Chapter 31: Decisions, Decisions...
Bone Spike: Level 0 bonecasting
The spell allows the mage to shoot a spike of sharpened bone at an opponent.
This is an aimed spell. Base chance to hit is 50%+5xbonecasting Level+5xINT.
Base Damage: 30+5xINT+10xbonecasting LevelThe initial posting of this chapter occurred via N0v3l.B11n.
Note: This spell requires a small bone spike to cast. If no material component is available, the spell will use a bone chip from the casters body, and inflict 10 points of health damage.
Spectral hands emerge from the earth or floor grabbing an opponent. The hands have an effective STR of 10 and will hold your opponent at that spot for 10 seconds. Higher STR opponents can break the bonds and free themselves. Mana Cost: 75 Brittle Bones: Level 2 bonecasting
This curse affects creatures with a skeleton or hard shell. It will have no effect on something like a slime, or etheral undead. For one hour the creature will take +50% damage from attacks that use kinetic energy, and +100% damage from attacks that come from blunt weapons or pure force damage. Mana Cost: 100 Whirling Bones: Level 3 bonecasting
The caster throws a handful of bone chips in the air that whirl around him. This will cause minor damage to people around him. (Good for moving through crowds.) There is a 10% chance per level of bonecasting that an arrow or other small projectile is knocked off course. Spells that fire a projectile will also be affected. Opponents attempting to land blows on the caster in melee have their attack chance lowered by 5xlevel%. Mana Cost: 50 + bones. Duration 5 minutes Spectral Spine: Level 3 bonecasting
A long whip made of the spines of ancient creatures is conjured. The whip can be as short as two feet and as long as ten feet. The weapon does 20 damage plus 10xlevel. Chance to hit is 20% plus 10xlevel%. With sufficient practice, the whip may also be used to manipulate objects similar to a prehensilve appendage.
Mana Cost: 50 Duration: 5 minutes or until the whip takes 200 damage.