CH.483 Stardust Overdrive

Name:Yugioh Card Summoner Author:
CH.483 Stardust Overdrive

With another day came another fissure. This time in a place that was hitting a little closer to home for one of us.

Yeah, it was happening over the ocean close to Jala’s island, and thus close to the Nixie clan. So naturally it will be important that we will be there to protect Cailie’s clan from destruction.

And honestly speaking, the timing is kind of good. Cailie recently reached the level cap, so she is set for her Limit Break skill.

... and maybe I’m also ready for a new set, but the fissure comes first.

The fighting squad this time was actually tiny. Because it was just Cailie and I. ... well, not really but we were the only HomeBase personnel here.

That is because we had a massive squad of dragons backing us up. It wasn’t just Jala and the water dragons that lived with him, but we also had sky, light, darkness and water dragons from the coast. I think there were even some fire dragons, but they don’t really like fighting over water as much, so there were only a few.

So with a dragon army by our sides, we were ready to pop open the fissure.

And soon after I did so, I noticed the first reaction. But it wasn’t monsters coming out of the fissure, instead it was the aquatic monsters in the sea below us evolving rapidly, going from your average C-rank monsters to A and S-rank beasts.

I used a mix of skills and cards to separate one of the S-ranks for Cailie to fight one-on-one, so she could get her Limit Break. I then summoned Exodia to have him deal with the fissure, while the dragons killed the other monsters.

By the end of it all, the ocean looked like a bloodbath, because it kind of was one. The water dragons cleaned most of the blood away, I even helped a bit with Blood Magic, and we let the rest just ... dissipate into the sea.

With all of that done, I gathered the corpses of the S-rank monsters, we took them to the coast and had a ... I was going to say little, but it was a huge seafood barbeque.

It ate a bit into stuff I have in Storage, as I don’t have things like barbeque sauce monsters, so I have to mix that stuff myself, but luckily I had enough, and I’ll just have to stockpile some more into Storage.

Back on HomeBase, we confirmed that Cailie did get her Limit Break, and yes, she did get it. So here is her status.

SpoilerName: CailieRace: Wind Spirit Mermaid ?Level: 102 [+8]HP: 2575 [+190]Mana: 7530 [+450]Strength: 1256 [+88]Defense: 1709 [+112]Magic: 4130 [+260] Skills:Purifying Winds LV.2 (unique) Spirit Magic LV.9 (racial) [+1]

Marvelous Swimming LV.7 (racial) Aerial Swimming LV.6 (racial) [+1]Create Wind Spirit (racial) Limit Break LV.1 (extra) [new]

Charming Voice LV.5 (extra)Card Summoner LV.2 (extra) Summon Wind Spirit (extra)Summon Water Spirit (extra)

Summon Earth Spirit (extra)Summon Nature Spirit (extra)

Knife Technique LV.1Hiding LV.2 Sneak Attack LV.2 Spiritual Wind Magic LV.10 [+1]Spiritual Nature Magic LV.6

Spiritual Mana Control LV.10 Magic Boost LV.3 Quick Cast LV.8 [+1]

Instant Cast LV.5 Magic resistance LV.3 Gardening LV.7 [+1] Singing LV.6 Battle Song LV.4 Performance LV.4 Daughter of Anemoi Greater Spirit of West Wind

Thalassa’s Blessing

Gaia’s Blessing

Hegemone’s Blessing

Half Spirit

Spirit Singer

One that Sings to NatureOne that Swims through the Air

Hallow Prison PrevailerOne that Returned from Banishment Storage Access (Brian Wood)

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And that is what she is looking like now. Nothing major, but still nice.

As for me, a fissure means a new set and I think you already know which set I got access to. ... That is actually a trick question, because for some reason, I got two sets. and .

But new sets mean packs, so let’s just get to it.

And I’m starting off with Hidden Arsenal 1. Ten packs, naturally.

Spoiler

HA01 1

X-Saber Axel; Blizzard Warrior; Worm Barses; Flamvell Guard; Ally of Justice Catastor

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... Okay. Didn’t realize this was a set where each pack only has 5 cards. But in return, each card is a foil card.

And some of these cards are pretty nice.

X-Saber Axel isn’t that special. Sure he can make Pack tokens, but I have enough of them already.

Blizzard Warrior is fine. HomeBase doesn’t have anyone who specializes in ice sadly, but it's cool to have more ice monsters.

Worm Barses ... what do I say about you? ... I guess you could help me train Multi-Armed.

Flamvell Guard is a decent defensive wall, but not much more. I guess it is a LV.1 Dragon Tuner as well, so it is okay.

But the real winner is the Ally of Justice Catastor, aka. the only good Ally of Justice monster. Okay, there are a few other decent Ally of Justice monsters, but Catastor is easily the best.

Next pack.

Spoiler

HA01 2

Ally of Justice Garadholg; Detonate; Worm Apocalypse; Flamvell Guard; Evolution Burst

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Garadholg is terrible. 200 attack boost, only when against a light monster is horrible.

Detonate is okay at best. Too much setup for too little payoff.

Worm Apocalypse is trying to be MST, but it also sucks.

And Evolution Burst is okay, I guess. The special attack cards like Evolution Burst are generally not worth it, but they aren’t terrible.

Next pack.

Spoiler

HA01 3

Worm Cartaros; Blizzard Warrior; Flamvell Guard; Ally of Justice Rudra; Mist Wurm

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Cartaros searches out Worms, so that is good.

Rudra sucks almost as much as Garadholg, but it is at least a bit better because of the bigger boost.

And Mist Wurm is okay, but it is no Trishula.

Next pack.

Spoiler

HA01 4

Flamvell Magician; Berserker Crush; X-Saber Axel; Worm Dimikles; Blizzed, Defender of the Ice Barrier

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Flamvell Magician sucks as a monster, but it is a LV.4 tuner. And to make it better, it is a Fire monster with 200 defense, so you can summon it with Rekindling.

Berserker Crush sucks, as does Worm Dimikles.

And Defender of the Ice Barrier is ... well, I guess I can kill the bird for Pack tokens.

Next pack.

Spoiler

HA01 5

Blizzard Warrior; Flamvell Guard; Berserker Crush; Ally of Justice Rudra; Mist Valley Soldier

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Mist Valley Soldier is bad, nothing more to it.

Next pack.

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Stygian Dirge could be useful if I’m facing a ton of people whose levels I want to reduce, but when would that ever happen?

Majestic Dragon is honestly bad, but I’ll need it for the Majestic Synchroes, so I’ll take it.

And Fortune Lady Wind is fine. Another Fortune Lady, but not one of the best ones.

Next pack.

Spoiler

SOVR 4

Reptilianne Medusa; Gemini Booster; Roar of the Earthbound Immortal; Herculean Power; Molting Escape; Ground Spider; Dark Spider; Attack Pheromones; Raging Mad Plants

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Gemini Booster has the right idea, but it is still too slow, just like all Gemini stuff is.

Herculean Power is actually decent Gemini support, because it allows for the special summoning of a Gemini from the hand, which you can then normal summon to give the monster its Gemini effect.

Molting Escape is interesting, and something worth looking into as an install. I can probably get a decent skill out of it.

Ground Spider isn’t good, so I won’t be using it. Well, maybe for spider silk.

Dark Spider is the same.

Raging Mad Plants is fine, until you reach the End Phase and it destroys all Plants. I guess it is the Plant-type Limiter Removal, it just sucks more because it needs more setup.

Next pack.

Spoiler

SOVR 5

Attack Pheromones; Faustian Bargain; Oshaleon; Savage Colosseum; Infernity Necromancer; Insect Neglect; Reptilianne Viper; Regulus; Zero Gardna

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Faustian Bargain is interesting. The fact that you can use your opponent’s monster for it makes it decent.

Oshaleon does redirect attacks, but you can’t cause a lock by controlling two of them, so that reduces the usability.

Savage Colosseum is a Field Spell, which means a new Factory room. And I guess it is okay. Kind of savage though.

Infernity Necromancer is good. Special summoning from the GY is always nice.

Reptilianne Viper goes well with Reptilianne Medusa, so that is nice.

Regulus is just a tiger/lion thing. I might give a copy to Einar or Eline.

And Zero Gardna is Waboku in monster form, so it is decent.

Next pack.

Spoiler

SOVR 6

Appointer of the Red Lotus; Synchro Barrier; Oshaleon; Roar of the Earthbound Immortal; Regulus; Moray of Greed; Infernity Force; Koa'ki Meiru Sea Panther; Raging Mad Plants

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Appointer of the Red Lotus is not something I need.

Moray of Greed is cool. Easy pack tokens can be made with it.

Infernity Force is a bit specific, but it isn’t bad.

Next pack.

Spoiler

SOVR 7

Spider Web; Limit Impulse; Reptilianne Scylla; Attack Pheromones; Infernity Necromancer; Gemini Booster; Ritual of Grace; Ground Spider; Fortune Lady Earth

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Spider Web... woohoo. I get to make a spider room in the Factory. And I’m not arachnophobic, but still, I’d honestly rather not.

Limit Impulse is too costly. I have better token generating cards.

And Reptilianne Scylla is fine, but nothing special.

Next pack.

Spoiler

SOVR 8

Relinquished Spider; Herculean Power; Infernity Necromancer; Reptilianne Viper; Time Passage; Reptilianne Spawn; Spider Egg; Koa'ki Meiru Sea Panther; Nega-Ton Corepanel

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Relinquished Spider is fine.

Reptilianne Spawn is a much better token generator than Limit Impulse.

And Nega-Ton Corepanel is fine.

Next pack.

Spoiler

SOVR 9

Savage Colosseum; Infernity Force; Reptilianne Gorgon; Dark Spider; Slip Summon; Relinquished Spider; Stygian Dirge; Herculean Power; Mother Spider

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Reptilianne Gorgon is kind of bad, but I guess I could make it work.

And Mother Spider is fine.

Next, and last, pack. I did get some nice stuff, so even if this pack doesn’t have anything, I’d be glad.

Spoiler

SOVR 10

Woodland Archer; Herculean Power; Moray of Greed; Synchro Barrier; Attack Pheromones; Spyder Spider; Molting Escape; Gemini Booster; Mother Spider

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Well, Woodland Archer is new, and I guess it is okay.