CH.514 Starstrike Blast
Today started like they all do. I got a visitor in the Factory, he told me about an upcoming fissure, and I began to make plans for how to deal with it.
The one this time was luckily happening in the middle of nowhere, so I was able to do it my way. And that way today was letting Einar and Eline take on the fissure monsters.
They have been at the level cap, LV.99, for a bit now, and while I did consider just spawning S-rank monsters for them to fight inside HomeBase, I decided to just wait for the next fissures.
But sadly, the last fissure was the one in the Crystal Empire, so I decided not to take them there, and the one before that was the one with the demon, so sadly the cat-folk didn’t get a chance to fight an S-rank then.
But this time, nothing would get in the way.
So with the cat-folk loaded up in a ship, we took off.
The fissure itself was nothing special. I popped it open, summoned Exodia to fix it and watched over Einar and Eline, while making sure they didn't get overwhelmed.
Luckily the fissure came with three S-rank monsters, so there was one for Einar and Eline, while I kept the last one stun-locked with Dark Chain and Restraining Sword Barrage.
Then, when I spotted a few A-rank monsters coming out of the fissure late, I decided to quickly deal with them myself. So drawing out Errelitea, I used Time Accel on myself and quickly cut the monsters to pieces.
After Einar and Eline dealt with their S-ranks, I stopped my stun-lock combo on it and let the two cat-folk take care of that one as well.
And yeah. As I said last time, these fissures are really not as special as they used to be. I suppose when you know the strategies in dealing with them, they become simple.
But we got what we wanted. Einar and Eline got their Limit Breaks and I got a new set.
Since the two cat-folk got their limit breaks, here are their status.
SpoilerName: EinarRace: Night-Wing Cat-folkLevel: 100 [+10]HP: 3335 [+320]Mana: 3038 [+440]Strength: 2560 [+320] Defense: 1666 [+210] Magic: 1488 [+200] Skills:Night Stalking LV.7 (racial) [+1]Expanding Night LV.7 (racial) [+1]Dark Lightning LV.5 (racial)Winged Flight LV.3 (racial) [+2]
Limit Break LV.1 (extra) [new]Tamer’s Paradise LV.3 (extra) Card Summoner LV.2 (extra) Taming LV.6 Twin-Sword Technique LV.7 [+1]Knife Technique LV.3Mana Blade LV.3 [+1]
Mana Control LV.8 [+1]Internal Magic Technique LV.2
Flickering Step LV.4 Strength Boost LV.4 [+1]Defense Boost LV.3 [+1]Cooking LV.2 [+1]Cleaning LV.3 Service LV.4 [collapse]SpoilerName: ElineRace: Night-Lightning Cat-folkLevel: 100 [+10]HP: 2258 [+310]Mana: 4085 [+540]Strength: 1357 [+150]Defense: 1277 [+150]Magic: 2870 [+420] Skills:Night Stalking LV.6 (racial) Expanding Night LV.7 (racial) [+2]
Dark Lightning LV.8 (racial) [+2]
Lightning Magic LV.3 (racial) [+2]
Limit Break LV.1 (extra) [new]
Summoner’s Magic LV.3 (extra) [+1]Card Summoner LV.2 (extra) Staff Technique LV.5 [+1]Wind Magic LV.7 [+1]Summoning Magic LV.6 Mana Control LV.10 Magic Boost LV.3 Quick Cast LV.3 Fast Mana Recovery LV.5 Cooking LV.2 Cleaning LV.3 [+1] Service LV.4 [collapse]
Now, onto my new set. That set is .
And a new set means ten packs, so let’s get to it.
Spoiler
STBL 1
Scrap Crash; Red Screen; Powersink Stone; Mirror of the Ice Barrier; Karakuri Spider; Koa'ki Ring; Swift Scarecrow; Heat Wave; Tuning
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Scrap Crash is too situational.
Red Screen prevents attacks, so it is amazing. And the maintenance cost isn’t that bad, and I probably don’t even have to pay it, thanks to Health Conscious.
Powersink Stone is interesting. As it stands, it isn’t that good, but I have a good relationship with stones that hold counters, so maybe I can do something interesting with it.
Mirror of the Ice Barrier is way too situational. But it looks cool, so maybe if I start turning HomeBase guest rooms into themed rooms, I can make an Ice Barrier themed room and it can have a mirror that looks like the Mirror of the Ice Barrier.
Karakuri Spider is too weak for its effect. Or at the very least, it needs a ‘cannot be destroyed by battle with Dark monster’ or something like that. Or the effect should trigger before damage calculation, not after it.
Koa'ki Ring is just a trashy Ring of Destruction replacement.
Swift Scarecrow is great.
Heat Wave only really restricts me.
And Tuning is really cool. Maybe I should even install it into myself, because I could probably get some sort of music related skill.
Next pack.
Spoiler
STBL 2
Karakuri Strategist mdl 248 "Nishipachi"; Vanity's Emptiness; Powersink Stone; Wightmare; Attack Gainer; Watthopper; Scrap Searcher; Mirror Ladybug; Blackwing - Abrolhos the Megaquake
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Karakuri Strategist ... I don’t like it. It says a ton, but doesn’t really do anything.
Vanity's Emptiness is great... not really. It should prevent Summoning Magic, but that is such a niche skill in the first place that I really don’t need a counter to it.
Wightmare is good to have, even if I don’t generally use Skull Servants.
Attack Gainer is a liar. It says it is an attack gainer, but it removes attack instead.
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Half Counter is fine, but I have better battle traps.
Extra Veiler is somewhat cool, because it can reflect effect damage.
Karakuri Anatomy makes Pack tokens, so that is nice.
And Karakuri Bushi is kind of meh, but better than the previous Karakuri monster.
Next pack.
Spoiler
STBL 7
Naturia Stag Beetle; Vanity's Emptiness; Axe of Fools; Half Counter; Rescue Warrior; Karakuri Strategist mdl 248 "Nishipachi"; Medallion of the Ice Barrier; Dragunity Knight - Vajrayana; Droll & Lock Bird
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Rescue Warrior is kind of cool. Sure the battle damage protection is not that needed, but if it dies, I get to take control of the monster that killed it.
Droll & Lock Bird is not that good, because people don’t draw cards. ... but then again, it might prevent mana recovery, since cards in hand and mana seem to be related. So requires testing.
And Dragunity Knight - Vajrayana is fine. The effect to double its attack is nice, but sadly without it, it isn’t that strong.
Next pack.
Spoiler
STBL 8
Rescue Warrior; Vanity's Emptiness; Mirror of the Ice Barrier; Darkfall; Darkworld Shackles; Naturia Stag Beetle; Wattkeeper; Cursed Bill; Wattsquirrel
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Darkfall is way too specific, and I still don’t know what counts as special summoning. I know regular Summoning Magic counts as a normal summon, but what is special summoning? Maybe demon summoning? Spirit summoning?
Darkworld Shackles is a great card to install into criminals. ... except for the part where it will slowly kill them.
And Wattsquirrel is cool, but just doesn’t have the attack stat for its effects.
Next pack.
Spoiler
STBL 9
Blackwing - Boobytrap; Koa'ki Ring; Naturia Pumpkin; Medallion of the Ice Barrier; Ally of Justice Unknown Crusher; Barkion's Bark; Karakuri Strategist mdl 248 "Nishipachi"; Needle Soldier; Lancer Archfiend
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Barkion's Bark is nice. No traps for a bit.
Needle Soldier gives a Synchro it was used as a material for piercing damage.
And Lancer Archfiend can once per turn give a monster piercing.
Last pack.
Spoiler
STBL 10
Wattkeeper; Barkion's Bark; Vice Berserker; Red Screen; White Elephant's Gift; Karakuri Trick House; Defenders Intersect; Necro Linker; Gravity Collapse
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Vice Berserker has such a cool effect. Because a 2k attack boost is great. ... but it is only until the end of the turn. If it was permanent, I’d actually really like the card. But it isn’t, so I don’t care.
Defenders Intersect is situational, but not bad. It does prevent defensive tactics, and seals all skills. So that is really good.
Necro Linker is trash. Why would I resurrect a Tuner I can’t use as Synchro material?
And Gravity Collapse is actually quite good. Sure you have to tribute a Synchro for it, but it prevents all summoning for the rest of the turn.
... was it ever used? Because I feel like it should have been. Or is it just too inconsistent to set up? Because preventing your opponent from summoning, even if you have to sack a Synchro monster for it, is amazing.
But yeah. That was the first ten packs of Starstrike Blast. One super rare and one ultimate rare. Not amazing, but not terrible either. Just kind of average.