China's Internet online game circle in 2004 is destined to be a major year recorded in history.

Shortly after the beginning of the year, the two major 3D online games have completed the closed beta.

However, the closed beta has nothing to do with most gamers.

Because some elite players are selected, and there are not many players tested.

There are countless people's expectations about how the two games are fun and how they are.

It is different from the previous era when activation codes were required.

At this time, most of the major game companies have cancelled the activation code strategy.

Especially when the two competitive games appear, the activation code can only hinder the promotion of the game.

Therefore, although the internal test is not a public test, it has become a place for major game manufacturers.

For major game companies, in fact, the internal test has been equivalent to the public test.

It can even be said that the internal test is more important than the public test.

Because the internal test is hot, the public test can be hot.

If the internal test is cold, the public test is basically a foregone conclusion.

For the time being, there has been no game with internal test and public test.

"Brothers, world of Warcraft and Kyushu are officially in beta today. Which one are you going to play?"

"I don't know. It depends on everyone."

"I'm going to play world of Warcraft."

"I'll go. Aren't you a fan of Huanyu technology? How do you play world of Warcraft?"

"I also want to play Kyushu, but some players say world of Warcraft is more fun and classic. I'll play it for a while. If it's not fun, I'll play Kyushu later."

"Er, I'd better play Kyushu first."

I don't know if it's agreed. The two game companies chose to conduct internal testing on the same day.

However, the time is slightly different.

On this side of world of Warcraft is 13 noon, that is, 1 pm.

Kyushu ol is 18 p.m.

Both games have their own fans and their own game groups.

However, world of Warcraft looks more popular than Huanyu technology.

And this time Kyushu opened the test a few hours later than world of Warcraft.

Although a few hours late can't really decide the outcome.

However, with the strength of the two sides so close and the real fight has been launched, although the late step is not fatal, it is definitely the first to lose the general trend.

……

"All departments are ready."

"The internal test is about to begin. I don't want to know any accidents."

"This is the most critical battle of Netease. I believe you know the seriousness of this battle."

At Netease headquarters, Ding Lei personally came to the world of Warcraft game department.

Deo gratias.

In itself, world of Warcraft is an extremely eye-catching super masterpiece.

Plus the good reputation of the sealed test.

In addition, under Ding Lei's supervision, the publicity of world of Warcraft is not bad at all.

As long as world of Warcraft is tested, the data is absolutely beautiful.

When the clock pointed to 13 o'clock, Ding Lei personally pressed the start button.

World of Warcraft, which came back from Blizzard, was officially tested internally.

"Open the test, brothers, come on."

"Open the service, go up."

"Tell everyone, we must choose mages, we must choose mages."

"Why?"

"Nonsense, the mage has always been Blizzard's own son. No matter any revision, the mage has always been the most harmful in the blizzard Warcraft series games."

Several players who participated in the closed beta guided everyone in the YY group chat.

Although YY is the of Huanyu technology, Netease and Huanyu technology are competitors. But even competitors like YY very much. Netease is not worried about what restrictions Huanyu technology will impose on them, which is impossible. This is not only related to Huanyu technology strategy, but also enhances the viscosity of YY with YY.

Netease believes that Huanyu technology cannot suppress their other software because of games.

Especially the instant messaging of Huanyu technology.

Ding Lei is very clear, although it seems that the most profitable thing of Huanyu technology is the game.

But the game is just to make money for them.

The real core has always been their instant messaging.

"Where is the background data?"

"Mr. Ding, here, you see."

The programmer called out the background data.

This data includes the number of registered people, the number of people online at the same time, the length of online time... And so on.

However, Ding Lei is most concerned about the number of people online at the same time.

No matter how many people register, if there are not many online people at the same time, it is also a street game.

A successful game not only has a large number of registrations, but also has a large number of online people.

Otherwise, he wouldn't have made much money.

Of course, the number of people online is also the most important indicator for major game companies.

"50000."

10 minutes.

World of Warcraft broke the record of 50000 people online at the same time.

This made Ding Lei's heart beat violently.

This number is the highest since he operated online games for so many years.

And it's not over.

Because it's only 10 minutes.

However, it can be seen from the simultaneous online record of 50000 in 10 minutes that world of Warcraft is doomed to fire.

"100000."

"150000."

"200000."

As expected.

With the growth of online time in world of Warcraft, more and more players have entered world of Warcraft.

At the same time, the number of people online in world of Warcraft is constantly refreshed again and again.

"My God, 200000, 200000."

Ding Yingfeng cried excitedly.

"President Ding, President Ding, we broke the online record of 200000 at the same time."

Although the internal test broke 200000 and the online record did not break the record of Huanyu technology.

But it doesn't matter.

3D games are different from 2D games.

To switch from 2D games to 3D games, there is always an adaptation process.

Of course, that's not the point.

The point is that on the first day of the test, or before the end of the first day, he broke the simultaneous online record of 200000.

Such a figure has gone far beyond their imagination.

According to this situation, even the highest online number in internal test is 200000.

Once they enter the public beta, they can definitely double 200000 to 400000-500000.

What does it mean to record 500000 online at the same time?

Well, let's make an account.

World of Warcraft uses the point card system, which costs 40 cents an hour and 9.6 yuan 24 hours a day.

9.6 multiplied by 30 days per month and then multiplied by 500000, the monthly income is 140 million.

Of course, it's impossible to spend 500000 hours online at the same time. If you give a 20% discount, there will be 100 million.

In other words, the annual income is 1.2 billion, excluding costs, at least earn more than 800 million.

In just one year, Netease can earn back the agency fee for Blizzard.

As for the back, it's pure profit.

If we go further and operate world of Warcraft to millions of people online at the same time, it's really

"OK, OK."

Ding Lei's heart is turbulent.

Before that, he never thought that his games could break millions and be online at the same time.

In his eyes, as long as he operates a million online games at the same time, he will be able to run the Internet.

Just like Huanyu technology.

Why does Huanyu technology dare to engage in mobile phones.

Why should Netease be restricted everywhere?

How awesome is Huanyu technology?

Is it Chen Yu, the boss of Huanyu technology? Do you have any ideas?

It's a dime.

No, no, no

None of this.

It's not how strong Huanyu's scientific and technological strength is.

It's not how awesome Chen Yu is.

What he mews is that they have money.

If they don't have money, even if Chen Yu has the ability of heaven, his idea can't be realized.

Suddenly.

Ding Lei found that world of Warcraft gave him an ambition to attack other fields.