CH.545 Generic Pack Opening chapter title number #12
Today, I’m starting off by completing the two Hidden Arsenal sets I’ve yet to fully complete.
and .
And no, I’m not opening more packs of the two sets. I’m only missing 12 cards from both, so I’ll just get them with Capsules.
Spoiler
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So let’s get to it.
Hidden Arsenal 3 first.
Dragunity Phalanx is nice enough. Sure it just special summons itself when equipped to a monster, but that in return allows for an easy Synchro play, so Phalanx is good.
Fabled Ashenveil can just get up to 2200, and only for the duration of the damage calculation. Not really worth a discard.
Fabled Oltro allows you to special summon a level 3 or lower Fabled from the hand, with the cost of discarding a card. Which is fine.
Jurrac Velphito is fine. It just has the combined attack of the Tuner and non-Tuner used for its summon.
Locomotion R-Genex grabs control of one opposing monster on summon, which is great.
Naturia Barkion isn’t as good as Naturia Beast, but it is still good. And it is one of the materials for Exterio, so great to have.
Naturia Dragonfly is nice. It cannot be destroyed by overly powerful monsters, and gains attack based on the number of Naturia monsters in the GY.
R-Genex Magma searches a level 2 R-Genex on summon. Really should have just been any Genex monster, but what do I know?
R-Genex Overseer allows you to special a Genex after it is summoned, so it is great.
R-Genex Ultimum is really meh. Just returns Genex monsters to the deck when it is destroyed. It really should add them to the hand or give you draw power on top of the return for it to be useful.
Worm Warlord can attack twice and negates the attacks of monsters it battles. Nice.
And Worm Xex is just a Foolish Burial for Worms, but that isn’t bad either.
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But that is all of Hidden Arsenal 3. Now onto Hidden Arsenal 4.
Ancient Flamvell Deity isn’t terrible, but it is only good if your opponent has plenty of cards both in their hand and in their GY. Which usually will never be the case, unless you can force your opponent to draw, which you really don’t want to do, unless it is a cornerstone of your strategy.
Fabled Dianaira is nice. Can be summoned with 1 Fabled tribute and basically negates the first spell your opponent activates each turn.
General Gantala of the Ice Barrier special summons stuff for free, but only during the end phase. It is fine, but I wish that effect could be used during your main phase.
General Raiho of the Ice Barrier is fine. It can negate effects, unless your opponent discards a card. Which should mean paying 1000 mana. And that can really rack up, if you use multiple skills.
Genex Ally Changer just changes monster’s attributes for a turn. Not that great.
Jurrac Gallim takes the monster that destroyed it with it, unless said monster can give up 1000 mana. Which they most of the time can, so Gallim is trash.
Naturia Exterio. Didn’t I just mention you when I talked about Barkion? Anyway, you are amazing. Basically free Spell and Trap negation.
Neo Flamvell Sabre is really situational. Well, I suppose in life people don’t carry around graveyards, so he should have 2100 attack most of the time, so maybe he is good?
Sacred Spirit of the Ice Barrier can just sometimes return stuff your opponent controls to hand. Which is fine, but Sacred Spirit is a bit too unreliable to actually run in your usual Ice Barrier deck.
The Fabled Ganashia specials itself when discarded and even gains some bonus attack. Not bad.
The Fabled Unicore is actually busted. It can negate everything as long as me and my opponent have the same number of cards in hand. And I can freely manipulate how many cards I have in hand. So I can just have none, and Unicore should negate literally everything.
But want to know what else is busted? The card this set is named after. Hidden Arsenal 4: Trishula’s Triumph. Yeah. The last card I was missing is Trishula, Dragon of the Ice Barrier. And I don’t think I need to tell you that Trish is amazing. Just banish stuff from everywhere.
He is kind of like a baby version of The Wicked Emptiness, now that I think about it.
Spoiler[collapse]
But yeah. That is Hidden Arsenal 3 and 4 completed.
And since I’m in a pack opening mood, I think I’ll open some packs of .
I’ll do at least 15, to bring my total up to 30, but I might do a few more if I feel like it.
Spoiler
EXVC 1
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Morphtronic Lantron; T.G. Jet Falcon; Unknown Synchron; Runaway Karakuri; Fortissimo the Mobile Fortress; TGX1-HL; Six Style - Dual Wield; Self-Mummification; T.G. Striker
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T.G. Striker is fine. It special summons itself to an empty field if your opponent controls a monster. And if it dies on the field, it searches during the end phase.
Next pack.
Spoiler
EXVC 9
Clock Resonator; Karakuri Komachi mdl 224 "Ninishi"; Runaway Karakuri; Serene Psychic Witch; Karakuri Ninja mdl 7749 "Nanashick"; Resonant Destruction; Lancer Lindwurm; Sealing Ceremony of Mokuton; Blackwing - Jin the Rain Shadow
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Lancer Lindwurm just inflicts piercing, but it has okay stats, so that is fine.
And Blackwing - Jin the Rain Shadow can destroy monsters with less defense than his attack. But his attack is 600, so he ain’t destroying anything meaningful.
Next pack.
Spoiler
EXVC 10
Contact with the Aquamirror; Meklord Factory; Mektimed Blast; TGX300; Scrap Kong; The Resolute Meklord Army; Axe Dragonute; TG-SX1; Soundproofed
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Nothing new here, next.
Spoiler
EXVC 11
Gladiator Beast Tygerius; Serene Psychic Witch; Out of the Blue; T.G. Catapult Dragon; The Resolute Meklord Army; W Nebula Meteorite; Axe Dragonute; TG1-EM1; Blackwing - Jin the Rain Shadow
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Nothing new here, next.
Spoiler
EXVC 12
Six Style - Dual Wield; Red Dragon Vase; T.G. Warwolf; Scrap Kong; Aurora Paragon; TG1-EM1; Jar Turtle; The Resolute Meklord Army; T.G. Recipro Dragonfly
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Nothing new here, next.
Spoiler
EXVC 13
Gladiator Beast Tygerius; W Nebula Meteorite; Serene Psychic Witch; Esper Girl; Morphtronic Lantron; Jar Turtle; Sealing Ceremony of Mokuton; Resonant Destruction; TGX3-DX2
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Nothing new here, next.
Spoiler
EXVC 14
Psychic Reactor; Scrap Kong; Karakuri Komachi mdl 224 "Ninishi"; Contact with the Aquamirror; Morphtronic Lantron; Morphtronic Staplen; Red Carpet; Aurora Paragon; Chaos Infinity
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Nothing new here, next.
Spoiler
EXVC 15
Red Carpet; TG1-EM1; Meklord Factory; TGX1-HL; Power-Up Adapter; ESP Amplifier; T.G. Catapult Dragon; Elder of the Six Samurai; Necro Defender
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... Still nothing new.
Honestly, what a disappointing 15 packs. Out of all of them, I got 1, just 1 higher rarity card. Sure that one was an ultimate rare, but that doesn’t make up for it.
And since Pack Opener clearly hates me today, I think I’ll call it here. I’ll open more packs of Extreme Victory some other day.