Rod recalled that in previous games, if we didn't rely on the existence of the eye of perspective, it was very difficult to judge which players were taken over by the system after offline and which were the indigenous people in the game only through our own observation.
After AI takes over, the characters will not only hang up, but will really live in the game like the aborigines in the game.
On the contrary, if the players who control these characters don't deliberately hide themselves, their behaviors are obviously different. In fact, they are very different.
In rod's impression, players can put forward certain requirements to AI before they go offline, and set the general behavior in the role hosting process after they go offline.
In the process of completing the player's requirements, AI will judge according to the player's own behavior mode, so as to make a decision more in line with the player's own control.
Even in some situations that need to fight, AI will even do better than players. Players may be faced with the situation that it is difficult to give full play to their strength, but AI will not do so.
According to the player's existing special skill level, AI can give full play to the effect of these special skills, which will not be higher than the existing level, nor lower than the level it should be, but the corresponding strength of this level.
Including the treasures held by the players, and even any magic scroll, are also detected by AI. For the judgment of the battle, AI can see the direction of the battle better than the players, and there will be no mistakes.
It can be said that AI needs to suppress its own control ability in the process of controlling character combat, so as to reach the level of players themselves.
The players themselves don't pay attention to the things that can reverse the war situation. In the real battle, AI mostly doesn't choose to use them, but chooses the common fighting methods used by players.
AI's combat control of characters is only in a proper way. Players can't defeat their own enemies in this way.
According to AI's real computing power, it is not difficult to use all the things that can be used in the whole body to bring the existing panel strength to the extreme and defeat the enemy whose strength is several times stronger than itself.
Unfortunately, this does not exist in the characters who are taken over by AI. On the contrary, this ability is reflected in some higher-level creatures.
AI's ability to take over the role can only be reflected in the players' ability to maintain the role to make a series of actions after they are offline, and the ability to control the death knight when the role is transformed into a death knight after death.
In rod's impression, AI seems to have a very unique understanding of heroic will. special
According to the conclusion drawn by the players at that time, when the players' emotions fluctuate beyond a certain threshold and pass the AI test, they have reached the standard of heroic will awakening.
However, perhaps out of some scruples, the players in the game can't directly awaken their hero's expertise by the cohesion of will, just like the aborigines. They have to kill three heroes to achieve this.
Due to the particularity of the players themselves, from the very beginning, they can be regarded as having a hero template, but they don't have the hero expertise of conventional heroes. Therefore, killing the characters controlled by other players in the game can also be regarded as killing heroes, which can meet the requirements of awakening the hero's expertise.
However, the only players who can be converted into death knights are those who have heroic skills. Ordinary hero template, without the blessing of heroic will, can not meet this condition.
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However, at this time, rod could not use this way to complete the transformation of death knight.
Because there are no other players, even if rod wants to transform the death knight, he can't select this kind of object. He can only start with the existing heroes in the game.
In rod's opinion, if he wants to gain a lot of experience, he can only rely on the existence of death knight.
The transformation of death knights is also something rod always cares about. In rod's perception, one of the death knights he controls still stays in Diya. When he returns to Diya again, he may be able to contact him.
With the power of the artifact, rod is able to transfer the corpse wizard king he transformed into to the control of his death knights and necromancers, so that they can also transform the corpse wizard regardless of the rank limit, which is impossible for other Necromancers.
Creatures killed by death knights will be fed back to rod in the form of experience. In rod's opinion, this is undoubtedly the fastest way to improve experience.
However, due to the lack of a large number of players who can be transformed into death knights, rod can't improve his experience greatly in one way. If he wants to transform death knights, he can only find other suitable creatures.
Putting aside the idea of death knight, rod raised his hand after thinking for a while to transform the remaining corpses around him into the sixth level corpse wizard king.
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The purpose of rod's transformation of these necromancer Kings is to give them to his important subordinates, such as the original Centaur leader and Elon, as a unique undead.
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Looking at the undead creatures around, rod finished the layout of the city. Finally, looking at Rowling, Rowling plans to leave Sao O city to find the trace of the parts of Titan's arrow artifact.