Villain Ch 204. Multiple Events
"To be honest, Allen, I was totally shocked when your videos went viral in a night," Kafra admitted, her eyes widening in disbelief. She had spent hours scrolling through the multitude of videos, reading every comment, and she couldn't wrap her head around the fact that the person she had met at the Cyber Building was now the talk of the gaming community.
"The contract specifically asked you to embody the villain, but you took it to a whole new level," Kafra said, a mischievous smirk tugging at her lips. There was a hint of both teasing and admiration in her tone as she continued, "I mean, I knew you had the talent to play a criminal mastermind, but who would've thought you'd also excel at being a seductive charmer?"
Allen flashed a dry smile and nodded in acknowledgment. He never expected his portrayal of the devil emperor to garner such attention and fascination. It was as if he had struck a chord with the players and viewers, tapping into their desires for a complex and alluring villain.
"Well, I appreciate the compliment," he responded, his voice laced with a hint of self-deprecating humor. The unexpected success of his portrayal as the devil emperor had taken him by surprise, but he was starting to embrace it.
One of the high-ranking officials chimed in, his voice filled with satisfaction. "It's not just a compliment, Allen. You've truly breathed life into this character, and without your dedication, we wouldn't have achieved such incredible results."
Allen's gratitude shone through as he leaned back in his seat, reflecting on the whirlwind of events that had unfolded. "I have to admit, though, I was just as taken aback by the overwhelming response. I never imagined that my portrayal would strike such a chord with the audience, let alone go viral like this," he confessed, a mix of surprise and appreciation evident in his tone.
"Anyway, I will continue our discussion. I'm pretty sure Shea has already given you a heads-up about the impact of the sudden surge in players," another high-ranking official began, his voice filled with a sense of urgency. "We find ourselves at a crossroads, with several options for the upcoming event." He glanced at the presentation displayed on the laptop screen, ready to guide them through the proposed choices.
Allen leaned forward, his attention fully focused on the screen as the official continued. "The first option is to divide the event into four separate sessions, each lasting for two days. This would allow us to accommodate a larger number of players and provide a more immersive experience. However, it also means extending the event duration and potentially exhausting all of you."
He paused, giving everyone a moment to digest the information before moving on. "The second option is to hold the events on the same day but divide them into two distinct types: light events for low to mid-level players and hard events for mid to high-level players. This approach would cater to different player levels and provide a more tailored experience. However, it may also result in some players feeling left out if their level doesn't align with the event type."
The presentation displayed a breakdown of the pros and cons of each option, outlining the potential benefits and challenges they would face. It was now time for the team to make a decision. A voting system appeared on the screen, allowing each member to cast their vote and voice their opinion.
Allen scratched his head, contemplating the options laid out before them. He couldn't deny the allure of a grand, all-encompassing event that spanned multiple sessions. It would create a sense of scale and excitement that players craved. However, he also recognized the value of offering tailored experiences for different player levels.
He leaned back in his chair, mulling over the words of the high officials. "I can see the merits of both approaches," he chimed in, his voice filled with thoughtful consideration.
"The first choice would certainly alleviate the strain on the team and allow for better focus and preparation. It's important for you guys to be at the top of the game, especially with the influx of new players. We want to deliver a memorable experience without compromising your own well-being," the high official continued.
Nodding in agreement with the official own words, Allen turned his attention to the second choice.
"On the other hand, the second option holds a special appeal. By dividing the events into light and hard categories, we can cater to a wider range of players and offer distinct challenges for each level. This not only enhances the gameplay variety but also ensures that everyone, regardless of their level, can partake in the excitement. It's about inclusivity and making sure every player feels valued and engaged," the high official explained.
He paused, letting his words sink in as he glanced around the virtual meeting room. Taking a deep breath, the high official continued, "Ultimately, we believe we should strike a balance between the two options. We can have multiple sessions and can condense them into two consecutive days. This way, we maintain the intensity and immersion of a longer event while still accommodating different player levels."
"But doesn't that have a flaw?" Larissa chimed in, her voice laced with curiosity and a hint of skepticism. The rest of the group turned their attention to her, eager to hear her perspective.
Kafra arched an eyebrow, intrigued by Larissa's question. "Mind explaining what you mean?" Kafra prompted, leaning forward slightly in her chair.
Larissa took a moment to gather her thoughts before speaking. "Well, think about it. If we go with the light event for low to mid level players and the hard event for mid to high level players, won't that create an imbalance? The higher-level players will have an advantage, and it's impossible for the lower-level players to defeat us in the shorter time given. It could lead to frustration and a sense of unfairness among the participants."
Bella nodded in agreement, her eyes reflecting the concerns that Larissa had voiced. "Exactly! While it may seem like a good choice from the game company's perspective, we have to consider the players' experience. They want fair and enjoyable gameplay."
"On the other hand," Bella interjected, her words laced with concern, "if we give the same event to the higher-level players, won't it leave the low-level ones feeling left behind? They may struggle to even participate in the event as the higher-level players swoop in and seize all the opportunities. It might make them feel like mere pawns or insignificant in the grand scheme of things."
Kafra and the game officials fell into a contemplative silence, their brows furrowed as they considered Bella's point. It was a valid concern—one that couldn't be easily dismissed.
After a moment of reflection, Kafra leaned forward, a thoughtful expression on her face. "You're right," she admitted, her voice tinged with realization. "We need to strike a balance that caters to both high-level and low-level players. It's important to ensure that every participant feels valued and has an equal chance to enjoy the event."