From the day when it was put on the shelves on March 22, 1997 to June 28, 1997, the total sales volume of "Temple Escape" was 14820, and the game rating was upgraded from level E to level B.

On July 21, the fifth batch of escape from the temple was printed, with a total sales volume of 123600 copies.

On August 30, "escape from the temple" was successfully promoted to A-level game after the fourth review, with a total sales volume of more than one million.

On September 12, the sales volume exceeded 3 million

On October 28, the sales volume exceeded 6 million

On December 27, the sales volume exceeded 10 million.

On January 1, 1998, "escape from the temple" passed the Fifth Review and was finally redefined as an S-level game. According to the chief game examiner of steam game, this is an extremely bad game on the picture, even if it goes beyond level E to level G.

But this is a game that is extremely perfect in gameplay. Even if it is SS level, it can be tied with Pokemon.

With this evaluation, the value of "escape from the temple" has been fully recognized by the game circle. At the same time, it has become the first game in history to be upgraded from level E to level s in the tens of thousands of games in the steam game store. It has attracted the attention of all game media and has completely detonated the world.

By the end of March when Zhong Yu came to report, the global sales of "Temple Escape" had exceeded 20 million copies. After all, as long as $5 per card bag, it is the cheapest game cassette in the steam game store. Most people will not have any pressure to buy it, so it is inevitable to buy it.

And "Temple Escape" will definitely appear on the annual game sales list next year. Except for "Pokemon gold and silver", no game can compete with him.

The independent gamer from Pakistan finally got a profit of $30 million because of such a game. He became one of the richest 20 people in Pakistan, and also became a wealth making myth of steam game stores.

Let countless gamers stare at the steam game store and fantasize that they are the next to create miracles.

After all, in the vast majority of gamers, they are geniuses, and the games they develop are also masterpieces, which no one can surpass.

I can't succeed. What I lack is the platform, not my ability!

The future of steam platform in the whole 98 years is also worth looking forward to.

Cough, it seems to go a little far. In a word, the sales performance of the steam game platform in the whole 97 years is very amazing. Especially after all Nintendo games have also announced to enter the steam game store, the profits are even more terrible.

Compared with 1996, it has fully tripled in 1997, reaching an amazing sales of US $10.6 billion, and the share profit is as high as US $3.2 billion.

The sales profit of the whole steam game platform in 1997 reached the total profit of Daqian game in 1996, and the profit of Daqian game's self-developed game added up to only about $1.2 billion.

Steam game platform has completely become the most amazing part of the profits in the whole thousands of game territory, which is why Nintendo and Sony are desperate to occupy the host game market and become the only game platform in the whole market.

Because as long as it becomes a platform, it means that even if no game is developed, it can earn more than any game company.

The steam game store makes Sony and Nintendo jealous, which means that Daqian has found a new platform, and this platform is also older than the host platform, PC platform, or handheld platform. It can take another 30% of the profits from these ordinary days. The oil and water is very rich!

This makes Sony and Nintendo get together again. I believe there will be a lot of fun in the future.

It is worth mentioning that in the financial report of 1996, the profit of Daqian game is the three profit puzzles of "thousand machines into handheld machines + steam game store + self-developed game sales". However, in the financial report of 1997, the profit puzzle changed from three to four, and the extra one is called: online game!

In history, 99 is the year of the rise of online games, and the world has also ushered in the era of recklessness and famine of online games.

However, in this world, this history has been advanced to 97 years, but in the world online game market, there is no hundred flowers competing for beauty, but a unique branch.

Diablo ol has become the only large-scale online game covering the world in the global market, and it is also the only online game that has achieved a turnover of more than US $100 million, while the second online game has a sales of less than US $2 million.

It is worth mentioning that the turnover of US $100 million is completely achieved by point card sales.

According to the data provided by Daqian game, throughout 1997, Diablo ol had a total of 8.2 million registered players in the global market, and the total number of players who remained online for three days was as high as 3.3 million, of which 1.8 million were online every day, and the global synchronous online number even exceeded the historic figure of 400000.

This is a number that can be placed in future generations and can also top the whole online game market. After all, in 1997, Diablo ol had no competitors. The only online game worth playing in the world is Diablo ol

It is this total of 8.2 million players that has brought a total point card revenue of up to $382 million to Diablo ol, which makes all game companies around the world stupid.

They never expected that a game relying on point card income could also sell a point card income of $382 million. You know, there is no internet bank these days. All point cards must go to various outlets to buy physical cards!

However, the good days of Diablo ol are coming to an end, because the exclusive market is about to be divided, and countless game companies are targeting this huge cake.

According to the survey of Daqian game, hundreds of online game R & D projects appeared in the global market almost overnight. At the end of 1997, the total number of projects exceeded 1000.

Although most of them will die prematurely, it is conservatively estimated that there will be at least 30 online games on the market in 1998, and almost all of them are competitive products of Diablo ol.

In particular, the game legend, which boss Jia asked for special attention, is said to be very good and has a great opportunity to impact the market of Diablo ol.

The great era of online games is about to begin.

"So should I open the prelude to the era of free online games?" boss Jia touched his nose and pondered.

[vote for those who want boss Jia to engage in free online games and 2 for those who want boss Jia to prevent the birth of free online games]