Chapter 452 Virtual Date [Part 3]
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Villain Ch 452. Virtual Date [Part 3]
Larissa's face lit up with excitement. "Nice! Let's go!" she exclaimed enthusiastically. Her enthusiasm was infectious, and Allen couldn't help but share in her excitement. Festival Island had the reputation of being an ideal spot for players to unwind, engage in social interactions, and even embark on virtual dates. While their outing was primarily for questing, the prospect of exploring the island's festive center and mingling with other players after their tasks were completed was an enticing bonus.
Entering the portal to Festival Island was like stepping into another world entirely. As Allen and Larissa crossed the threshold, the atmosphere shifted dramatically.
They appeared in the dungeon, their surroundings quickly materializing around them. Allen and Larissa found themselves in a vast underground cavern.
The stalactite cave stretched out before them, its cavernous expanse illuminated by the soft glow of phosphorescent moss clinging to the damp, rocky walls. High above, stalactites clung to the ceiling, their pointed formations resembling jagged teeth. Water droplets, glistening like diamonds, hung from the tips of the stalactites, creating a mesmerizing sight as they fell and echoed through the cavern.
The air inside the cave was cool and filled with a faint, earthy scent. But different from the usual when they appeared in the empty space, they were in the middle clusters of players, each group focused on a massive, looming figure at their front. These figures were the five Cave Giants, the formidable guardians of the dungeon.
The Cave Giants, towering at an imposing height of around five meters, were the absolute focal point of the dungeon. Their colossal frames were completely encased in thick, jagged rocks, forming a natural armor that made them almost impervious to attacks. These formidable monsters were formidable foes, with a staggering level of 90 and an abundance of health points, making them challenging adversaries for any group of players.
One of the intriguing aspects of the Cave Giants was their methodical, slow movements. While they were intimidating in stature and possessed tremendous strength, their ponderous steps and deliberate actions made them alluring targets for adventurous players. The giants would swing their massive stone fists with deliberate precision, providing skilled players with opportunities to evade and counterattack.
However, it was vital to remember that a single strike from one of these Cave Giants could be fatal. Their immense physical power, combined with the durability of their rocky exteriors, meant that even well-equipped players had to tread carefully when engaging them in combat.
Hunting in this cavernous dungeon was a well-orchestrated affair, and players had honed their strategies to maximize their chances of success. The key to a successful expedition into this dungeon revolved around assembling a balanced party of three distinct classes: tanks, healers, and magic users.
The tank players were the stalwarts of the group, taking on the crucial role of luring the colossal Cave Giants into combat and maintaining their attention throughout the battle. Their primary responsibility was to act as a living shield, ensuring that the giants focused their attention solely on them. By doing so, they safeguarded their comrades from the devastating blows that could prove fatal.
Healers played a pivotal role in the group, serving as the lifelines that kept the tank players in the thick of the action. Their skills were focused on ensuring the tank's survival. They constantly monitored the tank's health, using their healing spells to replenish lost hit points. Moreover, healers utilized their support skills to enhance the tank's abilities, such as boosting agility and erecting protective barriers that further shielded the tank from harm.
The third essential class in the party consisted of magic users, who were responsible for delivering the bulk of the damage to the Cave Giants. Armed with powerful fire spells and ranged attacks, magic users positioned themselves strategically to exploit the giants' vulnerabilities.
The Cave Giants were relentlessly bombarded by a barrage of fiery spells, as a horde of mage-type players unleashed their destructive power without pause. Fireballs, firestorms, and incendiary explosions rained down upon the massive creatures, creating a relentless and chaotic storm of flames that engulfed the cavern.
The ground shook with the booming sounds of explosions, echoing through the cave's vast expanse. Flames danced and swirled around the giants, casting an eerie, flickering light that illuminated the battle raging within the cavern's depths. If the place were real, the constant onslaught of fire and concussive force would have shaken the very foundations of the cave, threatening its structural integrity.
Amidst this fiery tempest, the players remained so focused on their relentless assault that they were entirely unaware of the presence of Allen and Larissa. The duo had quietly stood in the middle of the crowd, their arrival masked by the overwhelming spectacle of magic and mayhem.
Allen and Larissa were momentarily stunned by the incredible damage numbers that appeared above the heads of the Cave Giants. Each fiery spell unleashed by the mages dealt devastating critical hits to the monsters. The earth element of the giants made them particularly vulnerable to fire-based attacks, amplifying the already impressive damage output of the spellcasters. The giants roared in agony as they struggled to withstand the relentless assault, their rocky exteriors cracking and crumbling under the intense heat of the magical flames.
[Critical hits!]
[Cave Giant has received 522 fire damage!] X 5
'Wow, that's a lot!' thought Allen.
Elemental affinities played a significant role in combat. Monsters often had specific elemental weaknesses or resistances, and players who understood these mechanics could gain a significant advantage in battle. For instance, a water-based monster would be more vulnerable to electric attacks, while a fire-based monster would take extra damage from water spells.
Also, elemental stones, a type of magical gem that could be attached to weapons, allowed players to imbue their attacks with elemental properties. These stones were highly sought after and could provide a substantial boost in damage if used strategically. However, they also had a limited number of charges, so players had to use them wisely.
Allen was fortunate in that he didn't have an elemental weakness. He belonged to the demon race, and as a result, he was considered to have a shadow elemental affinity and holy magic usually only for support and healing. This meant that he didn't take extra damage from any particular element, nor did he have a natural resistance to any.