evolutionary powers to the races that I found most malleable, like treefolks, lizardfolks and to some extent, the humans. Elves, centaurs, dwarves and Canari were a little more difficult to work with on an evolutionary standpoint, mainly because their life cycles were naturally much longer, so it had an impact on the experimentation-cycle of birth-growth-maturity-death.
The treefolks were also naturally long lived, but they could easily crossbreed, a hereditary feature of their plant-origins, which made them my researchers first choice to attempt an infusion of magical powers, and create super mages.
In fact, I sometimes wonder why treefolks were not more common throughout the multiverse, given how adaptable and malleable they were magi-genetically.
My researchers were delighted, of course, and many would want to plan more detailed variants, like water-element focused treefolks, or specific-skillset types.
Along this, we continued our efforts to train more specific class-types as part of our effort to counter the demons. In particular, the physical combatant such as wrestlers and other barbarian class types, and even have a very good mix of racial talents, from centaurs, dwarves, lizardfolk and treefolk too.
We had relatively good success, we got some of the barbarian or brawler type candidates up to level 75 to 80, but itll take a decade or two before we start to see the first Level 140ers that we would then push towards getting their domains.
A relatively short time, all things considered.
For the exorcist, alchemist, witch classtypes, we struggled a lot more. There were very, very few witches in this world. So few that there were probably less than 10, and they seemed to be a class-in-decline. For exorcists, well, they didnt exist. These were roles normally performed by priests, so exorcism as a specialisation was unnecessary. For alchemist, the difficulty was getting levels and helping the alchemist level in the relevant classes.
We tried our best to provide various types of exotic materials, but progress was slow. This experience replicated itself across to the blacksmith or crafter classes as well. We managed to get a few to level 100s, but then they plateaued significantly. They took on bigger projects, and more ambitious creations, but somehow the levels moved really slowly.
Like Alkas case, he seemed to gain most of his levels from his weapons manufacturing, and its subsequent use in battle. Its almost as if the system told us to fight, and I hated that the system encouraged conflict.
It sucked, but I kept providing them with more exotic materials.
Sand and soil from the Moon. Soil and minerals from the other worlds. Remains of beasts from the high-tier dungeons.
I dont know how long Ill take, but I really didnt want to believe that the systems forced crafters to make tools of war as the way to gain level.
But the evidence was undeniable. Lilies did it with their death-weapons, Aira and Aispeng did it with their ice-weapons, Alka with his bombs. I did it indirectly, through my familiars. I gained experience when my familiars served those who gained levels, and they gained it through combat.
***
The parasiteworlds astral paths vanished when the demon mother was slain, and in its place was a black cloud that engulfed the entirety of the world. Stella projected that it would clear up in a few years, that this was essentially void-debris, left from the collapsed structure of the worlds astral paths.
That was both good, and bad, since it meant we couldnt see if anything cut through that cloud and invaded the parasiteworld.
Despite that, my beetles soon swept the parasiteworld of demons, and we captured more and more of those spawning pools.
Then I got an upgrade to my existing skills.
[Biolabs upgraded: Living Sacs and Chrysalis added. You may now create or grow certain types of creatures through your trees. These creatures will grow in sacs over a certain period of time. You may also insert living beings into these sacs to grow or alter their biological makeup. Alterations may cause loss of levels, classes and monsterfication.]
[Demonic spawning pools will be converted to biolabs]
The spawning pools changed overnight, as they were replaced with frankly grotesque trees filled with liquid-filled sacs and massive fruits. The demons were converted into beetle-ish variants.
Parasiteworld was eventually purged of its demons, and the terrain began to change. As the energies returned to the worlds core, the tectonic movements underground began to restart. Energies began to spread out from the core, and ley lines began to reemerge.
In the later half of the year, we observed slightly more tectonic movements, some of these were frankly massive earthquakes where huge continents were shunted upwards. Some of my trees were suddenly cut off, as the once flattish terrain started to reshape itself into something else.
It thus seemed to me that the will of the world had significant influence on the terrain of the world, and now, it began to reassert its control on the world.
Also, the Canari eventually decided to send a small delegation to the parasiteworld, along with the Treefolks, Lizardpersons and dwarves.
Yes. Or at least, one of them. No one was quite sure whether they all came from the same world, because each of them seemed to have a slightly different version of earth. It didnt help that everyone had a different memory of earth, so its not entirely impossible its the same earth, just that their own memories were flawed.
They were children, after all.
It was a good point, so I pulled Ken aside one day. I waited at least a month before I spoke to him.
Ken. I want you to be in charge of something else. I will give you a set of funds, and a small crew, but aside from the league of heroes, I want you to run an accidental summon rescue group. Stella will support you to get you teleports if needed, and some void mages will be under your command. Use them to scan the skies for those who came, accidentally.
The Valthorns and my spies were always on the lookout for accidental summons, but I felt that having a different group running it in parallel, led by someone else, could be a better way of getting these accidentally summoned guys to accept them.
Like it or not, the Valthorns had big-government plastered all over them. They were seen by the citizens of the world as the men in black suits, even if they dressed super normally and conducted themselves well.
One of the realisations I had, governing the Central continent, was its impossible for a single organisation to do everything, while maintaining any semblance of coherence. There was no way to do everything, because the circumstances on the ground were so varied, and ultimately, it is highly dependent on the quality and training of those on the field.
Thus, as wasteful as it seems, running parallel, competing organisations was actually a better approach. Its even better if they were seen as independent. It reminded me of a book I read when I was an indie designer, about self-cannibalisation in the tech industry.
Each of the organisations were, in reality, a slightly different tool, with different finesse and precision.
They all had a niche.
If they achieved their stated goals, the cost on a societal level is essentially negligible, since labor unused is wasted, and the Central continent is flushed with most types of resources.
***
On the Mountainworld, Ive arranged for some of my experienced Valthorns to take the role as adventurers. I had to be discreet about it, so I smuggled them there through secret tunnels and Stellas void portals.
I knew there were some hidden chambers in the many mountainous valleys of this world, secrets that even those locals couldnt find become of my exceptional senses of the ground underneath them.
My roots, as they spread through the ground, are sensitive to the presence of magic and unusual structures, and my artificial minds would then compare this data to our growing knowledge of the Mountainworlds geography.
From this, we would notice inconsistencies. Most of these inconsistencies are minor, like small shifts of terrain due to movement of the earth, after all, maps were made at a snapshot in time, and for magical worlds such as the Mountainworld, they didnt have satellite mapping. There were also mortal errors arising from measurement differences, weather and the use of imprecise tools.
What we really wanted to look for were entire omissions. Areas where entire ancient segments were not recorded altogether, or where the recorded history didnt really make sense.
For this, I sent guys in the level 100s. Low level 100s, but they were pretty much mini-demigods when compared to the creatures of the Mountainworld.
I wonder what itll be like to go to a world where levels are high. There had to be some worlds where ancient civilisations still existed.
I refuse to believe that the entire multiverse was a waning world.
***
My artificial islands finally made it close enough to the Northern islands and also the Southern continents back on Treehome, that my roots could finally reach these two continents without the need of using portals.
Naturally, this was a huge game changer for my efforts to protect Treehome. I was now able to project power there, and have direct insight into their activities, without them realizing it.
Politically, these man-made military port-islands were greeted with outright suspicion and a whole lot of denouncements and accusations, but we were rightfully the worlds superpower, and thats all they could do.
It didnt help that they didnt even detect all of it, especially some of these island bases where essentially cloaked in a perpetual mist thanks to my earlier powers.
The Northern Islands were frankly familiar territory, and this was where the two-former heroes made their base.
Alexis and Meela continued to do what they did, and they did maintain some semblance of communication with us. Lausanne, as the one who did meet Meela in her earlier stint back in New Freeka, served as my liaison with the two. It gave her a chance to have regular trips up north with her now adult son.
Of course, with my trees spreading through these two newly connected lands, I took the chance to spy on the temples, and hunt for more information. I wasnt sure whether my spies missed, or even the temples themselves didnt know about the existence of methods to summon the gods. I still had questions for the old gods.
Spaizzer
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MICRO by eric_river
Dungeons? Cultivation? Core Cards? Other Worlds? Dirt Roads?! In a world where cultivation has long been the practice of the powerful, magicians fight the natural order. To help them challenge the cultivators, they will summon a hero! But wait, what did they really summon? This is a story of cultivation and dungeons, magic and monsters, love and rivalry, action and adventure, and so much more. What arts will this traveller master, and will he make more friends than enemies along the way? Join Micro on a road trip across the /fiction/56973/micro-efficient-and-reliable-cultivation-cards