Chapter 235 - Hidden Skill Triggers

Name:Versatile: Alternate World Author:
I might have chosen active skills before since it was the most priority to get before the passive due to the way the Versatile earns points for skills. Just by earning them with a normal attack with the corresponding weapon of the class, it seems I can earn 1 sp randomly per kill. I usually kill enemies with skills so I didn't notice it but seeing the low count of the other class sp even though I used some of them to kill enemies, it seems like they only get a lot of SP by using a skill normally.

Now that I have plenty of skills to use and plenty of SP to spend, that is not a problem anymore. Problem is, Passives are expensive and there are lots of passive every class. I know some of them but the others are passives I am not so familiar with unless I try to look at the description.

First is the Swordsman class. It's a basic physical class but it is the easiest class to play with since their skillset and their way of fighting is easier to practice. Opening the tab, the repurchased passive I saw are the tier 3 passives since I already purchased the tier 1 passives and tier 2 do not have one. But with the amount of SP I have, I can only buy at least 2 passives with it since the passives starting tier 3 is a whopping 50 SP or more.

I disregarded the more expensive passives and sorted them all, leaving only the passives with 50 SP as a cost. I check them one by one and 4 of them are only good only if you have a certain skill that increases their usability and damage, as for the other 1, it was an instant buy since it affects the user's combat capabilities rather than the skills..

[Warrior of the Land]

SP cost: 50 SP

Tier 3

Type: Passive

Info: The user gains 1 sword stack every 10 normal basic attacks (Max stack: 5). Once a skill is used, increases the damage inflicted to enemies with a low chance to inflict [Bleed].

Note: Basically, you break one sword, use its blade as part of your armor, and move on. Once you fight and use your skill, you can sneak those blades into the underwear of your enemies. Oh sh*t, I feel my balls tingling.

For a passive that increases the damage inflicted by the skill, this is pretty useful. Since it was not specified, it looks like all skills will work with this passive. This is an instant buy. A small increase in damage will always be a good increase as it might be the difference between winning and losing.

As for the other passive, I think I will need to make a pass with them. In the end, the remaining SP for the swordsman class is left behind to 32. I upgraded [Triple Slash] to [Triple Slash II] which costs 10 SP to increase its damage. Once I maxed the skill, it will be upgraded to a brand new skill and higher rarity version of it, the [Flurry Slash]. I also upgraded the [Berserk] into [Berserk II] which increases the duration of the [Berserk] effect.

I was about to close the skill tree when a window of text appeared before I can close the skill page.

[Skills detected [Warrior of the Land], [Triple Slash II] and [Berserk II], hidden skill unlocked, [Blade of the Juggernaut]. It will be added to the current skill tree.]

Huh? Hidden Skill? This is the first time I have heard of this one. Is this a special feature only Versatile Class players have the privilege to get? This kind of feature never happened in the past timeline and I never know any player playing as Versatile has this kind of discovery either. The skill is also new to my ears and eyes, so I didn't continue closing the skill tree and continue to browse it.

There was a new tab below the Tier 5 skills with the label [Hidden Skills]. Clicking it gives me a new tab of a new rarity with the [Blade of Juggernaut] as one of the skills unlocked. There are still 6 tabs that are labeled in question marks beside the [Blade of Juggernaut] skill.

Clicking it, I didn't expect to see the effects.

[Blade of Juggernaut]

Tier: Hidden Tier

Type: Active Skill

MP cost: 525 MP

Duration: 20 seconds

Cooldown: 10 minutes

Info: [Only applicable to weapons with blades.] Increases the size of the weapon that lasts for 20 seconds that can be used to attack enemies. All enemies that got hit by the blade under this effect will take damage. During that duration, the user will undergo the influence of [Berserk], and basic attacks will have a 10% chance to ignore defense.

Note: Look at my BIG SWORD!

To think I would be seeing Hidden Skills. This was not a mechanic of the Alternate World in the past or maybe I just didn't know about it. After all, it was a hidden skill and I didn't waste any SP to learn this. Not only that but this is pretty much strong despite being a mana-consuming skill. Still, how come I only discovered this?

Seeing this, I decided to open the Magic Knight skill tree. Since I am pretty familiar with the Magic Knight, perhaps there will be a hidden skill in the skill tree too.

With 432 SP, there are enough skill points I can spend to test which skills can trigger and unlock a hidden skill. First, I bought the most useful passives on the Magic Knight Skill Tree.

[Mana Sucking Body]

SP cost: 50 SP

Tier 1

Type: Passive

Info: The Mana of the enemies in the surrounding area around you will be drained with 1 MP per 3 seconds restoring your own MP.

Note: Congrats! You are now a living drainage hole.

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[Anti-Magic Body]

SP cost: 100 SP

Tier 2

Type: Passive

Info: Being exposed to countless magic, your body slowly adapts. Reduces the elemental damage received from the attacks of the enemies. 

Note: Your training to become the Magic Jammer is just the beginning! Keep Practicing!

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[Mana of the World]

SP Cost: 70 SP

Tier 3

Type: Passive

Info: Active damaging skills used has a 5% chance to use no mana and will use the mana of the world during the casting time. Will undergo a 5-minute cooldown once triggered.

Note: Imagine doing a dine and dash, the feeling of triggering this feels similar.

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[Elemental Master II]

Initial SP Cost: 54 SP, Upgrading Cost: 100 SP per upgrade

Tier 3

Type: Passive

Info: Increases your understanding of the essence of elements and allows you to wield two elements in one battle. Upgradable passive.

Update Info:  Increases your understanding of the essence of elements and allows you to wield three elements in one battle. Upgradable passive.

Note: "Master of all elements, the Magic Knight could stop them, but when the world needed him most, he vanished."

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[Terra Shifter]

SP cost: 57 sp

Tier 3

Type: Passive

Info: Attacks involving the Earth Element will gain bonus damage. Chances to summon a huge rock that will act as a shield whenever an attack from the enemy is received.

Note: That rocc is so thicc af...

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I stopped buying the passives when another pop-up appeared before me.

[Skills detected [Mana Sucking Body], [Anti Magic Body] and [Mana of the World], hidden skill, [Magic Jammer] added to the skill tree.]

As expected! Only the Versatile class has this functionality! When I am a Magic Knight, I learned all of these skills but I never received a skill called [Magic Jammer] the whole time. My experiment is indeed a success since I am thinking that these three seems to be connected to each other since they are spells that seem to work only when a user uses magic or they are hit with a magic spell.

This means some spells in the game have multiple combinations, multiple upgrades, and other hidden spells. In that case, I will be able to obtain a bonus skill that might be very powerful that I can use them as hidden trump cards!

I opened the Magic Knight's skill; tree and scrolled down to the very bottom. There, I saw the same tab I found on the Swordsman class, the Hidden Skill tab. Opening it, I was revealed with at least 10 blank slots with one slot occupied, meaning the Magic Knight class has at least 11 hidden skills in them. I click the new skill I received.

[Magic Jammer]

Tier: Hidden Tier

Type: Active

MP COST: 150 MP

Duration: 20 Seconds

Cooldown 10 minutes

Info: The user can cast this skill when being attacked by an enemy that is using magic spells or magic imbued elements. Negate all elemental attacks and magic effects received from the enemy attacks. Effects last for 20 seconds.

Note: Hahahahaha! You just activated my trap card!