CH.419 Speedrun Openings
Because of our yesterday’s ... escapade, I had HomeBase preparing for the first set of Dhampir students.
Originally, I wanted to bring them in in three batches of about 120 dhampirs each, but Lua quickly shot me down, saying that it might be too many. So instead we’d split them into at least for batches, first would be just under 50 dhampirs and if that goes well, the second one will be a bit larger and so on.
Also, I wanted to bring entire villages at one time, because I just thought it would be the most efficient, but Lua also said that it would be a bad idea. The Dhampir villages are still a source of blood lilies, which are required ... well almost required, for most healing potions.
Yes, you can substitute them with other herbs, but blood lilies are the only herbs that can be easily grown.
Sure HomeBase and other specialized facilities can grow healing herbs, but most of the time, they are gotten from dungeons by exchanging points for them.
And blood lilies don’t need that. They just need blood and Blood Magic. That is much easier than making a dedicated facility that has a high mana environment and other environmental controls.
I left the selection of who to bring and from what villages to Lua, because honestly, I just didn’t care enough. Because of that, Lua left for a second visit to a few villages. She was going to ask the villagers for their opinions and all of that.
I instead began looking at what I could do with Rainbow Life and Rainbow Veil.
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I got both yesterday and both of them are really powerful in their own ways, so I wanted to see if I could make some equipment based on them.
Rainbow Veil would go best with a weapon of some kind, and it didn’t take long for me to think of Unika and her arrows. Sure it would be a massive waste of cards, but I could install Rainbow Veil into each arrow and make what would essentially be skill sealing arrows.
I could probably do the same with Skill Drain as well, but I think Rainbow Veil might be better. Rainbow Veil is an Equip Spell, not a Continuous Trap, and it is single target, whereas Skill Drain affects everything. Rainbow Veil is also a lot more temporary.
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For Rainbow Life, I need to make something that can either break or lose a ‘counter’ or something like that every time the effect activates. With the original trap, that resource is of course a card, but I can likely change that out for something else.
My first idea was mana. Changing ‘discard 1 card’ to ‘pay 1000 mana’ shouldn’t be too difficult and indeed it wasn’t. Then I just combined that with a magic stone that could pull mana from HomeBase’s mana pool and we were golden. Or I can make an alternative design which uses a regular magic stone instead, which the user will have to fill manually. That way, I can potentially sell it without giving people magic stones that pull mana from HomeBase.
The only problem is that the device ended up being a bit too large for my tastes. It wasn’t something you could wear on your person, but I’ll work on it more in the future.
Besides, I can just pass my design for Tahlia to take a look at. She will then show it to Laura and Fantasia, and Fantasia will likely show it to my monsters and in the end, my mediocre prototype will turn into something much better.
But that is for another day. Because I’ve been having a lot of fun opening packs lately and I plan on continuing it.
For today’s packs, I decided to go with the last packs for both Strike of Neos and Force of the Breaker before I surrender those sets to Laura’s onslaught of infinite Pack tokens for full completion.
There aren’t all that many cards I lack from those sets, but there are a few. As long as I can even get one of them ... well one from each set, I’ll be happy.
Starting off with Strike of Neos. And let me just recap the results here to make it quicker.
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Neo-Spacian Glow Moss (Common) x3
Kahkki, Guerilla of Dark World (Common) x5
Puppet Plant (Common) x3
Shien's Footsoldier (Common) x4
The Six Samurai - Yaichi (Common) x3
Firestorm Prominence (Common) x1
Alien Psychic (Common) x3
The Six Samurai - Nisashi (Common) x3
Silent Abyss (Common) x3
The Six Samurai - Yariza (Common) x2
The Six Samurai - Irou (Common) x2
The Six Samurai - Zanji (Common) x3
Umbral Soul (Common) x2
Radiant Spirit (Common) x2
Electric Virus (Common) x2
Marionette Mite (Common) x1
The Six Samurai - Kamon (Common) x1
Destruction Cyclone (Common) x1
Raging Earth (Common) x1
Lycanthrope (Common) x3
Cu Chulainn the Awakened (Common) x3
Legendary Ebon Steed (Common) x5
Shien's Castle of Mist (Common) x2
Advanced Ritual Art (Common) x2
"A" Cell Scatter Burst (Common) x2
Emblem of the Awakening (Common) x3
Synthesis Spell (Common) x2
Ritual Sealing (Common) x3
Change of Hero - Reflector Ray (Common) x2
Swift Samurai Storm! (Common) x2
Return of the Six Samurai (Common) x2
Anti-Fusion Device (Common) x1
Fusion Devourer (Rare) x1
Frostosaurus (Rare) x2
Spiral Serpent (Rare) x1
Twister (Rare) x1
Ancient Rules (Rare) x2
Eliminating the League (Rare) x2
Cloak and Dagger (Rare) x1
Aegis of Gaia (Secret Rare) x1
Ancient Rules (Ultimate Rare) x1
Elemental HERO Glow Neos (Ultra Rare) x1
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So yeah. I got Aegis of Gaia and Elemental HERO Glow Neos as new cards. Everything else is a repeat.
Aegis of Gaia has a powerful healing effect, giving 3000 HP when activated. The only problem is, it inflicts 3000 damage when removed from the field. Now that doesn’t mean that it is useless, as I can combine it with something that will negate the damage, turning Aegis of Gaia into the biggest non-combat related healing card I have access to.
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And Glow Neos is a Neos fusion. It isn’t amazing, but it isn’t bad either. Maybe I’ll use it, maybe I won’t.
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I guess I also got an Ultimate Rare Ancient Rules, but I already had the Rare variant, so for in terms of using the card, it isn’t new, but for my Collection, it is. Sadly it still is useless to me as I already play by the ancient rules.
Now, let’s do the same with Force of the Breaker. Ten packs, quick open.
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Seismic Crasher (Common) x5
Crystal Beast Amethyst Cat (Common) x5
Crystal Beast Ruby Carbuncle (Common) x1
Gravi-Crush Dragon (Common) x1
Crystal Beast Amber Mammoth (Common) x3
Volcanic Hammerer (Common) x2
Crystal Beast Cobalt Eagle (Common) x2
Dweller in the Depths (Common) x2
Mei-Kou, Master of Barriers (Common) x2
Magna-Slash Dragon (Common) x2
Field Barrier (Common) x2
Crystal Blessing (Common) x4
Crystal Abundance (Common) x2
Otherworld - The "A" Zone (Common) x3
Blaze Accelerator (Common) x2
Wild Fire (Common) x4
Tornado (Common) x3
Crystal Promise (Common) x2
"A" Cell Breeding Device (Common) x1
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Next pack.
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TAEV 5
Chrysalis Mole, Renge, Gatekeeper of Dark World, Gift Card, Flint Lock, Ritual Raven, Ambush Fangs, The Gift of Greed, Phantom Dragonray Bronto, Desert Twister
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Okay. Nothing new here. Next pack.
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TAEV 6
Gravitic Orb, Venom Burn, Light Effigy, The Gift of Greed, Counter Counter, Broken Bamboo Sword, Ritual Raven, Snake Rain, Gemini Summoner
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Luckily this pack has two new cards. Snake Rain is ... fine, I suppose. Kind of unneeded, as I can just send cards to the GY whenever I want for free, but maybe I can actually use it to rain snakes down on peoples’ heads. Then I’ll just say: ‘It's just a prank bro.’ when they get mad.
And Gemini Summoner is ... not all that good. Gemini monsters already suck and this mediocre Summoner does not save them. Like really. Why is it limited to the end phase?
It already has a ‘Once per turn’, so let its effect be used during the main phase. At least then it would be decent.
But let’s be honest here, since its effect only works with Gemini monsters and you have to pay 500 life points, it should be during your main phase and unlimited number of times. Sure someone would come up with an FTK involving the card, but if you can somehow FTK with Gemini monsters, you deserve to win on the first turn.
Next pack.
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TAEV 7
Chrysalis Chicky, Gift Card, Shadow Delver, Chrysalis Pinny, Amulet of Ambition, NEX, Counter Counter, Crystal Seer, Symbols of Duty
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Got a second Crystal Seer, but that isn’t new and neither is anything else in this pack.
Next.
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TAEV 8
Venom Serpent, Phantom Cricket, Venom Snake, The Gift of Greed, Volcanic Rat, Razor Lizard, Ritual Raven, Ocean's Keeper, Elemental HERO Neos Alius
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Again, I already have Neos Alius. But you know what I didn’t yet have? Phantom Cricket.
Sure it isn’t all that good, but it is new and I have it. Besides, you never know when you need to have a tiny cricket monster sneak into somewhere.
... also, while I haven’t yet tested it, I’m decently sure I can use Beast Union with my monsters. So in theory, I could ‘possess’ Phantom Cricket, sneak into somewhere and then just undo the union to pop out.
But that is something to test later. Next pack.
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TAEV 9
Alien Shocktrooper, Venom Cobra, Creature Seizure, Venom Snake, Rise of the Snake Deity, Chrysalis Larva, Chrysalis Chicky, Shadow Delver, Snake Deity's Command
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Nothing new here. Last pack.
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TAEV 10
Venom Snake, Convert Contact, Venom Cobra, Venom Serpent, Strike Slash, Chrysalis Pantail, Cocoon Veil, Dark Effigy, Thousand-Eyes Jellyfish
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Well, Thousand-Eyes Jellyfish is new, but it is kind of bad. The summoning condition is too specific, and while the effect is decent, you can get access to it easier through other cards.
... but I didn’t really get any of the ‘big impact’ cards I wanted like Vennominon, Vennominaga or Rainbow Dragon, so how about 10 more packs, but this time in the ‘speedrun’ format.
Actually, don’t answer that, as when you do, it will be too late, because I’m doing it.
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Chrysalis Mole (Common) x4
Chrysalis Chicky (Common) x1
Ritual Raven (Common) x1
Chrysalis Pantail (Common) x1
Chrysalis Pinny (Common) x3
Flint Lock (Common) x4
Dark Effigy (Common) x2
Venom Boa (Common) x2
Chrysalis Larva (Common) x1
Phantom Cricket (Common) x2
Gravitic Orb (Common) x1
Ojama Knight (Common) x3
Neo-Spacian Marine Dolphin (Common) x3
Dawnbreak Gardna (Common) x2
Goggle Golem (Common) x1
Volcanic Rat (Common) x2
Renge, Gatekeeper of Dark World (Common) x2
Alien Shocktrooper (Common) x1
Venom Shot (Common) x1
Venom Swamp (Common) x2
Flint Missile (Common) x2
Broken Bamboo Sword (Common) x4
Cocoon Rebirth (Common) x1
Cocoon Party (Common) x3
Convert Contact (Common) x1
NEX (Common) x2
Reverse of Neos (Common) x1
Amulet of Ambition (Common) x1
Creature Seizure (Common) x1
Rise of the Snake Deity (Common) x2
Destructive Draw (Common) x2
Hero Counterattack (Common) x4
Cocoon Veil (Common) x1
Snake Whistle (Common) x2
Strike Slash (Common) x5
Gift Card (Common) x2
Shield Spear (Common) x1
Ambush Fangs (Common) x3
Counter Counter (Common) x1
The Gift of Greed (Common) x1
Fossil Tusker (Rare) x1
Neo Space Pathfinder (Rare) x1
Elemental HERO Marine Neos (Rare) x1
Grasschopper (Rare) x2
Phantom Dragonray Bronto (Rare) x1
Hunter Dragon (Rare) x1
Damage = Reptile (Rare) x1
Common Charity (Rare) x1
Trap Reclamation (Rare) x1
Gemini Summoner (Super Rare) x1
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Well, Hunter Dragon, Damage = Reptile and Common Charity are all new. They aren’t all that good, but they aren’t that bad either. Just alright.
I suppose something worth mentioning is the fact that Hunter Dragon is the best equip for Cyberdarks. The regular ones. The fusion has better targets, so having it for that is good.
Again, just a shame I didn’t really get any of the high impact cards, but maybe next time.