The public beta of dota2, like the previous public beta steam China and other end tour masterpieces of Huizhong, adopts the pre registration mode. Since Huizhong officially released the news of dota2 public beta three months ago, the pre registration channel has been opened.

Because dota2 had to hold competitions in the bird's nest, 100 million bonuses and other gimmicks, as of the day of dota2 public beta, the number of pre registered users in dota2 alone exceeded 8 million!

This figure is enough to make many domestic games known as the masterpiece of end-to-end travel look up to. In addition to old games such as world of Warcraft, fantasy journey to the West and dnf, only the League of heroes represented by Tencent and Jedi survival developed by Huizhong can compete with one of the Games in the public beta in the past two years.

Therefore, the public beta of dota2 has attracted the attention of players and game industry peers around the world.

At 10 a.m. on February 29, dota2 national service was officially put into public beta. In the following 24 hours, dota2 global services also began public beta successively.

By the time dota2's global total first day public test data came out, it was already the night of March 1!

"2.68 million users were activated on the first day in China, and 5.73 million users were registered on the first day in the world!"

When this data was successively placed on the desks of G Pang, President of valve company, and Fang Zhe, the big boss of Huizhong company, the former's face was full of shock and ecstasy, and the latter's eyes flashed like negative relief, and then his face showed an expression of joy mixed with confidence!

This data is really dazzling. The number of registered users on the first day is more than 5 million, which is enough to go down in history in the history of global games!

G fat excitedly asked the operation Department to hang out this achievement and show off. At the same time, Fang Zhe, who was far away in Yanjing, leaned back on his chair and rubbed his overworked eyes after reading the report.

In fact, before this data was officially released, Fang Zhe, who has always been full of confidence, was still worried.

The dota2 of gaine in this life is very different from the dota2 independently developed by valve company and perfectly represented by Chinese service in the previous life.

As early as more than two years ago, when Huizhong planned to cooperate with valve company to develop dota2, Fang zhe carefully studied the reasons why dota2 in the previous life has been unable to compete with the hero alliance in many aspects, including the public beta time, including the friendliness and complexity of the game to newcomers.

Therefore, after Huizhong began to participate in the research and development of dota2, Fang zhe spent a lot of energy to avoid dota2 from repeating the mistakes of his previous life.

In terms of the public beta time, due to the participation and promotion of Huizhong, the global public beta time of dota2 is nearly a year earlier than that in the previous life. In terms of the game content, the R & D teams on both sides of Huizhong and valve have made great improvements to dota2 after a lot of discussion.

First of all, compared with the difficulty in getting started with dota2 in previous generations, the new version of dota2 is more friendly to newcomers. Through the design of player growth line, dota2 not only retains a large number of relatively complex but extremely excellent designs for newcomers such as positive and negative compensation, but also greatly reduces the starting threshold of newcomers. It can be said that today's dota2 is a game with simple entry and difficult mastery!

Secondly, while retaining the systems such as segment ladder competition to measure the technical level of players, dota2 has opened the global same service mode and global ranking for players who exceed a certain segment. All players who exceed a certain segment can match global players in the game, that is, when the level of players reaches a certain level, His competitors will no longer be limited to domestic or regional services, but the world!

Although dota2 in the previous life also adopted some global co service strategies, due to technical problems such as the network environment and the strength of agents, dota2 did not really achieve global co service. In this life, with the help of Huizhong's thick thigh, dota2 has achieved real global co service!

With the public beta of dota2, the qualifier of dota2 international invitational tournament has also opened all over the world. In order to enable players all over the world to participate in it, dota2 has built-in a special game live channel in the game client. Players can not only watch the game live, but also participate in relevant events, guess and other activities to support their favorite contestants and teams!

In order to expand the influence of dota2 and Ti2, Huizhong mobile Internet Division has also developed a mobile application for dota2, dota2 assistant! Dota2 players can not only directly query and manage their game account information on this assistant, but also directly watch Ti2 related live games on it!

With the addition and improvement of various functions, the disadvantages of dota2 to the hero alliance in previous generations have been greatly compensated.

In order to completely suppress the hero alliance and strangle the possibility of the rise of the hero alliance in the cradle, dota2 will launch a more crazy plan two days after the global public beta!

At more than 20 p.m. on March 2 and more than 7 a.m. U.S. time, several senior executives of Fang Zhe and Huizhong held a video conference with senior executives of valve company in Seattle.

At the meeting, dota2's global operation director and China's operation director successively informed both sides of dota2's achievements in two days of service, with a total of 8.36 million registered users worldwide and 4.23 million activated users in China. If there is no accident, dota2's global total registered users will exceed the 10 million mark by tomorrow evening!

With 10 million users in three days, Fang Zhe is still dissatisfied with the achievement that makes his peers in the global game industry envy him!

"The data has come out, and I believe you should also see our professional strength and prediction!" said Huang Zheng, who sat at the head of Fang Zhe. Although Huang Zheng was sent by valve to be the head of steam China two years ago, Huang Zheng has completely integrated into Huizhong in the past two years, and his behavior takes Huizhong's interests as the priority, Instead, he drew more and more clear boundaries with his former owner valve.

The professional strength and prediction mentioned by Huang Zheng is the reality that Fang Zhe's revision of dota2 and users in China account for more than half of the total users in the world.

In fact, when Huang Zheng received Fang Zhe's order to discuss and improve various functions of dota2, he had great differences with the R & D team of valve. Valve thought that the original disk should inherit dota's mantle and retain dota's consistent difficulty, so as to win the favor of DOTA's inherent fan group.

The R & D team of Huizhong led by Huang Zheng was persuaded by the big boss Fang Zhe, hoping to reduce the entry difficulty of dota2 and improve the friendliness of the game to new players.

There are two different design concepts. The former believes that dota games should be technical and professional enough to face the player group in line with this characteristic, while the latter believes that dota2 should reduce the difficulty of game entry and develop in the direction of National Games.

Although in the end, the two sides reached a compromise in many debates and exchanges and designed a growth system acceptable to both sides, one of the conditions for reaching this compromise is that Huizhong guarantees to be responsible for these changes. In other words, if the data and results are not ideal after the game goes online, Huizhong must carry the pot.

Also because of this, Huang Zheng saw the arrogance and stubbornness of Western game producers, and completely fell to Huizhong.

Huang Zheng's small temper was seen by both the valve executives on the other side of the ocean and Fang zhe sitting next to him, but Fang zhe did not stop it. Although Huizhong and valve had a cooperative relationship in the R & D and operation of dota2, before that, valve had always taken the initiative, and Fang zhe believed that after today, I'm afraid things will change.