With rod's signal, Rowling asked the necromancer king to stop the transformation, and then let the transformed necromancer continue to guide the transformation process.

It also has the death energy related to artifact. The corpse wizard's ability to transform undead creatures is obviously not as good as the former corpse wizard king.

In rod's impression, the conventional necromancer and necromancer king do not have the ability to transform the undead. The only one who can transform the undead is the necromancer who has mastered the art of evocation.

But the undead in front of him, under the action of artifact, acquired the ability to transform the undead, which undoubtedly surprised rod at the beginning.

For the conventional undead, if they do not have their own consciousness, it is difficult to rely on their own strength to complete the transformation of other undead.

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Under rod's gaze, the remaining bones on the ground were not transformed into necromancers, but were transformed into lower level undead creatures, and stood up again in the form of fourth-order resentment.

Noticing this situation, rod no doubt realized something, and then let the corpse wizard stop the transformation of the resentful soul.

With this series of attempts, rod also found out how to make other necromancers have the same transformation ability.

When rod transformed a necromancer king by the existence of the cloak of the ghost king and handed it over to other necromancers, he no longer needed to carry on the direct transformation. With the existence of this special undead creature, the necromancer doesn't even need to perform the necromancy himself. He just needs to let the necromancer King transform.

What makes rod care is that there is a deep connection between himself and the transformed undead creatures by virtue of the existence of the cloak of the ghost king.

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It was rod himself who ordered the necromancer to stop the transformation of the resentful spirit, but not through Rowling's existence.

There is also a special connection between the ghost and rod, which can be completely controlled by rod.

Rod realized that it seemed that his orders had a higher priority than the mental imprint for the undead caused by the artifact. He could make the undead recklessly carry out the orders. Even if there was a conflict with the orders in the mental imprint, he would also give priority to his own orders.

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The only regret for rod is that even if he can give orders to these undead creatures caused by artifact, he can't harvest the experience that these undead creatures should have gained.

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Rod plans to solve this problem through his death knights. For example, like the former Centaur leader, the experience gained by the undead creatures he controls after killing them can still be transferred to rod.

Due to the lack of many players in previous lives, even if rod intends to control the death knight, it is difficult to find so many suitable heroes for a while.

Rod recalled that if he was still in the game in his previous life, he would not have to worry about this problem at all. Those players who awakened the hero's expertise were undoubtedly the most suitable candidates to transform the death knight.

In rod's impression, in the previous life of the game, all players had only one life. Once they died, they could only create new characters and start over from level 1, which was a very strict punishment.

In the game, except that players reach an agreement on the forum and choose to exchange things in the game for real money, there is no direct krypton gold method. Only in the process of creating a new character, players need to pay a large amount of real money in exchange for the right to use the character.

For this setting in the game, the players at that time had to complain, especially the players who chose to become necromancers in Diya.

Due to the harsh living environment of diyane, the necromancer will face the threat of death all the time. Without re creating three or five characters, it is often difficult to train a powerful necromancer.

There is almost no way to achieve this, except for the level 5 magic in blakada, which is never passed on to the outside world [reincarnation], which can restore the player's right to use the dead character.

According to rod's understanding, those players who were transformed into death knights in previous lives are no longer themselves in a sense.

Death knight's transformation mode can't make players reuse dead characters. In rod's impression, in the game, it is the artificial intelligence system, that is, the AI in the player's mouth, that really controls the death knight behavior transformed by the player.

The transformed death knight has been taken over by AI, just like the aborigines in the game. According to the various behaviors of the players in the game, AI will determine the character of the death knight, and strive to restore the situation controlled by the players before the characters die.

AI takes over the role, not only in the transformed death knight, but also in other times.

Rod recalled that in previous lives, players need to go through the game warehouse to enter the game. When the players disconnect and withdraw from the game warehouse, which is commonly known as offline, the characters in the game will not disappear.

As the player goes offline, AI will take over the original role of the player and control the character to make a series of actions for the offline player, just like controlling other aborigines in the game.

Because the player's control of the role itself is achieved through consciousness, AI can monitor the consciousness and analyze the behavior pattern, and even better understand the player than the player himself. In the process of taking over the player's role, AI can perfectly simulate the player's every move in the game.