Chapter 91: Leveling Up

Name:Tunnel Rat Author:
Chapter 91: Leveling Up

Reminder: You must allocate 18,000 experiences to Tier 1 skills, and 102 Core Skill Points to Tier 1 Core Skills or Foundation.

Any unallocated points will be lost.

-The restriction on spending only 27 points on increasing your stats with CSP is removed. For Tier 1 only. Someone gave me a sticky note that said "A debt is owed." Any idea what that is about?

I'd really like to know the whole story someday. Interested in some experience in Storytelling? Just a thought.

18,000 experiences seemed like a lot. Some skills were already at their maximum, but others sadly lacking. Did he concentrate on skills? Or on the stats they raised? The hint about special abilities if he raised one or more to level 10 was interesting.

The logical answer was his skills. Those were what he would need to survive. He should focus on raising the best of those, and then take a look at where that got him. Maybe he could tweak a few things.

Identify, Hide, Sense Danger, Skulk, and Fleet of Foot were survival skills. And some of them were hard to raise tertiary skills. That used up 6650.

Poison and Disease resistance he was undecided on. He'd circle back.

Dodge for 400 and Tail Fighting for 1800 he bought. He might need tail fighting a lot more now, with his weapons broken. And his tail always surprised the people he was fighting. Small blades and Throw Sharp Things would be good for raising his DEX, but he would have spells for ranged combat.

Acrobatics he maxed out.

Claws of Alta Viator stumped him. He didn't feel a connection to the skill. Would that come in Tier 2 as a Rune-Boned Scout? That only made sense. He put 1800 experience into the claw fighting skill.

He still had 5900 experiences. He decided to ignore skills he hadn't used such as skinning and scrimshaw. Cheesemaking was tempting, but he needed to be somewhere that he could make cheese. Rocky caves didn't provide milk.

3350 went into Poison and Disease Resistance.

Bone Carving and Rune Lore took another 2500.

The last 150 was put into Cheesemaking. You just never knew what you might find.

Skills

Stat

Level

experience

P/S/T

Bonecasting

INT

5

2000

Primary

Poison Resistance

CON

5

2000

Primary

Disease Resistance

CON

5

2000

Primary

Skulk

WIS

5

2000

Primary

Climbing

AGI

5

2000

Primary

Dodge

AGI

5

2000

Primary

Small Blades

DEX

3

575

Primary

Tail Fighting

DEX

5

2000

Primary

Mining

STR

5

2000

Primary

Acrobatics

AGI

5

2000

Secondary

Throw Sharp Thing

DEX

0

0

Secondary

Fleet of Foot

AGI

5

2000

Secondary

Claws of Alta-Viator

DEX

5

2000

Secondary

Sense Danger

PER

5

2000

Secondary

Forage

PER

2

500

Secondary

Skinning

DEX

0

0

Tertiary

Manipulate Locks and Traps

DEX

5

2000

Tertiary

Hide

INT

5

2000

Tertiary

Identify

PER

5

2000

Tertiary

Mycology

INT

1

500

Tertiary

Combat Block

DEX

0

0

Tertiary

Bone Carving

DEX

5

2000

Crafting

Scrimshaw

DEX

0

0

Crafting

Rune Lore

INT

5

2000

Lore

Cheesemaking

WIS

1

150

Crafting

Rune Crafting

INT

5

2000

Crafting

Black Smithing

STR

2

Tier 1 Foundation Increase

Add 5 pts to one of your foundation skills

1

Purchase Bonus Points:

These abilities add to your stats. Gaining bonuses does not affect stats gained by ranks.

Spirit of the Ox 1

+1 Bonus to STR. A maximum of 3 points may be bought this way

3

Spirit of the Bear 1

+1 Bonus to CON. A maximum of 3 points may be bought this way

3

Spirit of the Monkey 1

+1 Bonus to DEX. A maximum of 3 points may be bought this way

3

Spirit of the Owl 1

+1 Bonus to INT. A maximum of 3 points may be bought this way

3

Spirit of the Cheetah 1

+1 Bonus to AGI. A maximum of 3 points may be bought this way

3

Spirit of the Pig

+1 Bonus to WIS. A maximum of 3 points may be bought this way

3

Spirit of the Hawk

+1 Bonus to PER. A maximum of 3 points may be bought this way

3

Spirit of the Swan

+1 Bonus to CHA. A maximum of 3 points may be bought this way

3

Second Wind 1

Once per day, regain 20 Health/Mana/Stamina.

1

Second Wind 2

Once per day, regain 50 Health/Mana/Stamina.

3

Second Wind 3

Once per day, regain 100 Health/Mana/Stamina.

5

Breathless 1

You may hold your breath 3x as long. (3 minutes.)

1

Breathless 2

You may hold your breath 10x as long. (10 minutes.)

1

Scout Core Skills

Name

Description

Cost

Smugglers Stash

Storage Skill. Summons/Dispels a magical chest. Size increases with rank. (3 cubic feet, 9 cubic feet, 27 cubic feet.)

3/5/7

Skilled Provider

Your gathering skills have an increased chance of finding better quality items

1/2/3

Abundance

Your gathering skills return more resources than normally expected.

(+10%/+25%/+50%/+75%/+100%)

1/2/3/4/5

unnoticed 1

You have a stealth like skill that makes you unnoticed in normal settings by Tier 1 creatures. Combines well with Skulk

2

Silent Step 1

When trying to not be noticed, your steps make only 40% as much noise as normal. Combines well with Skulk

2

Unlimited Dark-Vision

You see in Darkness and Magical Darkness as normal, but in shades of gray. No limitations on distance.

10

Bounding Leap

You may leap twice as far as normal.

2

Fast Talk 1

Slightly increases the chance of someone believing your BS.

2

Fast Talk 2

Greatly increases the chance of someone believing your BS.

5

Never Lost

Vastly increased memory for keeping track of the routes you've taken before, reading maps, and following clues on treasure maps.

3

Twist the Knife

When your opponent is not focused on you, you have an increased chance of a critical hit. Knife not required.

2/5/10

WereRat Core Skills Tier 1

Name

Description

Cost

Strong Claws

Increased Claw Damage. Amount increases with rank.

(+10/+20/+40)

2/5/10

The Unseen Tail

Disguise/Illusion in Were form. By using Skulk and staying in the shadows you will pass for a human.

3

The Invisible Tail

Improved Disguise/Illusion in Were form. You may openly walk among humans even in wereform, and pass for one of them. Creatures much above your level, or with a good sense of smell, or who can see through illusions may not be affected.

3

Whip-Tail

Your tail becomes a weapon equivalent to a small mace.

2

Slashing Tail

Your tail does increased damage and can slash.

(+10/+20/+40 Damage.) Requires Whip-Tail

2/5/10

Many small eyes

Make friends with local rats who will (maybe) do some scouting for you.

2

See through small eyes

Increased control of your small scouts and you are able to use their eyes instead of your own.

3

Cheesemaking

An honorable tradition! So tasty! INT crafting skill

1

Poison Resistance

Gain the CON skill Poison Resistance. Cost depends on whether the skill is Primary, Secondary, or Tertiary

1/2/5

Disease Resistance

Gain the CON skill Disease Resistance. Cost depends on whether the skill is Primary, Secondary, or Tertiary

1/2/5

Extra Stabby!

All of your attacks have an increased chance of a critical hit.

2/5/10

Extra Clever Traps

Your traps and machinery almost always work, and in fiendish ways no one suspected. Even you are surprised at times. This core skill affects Mechanic, Trap-Maker, and other such skills.

3/6/9

Not-so-fast Regeneration

Grants increased, (x2), health recovery. Slowly regenerate scar tissue, and missing body parts. A steady diet of cheese speeds the process.

5

Pretty-Good Regeneration

Grants increased, (x4), health recovery. Regenerate scar tissue, and missing body parts in less than a week. A steady diet of cheese speeds the process.

10

Mutant Regeneration

Grants increased, (x12), health recovery. Regenerate scar tissue, and missing body parts in less than a day.

Warning: As with all mutations, there can be significant side effects.

20

Magical Aspects open up options to learn more mage skills. Each additional aspect has an increased cost. Gaining an aspect does not automatically give you spells.

Chill of the Grave

You have a high Death aspect. Training will let you learn Death magics. Increasing cost with additional aspects. Increase your Corruption by +1. Opens more options for mage abilities. Increased ranks decrease mana costs of casting spells.

5/10/25

Deeds in the Dark

You have a high darkness aspect. Training will let you learn dark magics. Increasing cost with additional aspects. Increase your Corruption by +1. Opens more options for mage abilities. Increased ranks decrease mana costs of casting spells.

5/10/25

Storm Born

You have a high Storm aspect. Training will let you learn Storm magics. Increasing cost with additional aspects. Opens more options for mage abilities. Increased ranks decrease mana costs of casting spells.

5/10/25

Individual Abilities: You have earned these through quests or adventuring.

Spirit of Durgi Forefather

+1 Bonus to TOU (Dwarves only.) May be taken 3 times.

3

Blessing of Hekate: Canine Speech

You can almost understand dogs, and they understand you.

2

Increased Pudding Based Regen

Convert bones and cartilage to essential components, heal and absorb faster.

5