"No middleman makes a difference!" all the game development companies at the scene were excited!

"Because online sales face all customers directly, online game malls can abandon the links of all physical dealers. Each game development company can directly establish a sales page on our website, contact customers directly, then trade, and then open the genuine download channel, so that players can directly download game files through our platform!"

"In the original steam game store, there were three parties involved in the sales share, namely our channel party, the sales Party of entity operation, and the game developer."

"Here, I am very happy to announce that after abandoning the physical dealers, the part belonging to the dealers can be divided equally between our channel providers and game openers."

"After the establishment of the game online shopping mall, the new sharing ratio is 4:6, of which the steam game online store as the channel will get 40% of the sales, and the game developers will also get more 60% of the sales!"

"60%!" the developers of the game couldn't help licking their lips. Although the box game store once raised the share to 70%, it didn't talk about martial ethics and changed the share ratio at will. Now it's only 50%, which disappointed all the game developers.

On the contrary, the reputation of steam game stores and Daqian is much stronger. They say how much is how much. There has never been any change in the middle, so the game developers are still very excited about this 60% share ratio!

"In addition, in order to further promote our Daqian's Hongmeng computer operating system, I announced that the Hongmeng version of the game sold on the online sales platform will be divided into 70% of the permanent!" boss Jia then threw a big bomb!

In fact, the exclusive release of steam platform also has a 70% share. No matter what system, there is no game company that can really decide to do such a thing.

So without exclusive release, there is still 70% of the share, which is very considerable.

"The division of Hongmeng version is such a loser!" at this time, all game developers are more rampant. At the same time, they are more active and attentive to the game development of Hongmeng version.

After all, you get more money!

"Well, I've introduced the basic information of steam game online mall. Now you are welcome to ask questions!" after announcing the steam game online store, we entered the question session.

Although it is reasonable that journalists should ask questions at this time, many game developers are actually more anxious than journalists, because as professionals in the game industry, they can see the wonderful scene of game online sales just by listening.

In fact, there are many smart people in the world. Many game developers have long thought of the idea of selling genuine games through the Internet.

However, it is precisely because these smart people have long thought of these problems, so they expected all kinds of troubles and difficulties faced by online sales earlier.

If these difficulties can't be solved, everything is just a castle in the air after all, and can't attract these developers to really invest in it.

"If our games are sold online, how can we curb piracy? In theory, as long as one person buys our genuine games, this game can be copied into countless games, which fill the network and form an irresistible wave of piracy!" asked the boss of a game development company on the spot, This is also the most important issue for all game developers.

After all, the piracy of this game is really a headache for everyone.

"With regard to this question, I would like to ask you a rhetorical question. Can we put an end to piracy if we don't sell games on the Internet and only sell them in real stores?"

"No, as long as the CD is bought home, copied and pasted, all kinds of pirated games can appear on the network. As I said before, 70% of pirated games are transmitted directly through the network."

"If we don't put the game directly on the Internet for sales, many players who can't buy the latest game nearby or who don't want to go out can only choose to use pirated games, even if they have enough funds to support genuine games!"

"On the contrary, if we sell the game directly on the network, we can develop many players who can't buy the game in reality for various reasons, and these players can easily buy it on the network!"

"In addition, I believe everyone must know that for games, the cost of CD, recording and related time costs are very huge for game sales. Many games can only be sold in a small range, because the developers of these games can't pay the cost of releasing games in a large range and in an all-round way."

"But in the online store, these costs do not exist. As long as there is a file, it can be copied into tens of thousands, millions, or even hundreds of millions of files through the network in an instant. There is no distribution cost at all!"

"Yes, in that case, as long as my game is on sale, all players can buy it in an instant. I don't need any time to queue up and wait for goods alive in reality. Can I harvest hundreds of thousands or even hundreds of thousands of sales overnight!" many game developers immediately forget the problem of piracy, Began to fantasize about the beautiful times and convenience brought by online sales.

"Mr. Jia, I admit the great advantages of online sales, but I'm afraid it's only for PC games, but what about online sales for the host platform and your handheld platform?"

"Online sales can download data directly, but you can't download a card and bring it out!"

"If you withdraw to all the real sales channels, how about the sales of these game cards?" the representative of Sony stood up and asked.

"First of all, my press conference just released the online sales platform of Steam games, but I didn't say to close the original steam game store. Console and handheld games can still be sold through the steam game store!" boss Jia said faintly.

"However, according to the data we have, there are less than 3000 global franchisees in steam game stores. How can we meet our huge market demand and achieve a global network?" the representative of Sony continued to ask.

"Yes, Mr. Jia, we very much agree with your idea of network sales. However, according to the current situation, there are still many areas in the world that are not connected to the network. Even in areas with network connectivity, many home computers are not connected to the network. According to incomplete statistics, 62% of personal computers in the world are in the state of no network connection. Such users can only pass through the light For them, only physical stores can meet the demand! "Another game developer questioned.