When "Temple Escape" was launched at the beginning, it naturally did not receive any attention, and there were almost no stores willing to sell the game.
After all, the game store can't buy all the games and put them in the warehouse.
According to the rules of steam game stores, SS, s, a and B Games must be purchased and kept in stock.
For the Games below level B, level C, level D and level E, the game store can decide whether to purchase according to its own needs. Daqian games do not have mandatory requirements.
"Temple Escape" was positioned as an e-level game by the operation of steam game store because the picture quality of the game was too poor, which was basically no different from that of flas * * * in later generations. It was just the relationship between several character maps.
According to the official explanation of the game, level E game is a game that can be played normally without too big bug.
This sounds very normal, but let's look at the explanation of level D game: "the game can run normally and has certain flash points, which can make players happy!".
A fool can find how bad the comments of this E-class game are. This game can be played, but there is nothing interesting about it
Of course, a thick steam game catalog will definitely include this game and hang it on the wall of the steam game store. If you read your own directory, you can still find such a game called "Temple Escape" in game stores all over the world.
However, after this game was put on the shelves, only a few steam game stores in Pakistan have this game on the shelves in the world. In addition, there are no other steam game stores on the shelves.
Most of the steam game stores in Pakistan are looking at the rare discovery of a game developed by domestic people, so they can't help but let the other party bear the bitter fruit of zero sales. They intend to encourage the other party to make persistent efforts and don't let the game industry in Pakistan disappear completely.
After all, according to the rules of the steam game store, although Daqian game can be responsible for the printing and manufacturing of all game cassettes, the cost and production cost of cassettes should be borne by the game producer, and Daqian cannot be produced for free.
Otherwise, Daqian will be able to lose himself alive just by making some junk game cards.
In fact, the Pakistani game developer was very poor. He pieced together $200 to reach at least 100 printing numbers, so that Daqian printed 100 cards.
Well, such a quantity is only enough to eat in a market like Pakistan.
Considering that this is a game developed by Chinese people, several steam game stores in Pakistan are very interesting. They publicized it in the store and said that there was finally a handheld game developed by Pakistanis themselves.
People in any country are looking forward to their country's prosperity. Naturally, players in Pakistan are no exception. When they find that they have games developed in their own country, they all generously buy a game.
Anyway, the game is not expensive, because the game itself is very small, only about 2MB, so you only need to buy the TF game card with the smallest capacity, which is about five dollars a piece.
Although this price is also very expensive in Pakistan, people who can afford game consoles in Pakistan will not lack this $5.
Then, all the 100 cassettes were sold out in only five days. Later, Pakistani players kept running to the steam game store to ask when the next batch of games would be sold!
The store owner in Pakistan found that there is really a good future for developing this game in his own country?
So they took the initiative to contact Daqian game and proposed to print 1000 copies, and the money can be paid by the store. They estimated that the game developers might not be able to pay the money!
Then the 1000 Games sold out in Pakistan's domestic market within a month, and became one of the best-selling domestic games in Pakistan.
The Pakistani developer, in addition to the $200 cost refund for the previous game printing, also shared a profit share of $1650 from the profits of 1100 game cassettes.
According to the latest sharing plan, all game profits of the steam game store are distributed according to the proportion of 30% of Daqian games, 20% of the game store and 50% of the game developers.
The independent game developer immediately entered the high-income group in Pakistan.
But this is just the beginning. The steam game store has a complete system for screening games. One rule is that when the store takes the initiative to print a game, it should re-examine the potential of the game.
Then the game was reviewed again by the three game reviewers. While scolding the first audit as a pig, they changed the game from level E to level C, which directly increased by two levels. However, it has not reached the level that all game stores must purchase. After all, the picture of the game itself is too simple.
However, steam game tentatively took the initiative to launch the game's cassette in more than 200 stores in more than 20 countries around the world, and gave it a more prominent position.
Although at the beginning, the sales of these game cassettes were worrying, half a month later, all these game cassettes were sold out. Many players took the initiative to come and ask if there were any bad sales of the game "Temple Escape".
After that, the steam game replenished the goods three times, adding up to more than 12000 copies before and after. As a result, they were all sold out, and they sold faster than once. The third replenishment sold out all in one day.
So, "Temple Escape" welcomed his third review. This time, there were 10 game reviews to try this game.
After playing for a day, the 10 game reviews first scolded the previous three reviews as pigs, and then directly adjusted the rating of the game from level C to level B.
This means that all steam game stores in the world must purchase goods, and the inventory shall not be less than 10 discs.
However, at this time, the bosses of these steam game stores basically heard through internal channels that such a game has been reviewed and rated three times in three months. Naturally, they are also very interested in this game. The 100000 game cards prepared in the fourth batch of Steam games were soon divided up by game stores all over the world.
Many game media also know this news. A game has risen from the lowest e-level evaluation to B-level evaluation in three months. This is the first time since the opening of steam game. This is the best material!
As a result, "Temple Escape" has also become the object of truth reporting by various game media. As a result, it became popular. Everyone was curious about the game. 100000 copies were sold for only three days, and all of them were sold short,
Then there is the biggest miracle in the history of Steam games.